c13a5c38e9
PixelShaderGen: Change the "alpha" uniform to use integers.
2014-03-14 22:31:18 +01:00
ec60acac3a
PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
2014-03-14 22:31:18 +01:00
cff952c397
PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
2014-03-14 22:30:27 +01:00
31cfc73a09
Fixes spacing for "for", "while", "switch" and "if"
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Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
5e5db9fbc6
VideoCommon: cleanup of "components" usage
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This "u32 components" is a list of flags which attributes of the vertex loader are present.
We are used to append this variable to lots of vertex generation functions, but some of them don't need it at all.
2014-01-15 16:58:36 +01:00
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00