c80dede49f
Merge pull request #3377 from JosJuice/elfdol-case
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DolphinWX: Add missing m_ListElfDol cases
2015-12-29 11:03:43 +11:00
8bda12bcfd
Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
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This reverts commit 81414b4fa2
, reversing
changes made to b926061f64
.
Conflicts:
Source/Core/DolphinWX/Frame.cpp
Source/Core/VideoCommon/VideoConfig.cpp
Source/Core/VideoCommon/VideoConfig.h
2015-12-23 00:35:19 +01:00
ed8fa5ba77
DolphinWX: Add missing m_ListElfDol cases
2015-12-22 16:26:31 +01:00
abbc25f662
Merge pull request #2788 from TurboK234/3d_hotkeys
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Added hotkeys for toggling different stereoscopy modes
2015-12-02 15:24:59 +01:00
211169e307
Merge pull request #3269 from JosJuice/purge-cache
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Rename "Purge Cache" to "Purge Game List Cache"
2015-11-24 14:17:49 +13:00
1ea9b36e3b
Fix Frame Advance Hold Delay Changes
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Fixes the issues of modifying the frame advance speed increase/decrease not actually doing anything
2015-11-23 13:53:14 -05:00
1c8938cd59
Rename "Purge Cache" to "Purge Game List Cache"
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Users who have heard about the shader cache but not the game list cache
might think that "Purge Cache" will affect the shader cache.
2015-11-18 19:08:19 +01:00
6b9f4f5115
Added hotkeys for toggling different stereoscopy modes
2015-11-14 17:22:48 +02:00
44a40642f3
Merge pull request #2704 from RisingFog/frameadvancehold
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Add Frame Advance Hold Hotkey Functionality
2015-10-28 15:31:03 +13:00
471c835546
Add Frame Advance Hold Hotkey Functionality
2015-10-04 12:14:36 -04:00
7c1565b201
VideoConfig/LocalConfig/HotkeyManager: Added hotkeys for switching stereo-3d presets.
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Added 3 depth/convergence presets. They are adjustable via (existing) hotkeys - changes to depth and convergence are applied to current preset.
Added 3 hotkeys for activating presets. Added hotkey for toggle between first and second preset.
Added OSD message for convergence/depth changes.
Presets are saved into per-game configs.
2015-09-24 15:19:55 +03:00
9e9a293a85
Frame/TASInputDlg: Remove unused functions
2015-08-19 20:36:16 -04:00
09714f86c3
Fix some compilation warnings
2015-08-19 11:07:54 -04:00
5a05187b3b
Fix some warnings
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reorder, sign-compare, pessimizing-move
2015-08-04 10:58:24 +02:00
ed50d61287
Merge branch 'stable'
2015-07-23 08:12:57 +02:00
703b1e8654
CFrame: Ignore "Pause on Focus Lost" when not started.
2015-07-22 19:31:23 +02:00
809e480973
Merge branch 'stable'
2015-07-20 16:04:18 +02:00
ccb56ddf97
CFrame: Claim all keyboard events on OS X.
2015-07-20 10:11:11 +02:00
4b260fbd66
Merge pull request #2724 from AdmiralCurtiss/wiimote-reconnect-on-button-press
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Wiimote: Reconnect a disconnected Wiimote when a button is pressed.
2015-07-20 14:06:48 +10:00
935292c6fc
DolphinWX: In Host_ConnectWiimote(), instead of calling CFrame::ConnectWiimote() directly, dispatch an event that will call it for us in the GUI thread.
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This eliminates a possible stutter/short freeze that can happen during PowerPC::Pause().
2015-07-16 02:35:57 +02:00
5c0033e6d9
DolphinWX: ParseHotkeys() should use the State::NUM_STATES constant instead of a hardcoded 10.
2015-07-12 05:18:54 +02:00
878629a2bf
DolphinWX: GetCmdForHotkey() should have Load Last Slot 9/10 as well.
