65b5765858
VideoBackends: Clamp the range to the maximum depth value supported in the z buffer.
2016-12-27 20:25:40 +01:00
2ab6711f43
VideoBackends: Use the full depth range when inverted depth range is unsupported.
2016-12-27 14:31:17 +01:00
ef82aebb97
VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
2016-12-27 14:31:17 +01:00
abf9bb170b
TextureCache: Drop unused parameter in backend API.
2016-12-26 22:10:32 +01:00
04f319066d
TextureCache: Extract BP enum check to VideoCommon.
...
We have TOO many video backends.
2016-12-26 22:10:21 +01:00
9160be50db
Merge pull request #4224 from lioncash/tcache
...
TextureCacheBase: Eliminate static state
2016-12-23 04:33:42 -05:00
accce4294a
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
2016-12-15 02:20:46 +10:00
58a5395173
TextureCacheBase: Eliminate static state
2016-12-09 16:50:37 -05:00
31ccfffd38
Common: Add alignment header
...
Gets rid of duplicated alignment code.
2016-12-06 20:33:53 +01:00
6db0ee9561
VideoCommon: Remove backbuffer size parameters from methods
...
We have the s_backbuffer_{width,height} fields to represent this, so
there's no point in passing them as parameters every time.
2016-11-28 20:14:59 +10:00
a0a62c0f46
VideoConfig: Add option for full-resolution frame dumping
2016-11-28 20:14:59 +10:00
72e3f1ecec
Remove unnecessary ConfigManager includes
...
Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.
However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).
(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00
d6d3341183
D3D: Fix strided XFB copies
2016-11-19 20:29:51 +10:00
7e35a47b51
Cosmetics.
2016-11-13 22:17:40 +01:00
d7cf5e28b6
Frame: Use PauseAndLock when switching fullscreen modes.
...
This allows us to regain exclusive mode directly from OnActive().
2016-11-11 20:36:10 +01:00
9909babe2c
D3DBase: Create the swapchain in fullscreen mode if enabled.
2016-11-11 20:36:10 +01:00
0a194f8a3e
VideoConfig: Remove fullscreen flags.
...
These weren't actually settings, they were used as a bad way to communicate with the GPU thread.
2016-11-11 20:36:09 +01:00
c21efa0cad
D3D: Move exclusive mode switching to UI thread.
...
This prevents deadlocks when switching to exclusive mode.
And it also allows the CPU thread to block until we've completed the switch.
2016-11-11 20:36:04 +01:00
be29090aae
AVIDump: Add a struct for the state.
...
So AddFrame use no global state and can be threaded well.
2016-11-04 18:35:42 +01:00
9ce1cdde98
Merge pull request #4414 from linkmauve/single-newline
...
Remove double newlines at the end of *_LOG messages
2016-11-02 12:20:46 +01:00
c9e6b05ce9
Core: Remove double newlines at the end of *_LOG messages.
2016-11-02 02:09:33 +00:00
1081497cad
DiscIO/SConfig: Rename GetUniqueID to GetGameID
...
We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
2536e37ec5
Merge pull request #4194 from Armada651/efb-source-format
...
PixelShaderGen: Add support for RGBA6 EFB format truncation.
2016-10-21 21:45:29 +00:00
ab5054c34e
VideoBackends: Always enable dual-source blending if supported.
2016-10-10 17:32:51 +02:00
9f264c0872
AVIDump: Move CoreTiming into caller.
2016-10-10 12:03:18 +02:00
a583d36c7f
Merge pull request #4326 from degasus/framedump
...
Framedump: Merge screenshot code with framedumping.
2016-10-10 11:48:57 +02:00
c8cb1fa7d7
Merge pull request #4319 from leoetlino/sysconf
...
Don't read/store settings directly from/to SYSCONF (and fix config restore)
2016-10-09 02:34:52 -07:00
a86b2c15d8
Merge pull request #4322 from Helios747/I_hate_features
...
Remove Frameskip
2016-10-08 21:41:43 +02:00
64927a2f81
Renderer: Merge screenshot logic into VideoCommon.
2016-10-08 19:38:57 +02:00
b427ead0cc
Remove Frameskip
2016-10-08 11:49:51 -05:00
db0509560e
AVIDump: Hard code rgba.
2016-10-08 18:16:32 +02:00
0864ef4352
VideoCommon: Add custom stride for framedumping.
2016-10-08 15:44:54 +02:00
1ef5ba0c53
D3D: Skip redundant format convertions.
2016-10-08 15:40:49 +02:00
b5a91e1dfa
Framedumps: Add finish() function to limit memory lifetime.
2016-10-08 15:39:22 +02:00
ebc617882b
VideoCommon: Drop RepeatFrameDumpFrame helper.
...
This was needed with fixed framerate dumping. As we now synchronize the frames, the last one will just get padded.
2016-10-08 15:39:21 +02:00
39fd6dcd5b
Fix missing includes
...
Aren't indirect includes great?
2016-10-07 23:46:41 +02:00
64b648f6c8
D3D: Use VideoCommon framedumping helpers.
2016-10-07 23:10:36 +02:00
ef1bfc26b2
Merge pull request #4291 from degasus/shader_gen
...
PixelShaderGen: Fix UID issues.
2016-10-05 12:20:58 +02:00
43c48a6f48
Fix frame dumps on file close in certain situations
2016-10-04 09:26:23 -04:00
829fc8f0ad
PixelShaderGen: Drop dstAlphaMode constant in shader generation.
...
It is already stored within the UID.
2016-10-04 10:13:46 +02:00
86112c7258
VideoCommon: Minor changes
...
Make Renderer::GetMaxTextureSize return u32 instead of int.
2016-10-03 06:51:46 -07:00
828aac7890
VideoBackends: Make TextureCache::CompileShaders return a bool
2016-10-01 01:09:12 +10:00
5346078791
VideoCommon: Add config fields for multithreading and validation layers
2016-10-01 01:09:12 +10:00
cb759528e0
Merge pull request #3893 from hthh/perf-query-bug
...
Improve PerfQuery accuracy
2016-09-27 13:07:35 +02:00
f5c70a4b27
EFB2RAM: Downsample higher resolutions with linear filtering.
2016-09-07 11:17:32 +12:00
168e145fae
D3D: Remove unnecessary renderer global references
2016-08-31 14:17:22 -04:00
0fbf72cbf1
Merge pull request #4140 from Armada651/ww-depth
...
D3D: Correctly invert the viewport depth range.
2016-08-24 02:28:53 +12:00
a8a9348913
OGL: Handle cases where reversed depth is already used.
2016-08-23 15:54:04 +02:00
65472260d8
D3D: Correctly invert the viewport depth range.
2016-08-23 09:57:11 +02:00
2bf05a544d
VertexManager: Correct variable naming scheme
...
Altered to indicate regular class members
2016-08-22 20:01:00 -04:00