9160be50db
Merge pull request #4224 from lioncash/tcache
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TextureCacheBase: Eliminate static state
2016-12-23 04:33:42 -05:00
607ce40f0b
OGL: Fix black screen when MSAA is enabled
2016-12-12 17:51:19 +10:00
58a5395173
TextureCacheBase: Eliminate static state
2016-12-09 16:50:37 -05:00
107e8c8ee7
OGL: Fix assertion when minimizing window
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Also fixes a potential divide by zero in Renderer::RenderText.
2016-12-03 20:35:14 +10:00
b81dee8b9a
OGL: Support full-resolution frame dumping
2016-11-28 21:54:56 +10:00
93221e7f48
OGL: Move frame rendering procedures to seperate methods
2016-11-28 21:54:56 +10:00
6db0ee9561
VideoCommon: Remove backbuffer size parameters from methods
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We have the s_backbuffer_{width,height} fields to represent this, so
there's no point in passing them as parameters every time.
2016-11-28 20:14:59 +10:00
72e3f1ecec
Remove unnecessary ConfigManager includes
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Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.
However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).
(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00
3816207d7b
OGL: Fix frame dump on emulation close.
2016-11-10 12:59:22 +01:00
21774bdc81
OGL: Only flush the frame dumping thread on dumping.
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This fixes the screenshot stutter, as this needs more than a frame.
So we won't stall on the png writing at all until emulation stops or
a new screenshot is requested.
2016-11-10 12:59:22 +01:00
741debe229
OGL: Avoid reallocation of frame dumping PBO.
2016-11-07 22:32:54 +01:00
f6a6cc9c67
OGL: Use PBO for framedump, with async readback.
2016-11-07 22:17:32 +01:00
be29090aae
AVIDump: Add a struct for the state.
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So AddFrame use no global state and can be threaded well.
2016-11-04 18:35:42 +01:00
086f839435
DriverDetails: Make the bug identifiers humanly readable.
2016-10-31 15:02:08 +01:00
ce9f717045
OGL: Fall back to the old dual-source blending behaviour.
2016-10-29 18:00:22 +02:00
afe707bc18
DriverDetails: Disable dual-source blending on AMD OGL drivers.
2016-10-27 22:03:25 +02:00
2536e37ec5
Merge pull request #4194 from Armada651/efb-source-format
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PixelShaderGen: Add support for RGBA6 EFB format truncation.
2016-10-21 21:45:29 +00:00
ab5054c34e
VideoBackends: Always enable dual-source blending if supported.
2016-10-10 17:32:51 +02:00
9f264c0872
AVIDump: Move CoreTiming into caller.
2016-10-10 12:03:18 +02:00
a583d36c7f
Merge pull request #4326 from degasus/framedump
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Framedump: Merge screenshot code with framedumping.
2016-10-10 11:48:57 +02:00
a86b2c15d8
Merge pull request #4322 from Helios747/I_hate_features
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Remove Frameskip
2016-10-08 21:41:43 +02:00
64927a2f81
Renderer: Merge screenshot logic into VideoCommon.
2016-10-08 19:38:57 +02:00
b427ead0cc
Remove Frameskip
2016-10-08 11:49:51 -05:00
db0509560e
AVIDump: Hard code rgba.
2016-10-08 18:16:32 +02:00
0864ef4352
VideoCommon: Add custom stride for framedumping.
2016-10-08 15:44:54 +02:00
b5a91e1dfa
Framedumps: Add finish() function to limit memory lifetime.
2016-10-08 15:39:22 +02:00
ebc617882b
VideoCommon: Drop RepeatFrameDumpFrame helper.
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This was needed with fixed framerate dumping. As we now synchronize the frames, the last one will just get padded.
2016-10-08 15:39:21 +02:00
a530708bb1
OGL: Use VideoCommon framedump helpers.
2016-10-07 23:09:10 +02:00
34d733d376
OGL/Render: Drop write-only variable.
2016-10-07 21:44:52 +02:00
43c48a6f48
Fix frame dumps on file close in certain situations
2016-10-04 09:26:23 -04:00
86112c7258
VideoCommon: Minor changes
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Make Renderer::GetMaxTextureSize return u32 instead of int.
2016-10-03 06:51:46 -07:00
ccfc081697
Merge pull request #4245 from aldelaro5/logs-levels-changes
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Lots of Logs levels changes (also enable INFO level in every build)
2016-10-02 16:51:44 -04:00
f0aa9b3751
Reorganise a ton of logs level
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Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
2016-10-01 15:50:28 -04:00
6a99cbd9fc
VideoCommon: Call Renderer::SurfaceChanged on render parent resize
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This is needed because for some reason the WSI for NV Vulkan drivers
doesn't return VK_ERROR_OUT_OF_DATE_KHR, so there is no other way to know
that a resize has occured apart from polling, which is a poor solution for
X11 (since it is blocking).
2016-10-01 01:09:12 +10:00
09638e714e
VideoCommon: Extend DriverDetails to support both OpenGL and Vulkan
2016-10-01 01:09:12 +10:00
ec7114a658
OGL: Remove unnecessary renderer global references
2016-08-31 14:19:56 -04:00
a8a9348913
OGL: Handle cases where reversed depth is already used.
2016-08-23 15:54:04 +02:00
da0204a85c
Fix a really stupid GLSL version parsing bug
2016-08-19 08:53:27 -04:00
e86d7cbc99
OGL: Workaround gl_ClipDistance bug on Mesa i965.
2016-08-18 01:08:39 +02:00
7078216b61
Improve documentation.
2016-08-16 21:09:58 +02:00
8c1c7fc2da
Cosmetics.
2016-08-15 13:11:30 +02:00
afa251af42
DriverDetails: Add bug for broken gl_ClipDistance on i965.
2016-08-15 13:11:28 +02:00
94927f360f
VideoCommon: Add a user-defined far clipping plane.
2016-08-15 13:11:28 +02:00
6e2052fae6
OGL: Disable clip distance on when not in a game-like state.
2016-08-15 13:11:27 +02:00
a141e91dd2
OGL: Check for GL_DEPTH_CLAMP support.
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It's not available in OpenGL ES and officially it's not supported on OpenGL 3.0/3.1.
Fallback to old depth range code if there is no method to disable depth clipping.
It's more important to have correct clipping than to have accurate depth values.
Inaccurate depth values can be fixed by slow depth.
2016-08-15 13:11:26 +02:00
4582853af4
VertexShaderGen: Use reversed depth range.
2016-08-15 13:11:26 +02:00
e9e81ece65
VideoBackends: Enable depth clamping.
2016-08-15 13:11:25 +02:00
b1ed7e80fb
VertexShaderGen: Clip z using user-defined clipping planes.
2016-08-15 13:11:25 +02:00
c223bd47b9
VideoCommon: Implement depth range equation in vertex shader.
2016-08-15 13:11:23 +02:00
7833ff25df
VideoBackends: Merge Initialize and Shutdown functions.
2016-06-26 12:34:59 +02:00