ef32a10d69
InputCommon: Decouple ButtonManager and Touchscreen from Android
...
Changes were also made for codestyle compliance.
2019-11-28 15:20:51 -05:00
6e0130351e
Android: Fix crash on enabling GC adapter
...
We must set Java_GCAdapter.manager before the GC adapter thread (C++)
starts. We used to set it at emulation start, which was fine until
9f3f45a
made the GC adapter thread start much earlier.
2019-11-28 00:47:58 +01:00
155016531f
Merge pull request #8439 from JosJuice/android-native-motion-controls
...
Android: Native motion controls
2019-11-27 15:40:43 -08:00
34a1df1c68
Merge pull request #8493 from JosJuice/android-audio-volume
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Android: Add audio volume setting
2019-11-27 15:36:54 -08:00
8d814baf79
Merge pull request #8494 from JosJuice/android-checkbox-no-description
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Android: Fix displaying checkbox settings with no description
2019-11-27 15:35:29 -08:00
cf8208ace9
Android: Add audio volume setting
2019-11-26 21:10:27 +01:00
8339793918
Android: Fix displaying checkbox settings with no description
...
https://bugs.dolphin-emu.org/issues/11904
2019-11-25 00:14:40 +01:00
9639dde114
Address review comments on old code
2019-11-23 17:48:44 +01:00
8e2b12e1ea
GameDetailsDialog: Use labels instead of icons
2019-11-23 17:48:44 +01:00
2e13353201
GameDetailsDialog: Convert layout to ConstraintLayout
...
This also removes the FAB from GameDetailsDialog. It was
previously outside of the visible area and thus unusable.
2019-11-23 17:48:43 +01:00
4f1511043c
GameDetailsDialog: Fix banner placeholder
2019-11-23 17:48:43 +01:00
ec91674d07
GameDetailsDialog: Show game ID and revision
2019-11-23 17:48:43 +01:00
84e616337d
GameDetailsDialog: Remove the screenshot ImageView
...
It takes up a lot of space on the screen, and the functionality for
saving these screenshots isn't in Dolphin anymore as far as I can tell.
2019-11-23 17:48:43 +01:00
100e7e2b3d
GameDetailsDialog: Hide description if empty
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In particular, Wii games don't have descriptions.
2019-11-23 17:48:43 +01:00
100f032e2f
GameDetailsDialog: Don't use CircleImageView for banners
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Because trying to fit a 3:1 banner into a circle looks very awkward.
Also move the banner below the title/description now that it
takes up more space horizontally.
2019-11-23 17:48:42 +01:00
fcb96a179d
GameDetailsDialog: Actually load the banner
2019-11-23 17:48:42 +01:00
c2952c466f
Bring back game banner loading code deleted in 3f21975
2019-11-23 17:48:42 +01:00
5ed0cf8e0e
Rename GameSettingsDialog to GamePropertiesDialog
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Since it no longer only contains settings.
2019-11-23 17:48:42 +01:00
00c4dad784
Android: Bring back the game details dialog
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It was made inaccessible in e19922c
(I'm not sure why)
and then removed by 593b697
.
2019-11-23 17:48:41 +01:00
870912722e
Revert "Android: Remove dead code and related lib <circleimageview>"
...
This reverts commit 593b69728d
.
2019-11-23 17:35:19 +01:00
8453277479
Moves AlertDialog
s imports to AndroidX and fix tabs background color
2019-11-23 10:50:12 -03:00
2d1f32efb4
Bumps compile API to 29 (Q) removes unecessary casts and deprecated
...
calls
2019-11-22 13:17:37 -03:00
2d4a3f4597
Android: Add an option for disabling native motion controls
2019-11-20 23:21:06 +01:00
c8b8a60033
Android: Let WiimoteEmu know whether we have accelerometer/gyroscope
2019-11-20 20:13:36 +01:00
4d838212e2
Android: Overhaul the orientation lock setting
...
When using motion controls, it's useful to be able to lock the screen
to a certain orientation so that Android won't interpret game motions
as an intent to change the screen orientation. To this end, I've
changed the existing orientation lock setting in the following ways:
- A portrait lock mode has been added in addition to the existing
landscape lock mode and unlocked mode.
- The landscape lock mode now locks to regular landscape rather than
letting you change between the two possible landscape orientations.
- The setting is now accessed during emulation rather than outside.
