18567 Commits

Author SHA1 Message Date
JosJuice
3b7c614124 DolphinWX: Fix a mix-up
Caused by a commit of mine, cb3b1b6
2016-07-06 18:31:18 +02:00
JosJuice
865be48ee3 Movie: Simplify ChangeDisc path handling 2016-07-05 21:13:43 +02:00
JosJuice
ce9622c426 Use g_want_determinism in code added by 8f0cbef
There's no reason this only should apply to netplay.
2016-07-05 20:58:44 +02:00
JosJuice
6951228abd Use g_want_determinism more 2016-07-05 18:50:06 +02:00
JosJuice
1da866d7de DVDInterface: Simplify calling ChangeDisc from CPU thread
When Movie was calling ChangeDisc, it was moving execution to
the host thread just to then make the host thread the CPU thread.
We can simply run the code directly on the CPU thread instead.
2016-07-05 18:20:24 +02:00
JosJuice
b6eb5c25d1 Movie: Fix FrameSkipping determinism condition
The old condition seems to be a typo of
!(IsMovieActive() || NetPlay::IsNetPlayRunning())
2016-07-05 13:57:06 +02:00
JosJuice
f3e459091b Merge pull request from dolphin-emu/revert-3873-argh
Revert "Undo the addition of a translatable string during the string freeze"
2016-07-05 12:07:53 +02:00
Matthew Parlane
7ad74832e6 Revert "Undo the addition of a translatable string during the string freeze" 2016-07-05 21:44:38 +12:00
Scott Mansell
708fb35fdb Merge pull request from mathieui/enable-cheats-for-jmc-the-cheater
Sync the "enable cheat" setting over netplay
2016-07-05 21:36:02 +12:00
Scott Mansell
69bf05b302 Merge pull request from JosJuice/shutdown-clear-codes
PatchEngine: Clear active codes on shutdown
2016-07-05 21:13:48 +12:00
JDV
d6a2fcd26c Formatting and setting is now only temporarily changed ()
Add the cheat setting to the bootmanager config cache, and reformat
2016-07-05 02:23:19 +02:00
mathieui
8a2e7fddd1 Sync the "enable cheat" setting over netplay 2016-07-05 02:23:10 +02:00
Rukai
f42350e719 portable.txt enables portable configuration on linux, README updated to
show how to build a portable and a local dolphin on linux.
2016-07-04 19:39:10 +10:00
hthh
8be5717a60 Improve PerfQuery accuracy
In TimeSplitters: Future Perfect, PerfQuery is used to detect
the visibility of lights and draw coronas. 25 points are drawn
for each light. However, the returned count was incorrectly
being divided by four leading to dim coronas.

