7216 Commits

Author SHA1 Message Date
Matthew Parlane
b93d62dcb8 Remove LTCG and platform toolset, fix code style. 2013-08-15 21:43:43 +12:00
Matthew Parlane
fede38985e Replace OpenSSL with PolarSSL
Works on windows, not yet cmake.
2013-08-15 20:47:47 +12:00
Rodolfo Bogado
979718484f Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-15 00:21:28 -03:00
Jasper St. Pierre
3380e47ca7 MemArena: Free memory for 64-bit machines
Make the logic here a lot simpler. Patch contributed by Google Code
user plbl4ster.
2013-08-14 20:34:15 -04:00
Jasper St. Pierre
1826fce946 NetPlay: Make sure the server knows it's stopped when it's stopped
This is embarassing.
2013-08-14 18:36:09 -04:00
Pierre Bourdon
7622d5b354 Only call SetGenerationMode from BPWritten if the cull mode changed.
Should decrease CPU usage on the GPU thread by a bit in the OGL backend.
2013-08-15 00:26:03 +02:00
Jasper St. Pierre
998194246c NetPlay: Disable the "Start" button while the game is running 2013-08-14 18:16:07 -04:00
Jasper St. Pierre
1c74e412e2 NetPlay: Remove the "Stop" button
Now that the host can simply close the window, there's no need for this extra control.
2013-08-14 18:16:06 -04:00
Jasper St. Pierre
5241deaebe NetPlay: Allow hosts to stop the game by closing the game window 2013-08-14 18:16:05 -04:00
Jasper St. Pierre
92f8d79574 NetPlay: Set the pad buffer size on server creation
If we don't do this, then when the game starts we'll send out the
buffer size to clients being a super large value of junk, and they'll
hang forever trying to accumulate an input buffer a size that they'll
never ever reach in a million years.

This never manifested in release builds for some reason.
2013-08-14 18:15:28 -04:00
Pierre Bourdon
26f58e1ba5 Add an option to enable performance queries in gameini files, disable it by default 2013-08-14 23:16:46 +02:00
Pierre Bourdon
ffdd79df36 Move VideoBackendBase from Common to VideoCommon 2013-08-14 23:16:46 +02:00
NeoBrainX
0cd94b5bc7 VertexShaderGen: Cleanup. 2013-08-14 11:47:23 +00:00
Rodolfo Bogado
85f91d66ba Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-13 17:30:22 -03:00
John Chadwick
a791733c27 Fix invalid C++ code (returning reference to local) - thanks devm33. 2013-08-13 14:47:32 -04:00
Rodolfo Bogado
9e0fc8b42d Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-12 21:32:25 -03:00
NeoBrainX
c05aa0141d ShaderGen: Optimize out most function calls for uid generation. 2013-08-12 18:30:42 +02:00
NeoBrainX
fe2ca814c5 LightingShaderGen: Use macro magic instead of snprintf. Should fix performance problems. 2013-08-12 18:30:42 +02:00
NeoBrainX
22d9736787 ShaderGen: Static inline everything. 2013-08-12 18:30:42 +02:00
NeoBrainX
69a5a79c03 PixelShaderGen: Optimize shader uid data order. 2013-08-12 18:30:42 +02:00
NeoBrainX
7a1940020d VertexShaderGen: Optimize shader uid data order. 2013-08-12 18:30:41 +02:00
Rodolfo Bogado
5948665cd6 Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-12 10:30:19 -03:00
Jasper St. Pierre
d0084cb41d Main: Fix code that creates the BIOS subdirectories
We need to ensure that the file path ends with DIR_SEP, as
File::CreateFullPath is a very naive function.
2013-08-12 06:23:58 -04:00
NeoBrainX
4c22e1264e PixelShaderGen: Do not write depth in pixel shader if depth testing (and thus writing) is not enabled. Should improve performance quite a bit in some cases.
Fixes issue 6474.
2013-08-12 09:33:36 +00:00
Ryan Houdek
7f3c06de27 [ARM] Add a few instructions. 2013-08-12 02:52:56 +00:00
Rodolfo Bogado
f4000b6b42 Add the ability to force Dual Source Blending in the configuration file.
this way everyone can check if their hardware support this feature in dx9
2013-08-11 18:48:31 -03:00
Jasper St. Pierre
22b3c26654 Main: Create BIOS subdirs of GC userdir on load
So that users don't get confused about where to place the BIOS files
2013-08-11 14:33:26 -04:00
Jasper St. Pierre
d0729983b0 Check for GC BIOS in userdir before sysdir 2013-08-11 14:13:45 -04:00
Jasper St. Pierre
b5c2737c9f IniFile: Don't parse comments after the [Section] brackets
This is non-standard behavior. We won't fail to parse, but we now
won't write them back out either.
2013-08-11 11:32:10 -04:00
Jasper St. Pierre
0eaea5f4df IniFile: Remove support for comments anywhere but the beginning of lines
The MS INI parser and most other INI parsing libraries APIs only support
comments at the beginning of lines. Right now, some Game INI files use sections
like:

