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The-Homebrew-Cloud/dolphin
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mirror of https://github.com/dolphin-emu/dolphin.git synced 2025-06-10 07:12:54 +02:00
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20,441 Commits 10 Branches 16 Tags
1878605d77d38861307027ae5bcd6ca131c8266e
Commit Graph

11 Commits

Author SHA1 Message Date
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Tillmann Karras
71d1eb3c31 VideoCommon: return code/uid from shader gens
rather than passing in non-const references
2015-11-03 14:40:23 +01:00
Tillmann Karras
30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Jules Blok
1b9fe70d7c VideoCommon: Make IsPassthrough() a function of the ShaderUid. 2014-12-19 14:10:53 +01:00
Jules Blok
925bbcb85b VideoCommon: Handle wireframe mode in the geometry shader. 2014-12-19 14:10:52 +01:00
Jules Blok
bd6d229733 GeometryShader: Disable the geometry shader stage if it is a pass-through shader. 2014-12-18 00:36:48 +01:00
Jules Blok
aa4242fd9c GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy. 2014-12-14 21:23:20 +01:00
Jules Blok
9b2cd82da5 GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid. 2014-11-23 14:30:12 +01:00
Jules Blok
272ea90ca5 GeometryShaderGen: Allow stereoscopy to be disabled.
Will facilitate future use of this generator for other purposes.
2014-11-23 14:23:41 +01:00
Jules Blok
b005f61a2e Add geometry shader generator for stereo 3D. 2014-11-23 14:22:55 +01:00
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