2019-11-20 20:13:34 +01:00
a548489aaf
Android: Adjust accel/gyro data for screen orientation
2019-11-20 18:22:21 +01:00
4557901382
Android: Make "Horizontal Wii Remote" flip the motion controls
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Before, it only flipped the d-pad (and arranged the overlay buttons
differently).
2019-11-20 18:22:21 +01:00
033eeda43b
Android: Fix the whammy bar for emulated guitar controllers
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Not that this has much relation to the rest of the PR, but it's an
easy fix that we might as well throw in while we're already
overwriting everyone's WiimoteNew.ini.
2019-11-20 18:22:20 +01:00
b143df91be
Android: Native motion controls
2019-11-20 18:22:20 +01:00
9d606a6ad0
migrate to AndroidX
2019-11-15 12:57:42 -05:00
294fd8dd3a
Merge pull request #8463 from Simonx22/androidSupportVersion28
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Android: update androidSupportVersion and compileSdkVersion to 28
2019-11-14 23:01:06 +01:00
c1818c3e6c
Merge pull request #8461 from Simonx22/SdkVersion
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Android: Update target Android SdkVersion to 28
2019-11-14 13:22:33 +01:00
913cb08066
Merge pull request #8456 from jordan-woyak/input-gate-race-fix
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InputCommon: Make the "input gate" not racy.
2019-11-11 10:59:49 +10:00
6f10730abf
update androidSupportVersion and compileSdkVersion to 28
2019-11-09 23:28:22 -05:00
08b191ee8e
Merge pull request #8313 from JosJuice/gamelist-xml
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GameFile: Support HBC-style XML metadata
2019-11-09 22:59:26 +01:00
be489443bd
target Android SdkVersion 28
2019-11-09 02:17:22 -05:00
7dc0732a22
Gradle 3.5.2
2019-11-08 02:33:28 -05:00
18ba1fd723
Merge pull request #8452 from JosJuice/android-emulationactivity-rotation-crash
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Android: Replace emulation rotation crash workaround with proper fix
2019-11-08 10:45:21 +10:00
85ceb37ccd
InputCommon: Make the "input gate" not racey.
2019-11-06 16:31:02 -06:00
8bfd7c9f36
Android: Expand the comment for NVidiaShieldWorkaroundView
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This text has been taken from the message of the commit that added
the class. (I don't have an Nvidia Shield to reproduce the bug with.)
2019-11-05 09:39:57 +01:00
c007dd1852
Android: Replace emulation rotation crash workaround with proper fix
...
The workaround was added in 0446a58
.
The underlying problem is that we must not destroy the surface
while the video backend is initializing, otherwise the video
backend may reference nullptr.
I've also cleaned up the logic for when to destroy the surface.
Note that the comment in EmulationFragment.java about only being
able to destroy the surface when emulation is running is not true
anymore (due to de632fc
, it seems like).
2019-11-05 09:28:40 +01:00
109108d3f6
Fix versionCode
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ERROR: android.defaultConfig.versionCode is set to 0, but it should be a positive integer.
See https://developer.android.com/studio/publish/versioning#appversioning for more information.
Affected Modules: app
2019-10-30 19:13:32 +11:00
68450fc1d9
Android Studio 3.5.1 Updates
2019-10-02 21:10:16 -04:00
de700eba4f
Merge pull request #8325 from Ebola16/35
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Android Studio 3.5 Updates
2019-09-28 18:38:43 +02:00
d8958fbdf7
GameFile: Use enums for custom/length parameters
2019-09-25 12:25:59 +02:00
59f27ae4e1
GameFile: Support HBC-style XML metadata
...
This feature was originally exclusive to the previous iteration of
DolphinQt (the one that was the reason for the current iteration
being named DolphinQt2 initially).
https://bugs.dolphin-emu.org/issues/8949
2019-09-25 12:25:33 +02:00
817fe9b799
Android: Add GameID to Game Settings title
2019-09-06 23:51:32 -06:00
ecef374cd8
Merge pull request #7810 from Ebola16/GFXUI
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Android: Graphic setting description improvements
2019-09-01 12:16:38 -07:00
1ee2234e44
Android Studio 3.5 Updates
2019-08-21 14:43:00 -04:00
7d98c4f3a4
Add SingleChoiceSettingDynamicDescriptions
2019-08-21 13:17:16 -04:00