Commit Graph

66 Commits

Author SHA1 Message Date
176191dc16 ShaderGenCommon: Move uniforms into a common static string. 2014-11-23 14:24:09 +01:00
f6ea293027 VertexShaderManager: Compute stereoscopy projection matrices. 2014-11-23 14:23:41 +01:00
6afdff6023 VideoCommon: loop bug in ShaderGenCommon.h debug 2014-10-25 01:52:31 +08:00
8492d04dfa Use pointers instead of references in GetUidData to avoid the undefined behavior of *(T *)nullptr (ewwww) 2014-10-21 21:20:05 -04:00
5fdda135d2 Workaround for MSVC not optimizing away Write() in GeneratePixelShader
ShaderConstantProfile and ShaderUid now have an empty implementation
of Write() that uses variadic templates instead of varargs. MSVC is now
able to inline and optimize away this when necessary.
2014-10-17 21:37:42 +02:00
924ad1ee9f LightingShader: hard code const variable 2014-06-19 16:46:53 +02:00
ce54c1e571 Kill off replaceable usages of s[n]printf. 2014-06-18 19:53:38 -04:00
c82991df5b ShaderGen: inline constant shaders 2014-05-05 17:06:37 +02:00
b0878c54b2 ShaderGen: use cbuffers for D3D 2014-05-05 17:06:37 +02:00
d802d39281 clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-03-09 21:14:26 +01:00
4ba9cb217f Fix a compilation error introduced in PR #91.
For some reason it passed builbot-try but didn't build after being merged to
msater. Did not expect that, sorry :(
2014-02-23 03:45:46 +01:00
2afe215271 Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
3fd87a7636 Second and final pass of clearing out tabs. 2014-02-17 02:19:41 -05:00
d2038049f5 Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
6089e4470a OGL: remove ubo workaround
This was only keeped for some broken mesa versions. Meanwhile most used versions should be fixed for almost a year.
2014-02-01 22:33:45 +01:00
34692ab826 Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00