Stenzek
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0a96e2f531
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D3D11: Fix texture dumping, for both single and multi-mip textures
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2016-02-28 17:24:47 +10:00 |
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Stenzek
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c793459b88
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D3D12: Fixed issue where EFB copies could end up corrupted after reset
Also prevents previously-released textures from ending up in a descriptor
table.
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2016-02-28 17:24:46 +10:00 |
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Stenzek
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c4d79d6db3
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D3D12: Add helper method for setting both viewport and scissor rect
Simplfies making changes, as well as keeping the two in sync.
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2016-02-28 17:18:46 +10:00 |
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Lioncash
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6b08194728
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D3D12: Get rid of safe deletion macros
Anything these macros provided can be obsoleted by using
the correct standard library types.
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2016-02-16 02:09:06 -05:00 |
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hdcmeta
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8cc686b360
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D3D12: Initial commit for D3D12 backend implementation.
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2016-02-15 09:48:25 -08:00 |
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