zackhow
10238b45a4
Android: Wiimote only(no nunchuck) overlay upgrades
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Increase some button sizes
Create new defaults for Wiimote only and horizontal wiimote
2019-01-26 09:30:09 -05:00
JosJuice
d3e1d2ea00
Merge pull request #7666 from jordan-woyak/input-shutdown-fix
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ControllerInterface: Shutdown order and race condition fix.
2019-01-08 14:39:47 +01:00
JosJuice
b30a338dd6
Merge pull request #7683 from zackhow/removefullanalog
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Android: Change all AnalogInputs to just inputs
2019-01-08 14:01:26 +01:00
Connor McLaughlin
0da5929226
Merge pull request #7626 from weihuoya/vulkan-oom
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Always clean cache on render swap
2019-01-08 21:57:25 +10:00
weihuoya
66a7db3850
Always flush on swap
2019-01-08 18:28:59 +08:00
zackhow
02c649ba20
Android: Change all analoginputs to just inputs
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Android doesn't report values for the inputs generated by FullAnalogInput so
there isn't a reason to add them as such. This also avoids a bug(for android)
where if there are three inputs(say 12, 11, and 121), and you generate a FullAnalogInput
with 12/11 then it will create another input with the name 121 which can cause conficts
with the real 121 input. This is probably not an issue on PC since most Axis inputs
are named and not numbered.
2019-01-07 21:52:39 -05:00
JMC47
3397824601
Merge pull request #7588 from Techjar/controller-dialog-wiimote-disabled-bug
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Qt/ControllersWindow: Fix Wiimote settings not being re-enabled after quitting NetPlay
2019-01-07 16:55:36 -05:00
Anthony
3da06970d9
Merge pull request #7605 from zackhow/jitarmconfigs
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Android: Add Jit debug options to menu.
2019-01-07 13:50:57 -08:00
Anthony
c73adf8d8e
Merge pull request #7656 from JMC47/DanceMatFix
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Fix Emulated Dance Mat
2019-01-07 13:48:50 -08:00
Anthony
3e7803b240
Merge pull request #7622 from zackhow/ds4trig
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Android: fix/ignore L2/R2 buttons
2019-01-07 13:47:16 -08:00
JMC47
0ca9accd8b
Merge pull request #7640 from jordan-woyak/input-fixes
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ControllerInterface: Output/Rumble fixes
2019-01-05 17:16:35 -05:00
JMC47
d75e9b2d5d
Merge pull request #7677 from Techjar/netplay-peer-init-fix
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NetPlay: Fix server peer initialization hang
2019-01-05 15:10:39 -05:00
Jordan Woyak
a995e2f5ba
ControllerInterface: Set DInput FF effect parameters sanely. This fixes a crash with periodic effects and my GCPad adapter (probably a divide by zero behind the scenes).
2019-01-05 13:00:04 -06:00
JMC47
1cd5debecf
Merge pull request #7585 from Techjar/netplay-wiimote-extension
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NetPlay: Sync Wiimote extension
2019-01-05 05:57:36 -05:00
Mat M
931af76da3
Merge pull request #7668 from spycrab/rpack_fix
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UICommon/ResourcePack: Fix packs without manifests crashing Dolphin
2019-01-03 13:59:07 -05:00
JosJuice
a8e5f2b922
Merge pull request #7230 from ligfx/remove_clamp_draw_size
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RenderBase: don't clamp draw size to window
2019-01-03 18:26:41 +01:00
spycrab
c2c23677ed
UICommon/ResourcePack: Fix resource packs without manifests being able to crash dolphin
2019-01-02 22:47:18 +01:00
JMC47
fc68b835e7
Merge pull request #7661 from JosJuice/emulation-touch-button-help
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Android: Edit the text that pops up on game launch
2019-01-02 16:37:54 -05:00
JosJuice
af2fe0b5c9
Android: Edit the text that pops up on game launch
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Some of the recent reviews on Google Play express trouble finding the
emulation activity menu. One of them thought you were supposed to go
to the settings accessible through the main activity to configure the
virtual controller buttons.
This commit changes the text so that the user now explicitly is told to
swipe down from the top of the screen to access the menu. In exchange,
I removed the exact selections to make in the menu so that the text
wouldn't get too long, but I think it shouldn't be too hard to
understand once you know how to open the menu.
2019-01-02 22:26:58 +01:00
JMC47
aac17bf0d8
Merge pull request #7591 from weihuoya/setting-desc
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Android: show setting value as description
2019-01-02 15:09:20 -05:00
Jordan Woyak
25d43ffd98
ControllerInterface: Shutdown order and race condition fix.
2019-01-02 08:19:42 -06:00
Jordan Woyak
88e588673b
Qt Game List: Sort game titles "naturally". e.g. 10 comes after 9.
2019-01-01 06:06:02 -06:00
spycrab
75b8824c95
Merge pull request #7658 from spycrab/debugger_show
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Qt/Debugger: Add Show in Code / Show in Memory
2018-12-29 15:08:51 +01:00
JMC47
f8586bb83c
Fix Emulated Dance Mat
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I have no idea how it got so broken, but this makes it so both the
Active Life and DDR Mario/Wii games can be fully configured.