Using 4x antialiasing was a workaround because of a bug where
antialiasing multiplied the PerfQuery results. This commit
fixes that bug too (but only for OpenGL).
2016-07-04 18:54:49 +10:00
JosJuice
b210769ea0 PatchEngine: Clear active codes on shutdown
The active codes normally get cleared when a game boots, because
LoadPatches gets called, replacing the codes from the previous game.
However, there were cases where LoadPatches doesn't get called, and
then codes from the previous game would be used for the current game.
This commit clears the codes on shutdown so that it doesn't matter
whether the boot process loads LoadPatches.
2016-07-01 13:07:57 +02:00
Sepalani
99a741b4e2 mbedTLS: missing init and free fixed 2016-07-01 14:33:58 +04:00
Sepalani
1af3b51fa7 Added: Wii security profile 2016-07-01 14:33:58 +04:00
Sepalani
4dfad8896a Added: mbedtls errors log 2016-07-01 14:33:57 +04:00
Sepalani
529ca245d7 Added: more SSL features, plus SSL dump folder
Dump: rootca, peercert
2016-07-01 14:33:54 +04:00
Sepalani
1fdf750395 Added: INI option to verify SSL cert 2016-07-01 14:23:12 +04:00
Sepalani
d3be9d155d Fixed: Allowed unknown certificates 2016-07-01 14:23:11 +04:00
Sepalani
170d0588a7 Replaced DEBUG_SSL with INI options 2016-07-01 14:23:11 +04:00
Lioncash
9bfafed5b8 FifoPlayer: Get rid of semicolons on namespace braces 2016-07-01 04:36:05 -04:00
Lioncash
06ccfef1c1 FifoPlayer: Get rid of unnecessary includes 2016-07-01 04:25:40 -04:00
Markus Wick
b30bf5d959 Merge pull request from phire/ImNotTheOnlyPersonWhoMakesThisMistake
Fix broken debug builds in visual studio
2016-07-01 08:24:02 +02:00
Chris Burgener
fcbb39d236 Merge pull request from RisingFog/merge_addstereosamples
Remove AddStereoSamples function
2016-07-01 01:03:14 -04:00
Chris Burgener
76abf1f727 Remove AddStereoSample function 2016-07-01 00:59:25 -04:00
Chris Burgener
046c96f1b8 Merge pull request from RisingFog/configurable_dump_path
Add Dump Path to Configuration Menu
2016-06-30 20:46:52 -04:00
Chris Burgener
e92ff9d09f Add Dump Path to Configuration Menu 2016-06-30 20:20:48 -04:00
hthh
e57333ac5e Jit: Remove unsafe MOV optimization
This optimization broke arithXex in rare cases by
emitting XOR where MOV was expected.
2016-07-01 01:43:35 +10:00
Pierre Bourdon
f8bf839e36 Merge pull request from JosJuice/remove-boomy
Remove Boomy
2016-06-30 12:07:50 +02:00
JosJuice
ed42467e87 Fall back to default theme when the configured theme doesn't exist 2016-06-30 11:49:13 +02:00
Scott Mansell
20449ec91f Don't forget to initalize your variables. 2016-06-30 20:27:19 +12:00
Lioncash
396ae89e5c FifoDataFile: Convert FifoFrameInfo's fifoData member into a vector 2016-06-29 02:54:49 -04:00
Lioncash
437b1294bb FifoDataFile: Convert MemoryUpdate data member to std::vector 2016-06-29 02:29:34 -04:00
Lioncash
8943d23a4c FifoDataFile: Make Load return a unique_ptr 2016-06-28 21:23:55 -04:00
JosJuice
202c9d58cd VolumeGC: Set m_banner_loaded when banner loading fails
If banner loading fails once, it will very likely fail again.
Setting m_banner_loaded to true when banner loading fails
prevents LoadBannerFile from wasting time if it's called again.
Banner loading requires loading the file system, which takes a
noticeable amount of time, so this matters.
2016-06-28 18:05:44 +02:00
Chris Burgener
41335752e5 Merge pull request from RisingFog/split_audio_dump_sample_rate
Split Audio Dumps on Sample Rate Changes
2016-06-28 11:52:40 -04:00
Scott Mansell
35566316ed XFB: Send image to screen at start of field.
This is much more accurate to the hardware, and saves around 16ms
of latency.
2016-06-28 15:12:43 +12:00
Chris Burgener
28a3691e70 Merge pull request from RisingFog/split_video_dump_resolution
Split Video Dumps on Resolution Change
2016-06-27 22:39:19 -04:00
Matt Mastracci
1e08ad0d97 Add MOV optimization and MOV_sum
Replaces incarnations of the A=B+C pattern throughout the
code so we can apply optimizations consistently.
2016-06-27 15:43:52 -06:00
Markus Wick
adcef046f6 Merge pull request from mmastrac/fastmem_refactor
Refactor the fastmem/trampoline code
2016-06-27 23:06:22 +02:00
Matt Mastracci
b1296a7825 Refactor fastmem/trampoline code.
Simplication to avoid reading back the generated instructions, allowing
us to handle all possible cases.
2016-06-27 14:58:20 -06:00
degasus
3b3cbc4aab BusyLoopTest: Only run 10 times.
Running this test 100 times is not worth to spend 1 second.
2016-06-27 22:06:52 +02:00
Markus Wick
ddc9e414ee Merge pull request from mmastrac/gqr_fixes
JIT perf improvements for quantized loads/stores
2016-06-27 18:31:50 +02:00
Chris Burgener
f31adf9635 Fix D3D crashes/issues 2016-06-27 10:13:17 -04:00
Léo Lam
1b71249562 D3D: Fix crash on start with BBox enabled
Someone removed the BBox::Init(), causing crashes when BBox is enabled.

Fixes issue .
2016-06-27 12:45:00 +02:00
Pierre Bourdon
cf2c5e276c Merge pull request from lioncash/mutex
FifoRecorder: Use lock_guard instead of explicit lock/unlock
2016-06-27 10:36:43 +02:00
Lioncash
1dee75a68e FifoRecorder: Use lock_guard instead of explicit lock/unlock 2016-06-27 04:15:16 -04:00
Markus Wick
c4838b9cbc Merge pull request from leoetlino/formatting-fix
LightingShaderGen: Fix formatting
2016-06-27 09:59:48 +02:00