  [OnFrame]#Add memory patches here

But these section headers are parsed separately, so this should not break
them.
2013-08-11 11:30:52 -04:00
Ryan Houdek
4ed8972c30 [ARM] Implement andx, andi_rc, and andis_rc. 2013-08-11 08:21:17 +00:00
Ryan Houdek
42aef24d78 [ARM] IMM support for all integer instructions that call ComputeRC. Small FPS gains everywhere. 2013-08-11 07:41:23 +00:00
Ryan Houdek
ef83d03dc0 [ARM] Fix ori again. 2013-08-11 05:07:20 +00:00
Jordan Woyak
a279001472 Remove "-0" from stable version numbers in a more foolproof manner for vs and cmake builds. 2013-08-10 17:19:19 -05:00
Jordan Woyak
951d8e356a Remove some non-catastrophic IPC_HLE wiimote related PanicAlerts. We have logging for this.
Fixed issue 6464.
2013-08-10 16:50:12 -05:00
NeoBrainX
eed36cbf78 D3D11: Implement zcomploc for hardware supporting D3D 11.0. 2013-08-09 22:20:35 +02:00
Ryan Houdek
805009abca Fix a merge fail that happened when I merged in Android. It is just a bit of duplicate code, no issues came from it. 2013-08-09 19:01:27 +00:00
Pierre Bourdon
0aa9308006 Revert "Fix a memory leak in ExpressionParser.cpp"
This reverts commit cce809ac90cc195f0c88a6cc788b3ff7359083a5.

The code was actually correct: "expr" is never allocated when an error is
returned. This means when the expression parser fails, deleting "expr" means
deleting an uninitialized pointer.
2013-08-09 10:46:11 +02:00
Rachel Bryk
90d454d22f Remove -0 from stable release version numbers. 2013-08-08 23:59:53 -04:00
Pierre Bourdon
9ea01aa7a8 Use a multibyte-neutral codepage when calling *printf on Windows.
More explanation in code comments.

Fixes issue 4046.
2013-08-09 00:17:48 +02:00
Lioncash
cce809ac90 Fix a memory leak in ExpressionParser.cpp
Because there's a return here, expr should be deleted since it's not assigned to anything before returning.
2013-08-08 17:56:15 -04:00
NeoBrainX
72abe7c654 Fix a stack corruption in ExtendedTrace.
Fixes issue 6454.
2013-08-08 20:29:20 +02:00
degasus
a6fd2c8227 fix lightning for inconsitent config
It's possible to configure to use the vertex color as lightning source without enabling the vertex color at all.
The old implementation will use zero, but it seems to be wrong (prooven by THPS3), more likely is to disable
the lightning and just return the global color.
This fixes THPS3 on OpenGL, but it isn't verifed on hardware
2013-08-07 14:22:15 +02:00
Lioncash
9d0554e4a6 Free two memory leaks in ArmCPUDetect.cpp
Char pointers aren't freed after use.

Fixed this in PPSSPP a few days ago. Forgot to check here for the same thing until now.
2013-08-06 18:17:54 -04:00
Rachel Bryk
88212fba67 Add new Netplay headers to the VS project. 2013-08-05 23:15:53 -04:00
Ryan Houdek
873987bc99 [ARM] Some initial support for immediates in integer. Plenty more to go. 2013-08-05 19:48:15 +00:00
Ryan Houdek
4752eae677 [ARM] Fix IMM support in the register cache. 2013-08-05 18:33:51 +00:00
Jasper St. Pierre
9f90cbee19 NetPlayServer: Close the socket when we're done with it
This would allow a new socket to be created with the same port after
we close it. However, we can't reuse it immediately because of the TCP
TIME-WAIT state.
2013-08-05 06:43:27 -04:00
Jasper St. Pierre
59ab60f37f NetPlay: Supply every player's ping data to the client
This means that we now have feature parity with the combined server
before.
2013-08-05 06:12:56 -04:00
Jasper St. Pierre
a3a222bf5b NetPlay: Remove NetPlay.h / NetPlay.cpp
Now the server and client implementations are entirely separate.
2013-08-05 05:05:06 -04:00