2018-12-28 17:47:49 -05:00
Jordan Woyak
2765475e7b
HW: DK Bongos actual fix
2018-12-28 15:15:29 -06:00
spycrab
3e3f9565ec
Qt/Debugger: Add Show in Code / Show in Memory
2018-12-28 20:30:38 +01:00
Mat M
dd1fc70d70
Merge pull request #7644 from jordan-woyak/dk-bongos-fix
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HW: DK Bongos clap fix and cleanup
2018-12-28 06:41:10 -05:00
Mat M
2d379446b5
Merge pull request #7642 from MerryMage/fprf-whole
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EmuCodeBlock: Fix bug in SetFPRF: Should only consider lower double
2018-12-28 06:37:43 -05:00
Mat M
b7db1f020b
Merge pull request #7624 from lioncash/paired-single
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PowerPC: Remove separate macros for paired singles
2018-12-28 06:32:45 -05:00
Mat M
8c9f553734
Merge pull request #7620 from lioncash/paired
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Interpreter: Handle HID2.PSE and HID2.LSQE bits
2018-12-28 06:30:37 -05:00
Mat M
b37455ef46
Merge pull request #7652 from JMC47/NetplayWarning
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Update Netplay Main Page Notices
2018-12-28 06:22:56 -05:00
Mat M
2749c50843
Merge pull request #7653 from jordan-woyak/ini-cleanup
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IniFile: Minor cleanup. Removed unused function. Improved template usage.
2018-12-28 06:21:24 -05:00
Mat M
de03019c77
Merge pull request #7628 from jordan-woyak/stick-shapes
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ControllerEmu: Add ability to reshape analog sticks. Make the mapping indicator pretty.
2018-12-28 06:18:56 -05:00
MerryMage
77e9aa48bc
Jit64: Remove Jitx86Base class
2018-12-28 09:15:26 +00:00
Jordan Woyak
c614f5f534
ControllerEmu: Allow analog stick input radius greater than one. Useful for rounded-square inputs of xbox controllers.
2018-12-27 19:16:37 -06:00
Jordan Woyak
da9bcf83ef
InputCommon: Simplified StickGate interface and moved class into its own file. Changed default input radius to perform no resizing. Tweaked the indicator colors a bit to improve visibility. Cleaned up some math and code.
2018-12-27 18:31:46 -06:00
Jordan Woyak
ceb28a2302
Add ability to reshape analog sticks from square/circle to octagon and make the analog stick mapping indicator pretty.
2018-12-27 18:31:46 -06:00
Tilka
bfb9b1aca5
Merge pull request #7602 from CrystalGamma/stop-g_jit
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stop using g_jit outside of JitInterface
2018-12-27 23:12:14 +01:00
Tilka
89eedc8c1b
Merge pull request #7625 from jordan-woyak/emu-shake-fix
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WiimoteEmu: Shaking emulation fix
2018-12-27 22:32:50 +01:00
MerryMage
26bc38d25d
Jit64: Fix instruction breakpoints
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Broken by 5236dc3.
2018-12-27 20:11:26 +00:00
Jordan Woyak
a464025bba
IniFile: Minor cleanup. Removed unused function. Improved template usage.
2018-12-26 20:15:32 -06:00
JMC47
e6b859a923
Update Netplay Main Page Warnings
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We now support automatically syncing most things. Add Dual Core Netplay
Warning. Update Wii Remote Netplay string since it now kinda works.
2018-12-26 14:23:43 -05:00
MerryMage
b7b552f20a
x64EmitterTest: Add some missing tests
2018-12-26 15:22:45 +00:00
Mat M
bd527e62ef
Merge pull request #7647 from MerryMage/emit-singles
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x64Emitter: Add some single-precision instructions
2018-12-26 09:33:06 -05:00
JosJuice
5b97ea8b40
Merge pull request #7606 from booto/dtk_pos_align
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DTK: Report position in increments of 0x8000
2018-12-26 10:22:40 +01:00
MerryMage
da7608ff9f
x64Emitter: Add some single-precision instructions
2018-12-26 00:23:42 +00:00
JosJuice
2ff1bfdc85
Merge pull request #7646 from leoetlino/temporary-to-permanent
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WiiUtils: Clear IPL.TID when re-installing a title manually
2018-12-25 23:46:47 +01:00
Léo Lam
0aef6bc834
WiiUtils: Clear IPL.TID when re-installing a title manually
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If the user tries to permanently install a title that has already been
imported, and if that title is currently marked as a temporary title
in IPL.TID, that flag should be cleared.
2018-12-25 20:49:11 +01:00
Jordan Woyak
43f5d4973e
Fix wiimote/nunchuk acceleration value clamping (off-by-one).
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Add in shaking acceleration rather than overwritting it so it doesn't look like the device is in free-fall. This fixes shaking in "Batman: TBATB". It appears the game only detects shaking along the z-axis and expects gravity to exist.
2018-12-25 12:10:31 -06:00
Jordan Woyak
56256d8624
HW: DK Bongos clap fix and cleanup
2018-12-25 11:24:09 -06:00