2015-07-12 05:16:42 +02:00
b3471e0abc
DolphinWX: Add options to Load Last Slot 9/10 to menu.
2015-07-12 04:14:22 +02:00
f91a228697
OpenGL exclusive fullscreen OSD notification is made consistent with the one used for D3D.
2015-06-20 00:18:13 +10:00
458378528b
DolphinWX: Remove the Toggle IR hotkey.
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This isn't necessary since Increase IR and Decrease IR are present.
2015-06-19 05:10:40 -04:00
c375111076
Options: merge SCoreStartupParameter into SConfig
2015-06-12 19:07:45 +02:00
be1d1e2798
Merge pull request #2024 from RisingFog/irgui
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Add UI Support for up to 8x Internal Resolutions
2015-06-11 15:47:39 +02:00
6e7fedd4d0
Add UI Support for up to 8x Internal Resolutions
2015-06-10 20:17:30 -04:00
640b81a19f
Hotkeys: Fix "Select State Slot"
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This was a copy&paste issue from dfc951fbbb
.
Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8645
2015-06-09 21:05:54 +02:00
9e1aab663f
Revert "SDL: handle SDL_QUIT event"
2015-06-08 13:43:39 +12:00
cf8f049c4d
Merge pull request #2518 from degasus/hotkeys
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Hotkeys: Drop old GUI
2015-06-07 20:10:10 +10:00
9ec5a4544f
SDL: handle SDL_QUIT event
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Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal
handler for SIGINT and SIGTERM. There will be a way to prevent this in
2.0.4 but for now we'll need to handle SDL_QUIT.
2015-06-05 19:34:06 +02:00
dfc951fbbb
Hotkey: move some code into ParseHotkey
2015-06-04 10:44:20 +02:00
c84cefa990
Remove wx-based Hotkey stuff
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The core InputCommon Hotkeys interface does all of this for us.
2015-06-04 10:44:20 +02:00
501ebdb471
Hotkeys: Fix duplicated called hotkeys.
2015-06-03 19:26:43 +02:00
97d6b71f3f
fix duplicate variable definition
2015-06-02 18:49:53 -04:00
ef3ed682a1
DolphinWX: Also evaluate Hotkeys while stopped.
2015-05-31 10:00:07 +02:00
19f753de6b
HotKey: Allow more than one hotkey at the same time.
2015-05-31 09:27:04 +02:00
30ebb2459e
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
cefcb0ace9
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
ea709b6c12
Add hotkeys to increase/decrease the IR
2015-05-10 02:02:47 +02:00
a7e9aea797
DolphinWX: Remove unnecessary includes
2015-05-08 12:39:26 -04:00
7c1ab2911a
Move down Country_World
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The countries are sorted alphabetically. This should have been changed
when the variable was renamed from Country_International to
Country_World
2015-04-08 18:55:16 -04:00
7dcb6a3e6c
DolphinWX: Initialize the HotkeyManager after input backends are initialized
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Previously OSX would crash upon loading. This is because the UI would be polling for hotkey inputs but was doing so before the inputs backends were initialized.
2015-03-23 08:36:13 -04:00
87bffb5972
Added event.Skip() to the OnFocusChange event. Fixes the pulldown menus.
2015-03-20 22:01:23 +11:00
7d800b6180
Merge pull request #2224 from gerikkub/AutoFocus
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Pause the emulator based on mouse focus
2015-03-19 12:48:03 +11:00
ae4e8b6358
Changed screen to window. Moved UpdateGUI to a more general scope.
2015-03-17 12:14:14 -07:00
88fb8edf8e
Change behavior so emulation is paused when window focus is lost.
2015-03-16 21:31:13 -07:00
341e7e9d8f
Added the ability to pause the emulator by moving the mouse outside the window.
2015-03-16 20:28:17 -07:00
efb64c1885
Change OnGameListCtrl_ItemActivated to OnGameListCtrlItemActivated
2015-03-13 16:47:06 -04:00