Stenzek
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81ae88d2d5
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AbstractTexture: Fix crash in Vulkan backend when freeing texture
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2018-01-26 19:12:11 +10:00 |
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Stenzek
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fd39103c73
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Vulkan: Fix invalid stage mask in layout transitions
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2018-01-26 12:33:24 +10:00 |
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Stenzek
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47f453d7aa
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Vulkan: Fix waiting on non-existant fence when reading back
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2018-01-26 12:33:24 +10:00 |
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Stenzek
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3f197480ef
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Renderer: Fix crash on shutdown when frame dumping or taking screenshots
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2018-01-26 12:12:00 +10:00 |
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spycrab
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ee90893bfe
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Qt/GeckoCodeWidget: Option to add/remove gecko codes from UI
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2018-01-24 21:09:59 +01:00 |
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JosJuice
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c5ac325fb8
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Add missing &s to Qt AR strings
Without this, the strings differ from DolphinWX
and thus have to be re-translated by the translators.
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2018-01-24 20:38:41 +01:00 |
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spycrab
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aae5c950f0
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Qt: Implement "Connect Wii Remotes" menu
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2018-01-24 19:47:47 +01:00 |
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spycrab
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d9d75c27f0
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Qt/ARCodeWidget: Use CheatCodeEditor
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2018-01-24 13:42:00 +01:00 |
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spycrab
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a0f787aa1b
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Qt: Turn ARCodeEditor into general purpose CheatCodeEditor
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2018-01-24 13:35:13 +01:00 |
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Sepalani
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df9611255a
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PPCSymbolDB: two columns symbol map support added
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2018-01-24 12:43:23 +01:00 |
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Markus Wick
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c66156148d
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Merge pull request #6317 from stenzek/renderer-bind
AbstractTexture: Move Bind() method to Renderer
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2018-01-24 12:19:53 +01:00 |
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Léo Lam
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432ebe793e
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Merge pull request #6318 from JosJuice/qt-debugger-strings
Tweak Qt debugger strings to be more translation friendly
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2018-01-24 10:39:11 +01:00 |
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Léo Lam
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a972892821
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Merge pull request #6320 from sepalani/dwc_printf
HLE: DWC_Printf debug added
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2018-01-24 10:29:02 +01:00 |
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Anthony
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2c1cb609cc
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Merge pull request #6287 from spycrab/qt_gamecube
Qt/Settings: Implement "GameCube pane"
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2018-01-23 12:25:05 -08:00 |
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Anthony
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440101a6bb
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Merge pull request #6279 from spycrab/qt_arcodes
Qt: Implement "AR Codes"
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2018-01-23 12:23:54 -08:00 |
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Sepalani
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6ffb5dbaaa
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HLE: DWC_Printf debug added
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2018-01-23 19:02:32 +01:00 |
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Stenzek
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38e0b6e2ab
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AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command
lists later on.
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2018-01-22 13:22:09 +10:00 |
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JosJuice
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04b9310bb6
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Tweak Qt debugger strings to be more translation friendly
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2018-01-21 16:33:46 +01:00 |
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Markus Wick
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fca56d532a
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Merge pull request #4453 from degasus/custom_texture
CustomTexture: Drop old texture format.
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2018-01-21 11:22:49 +01:00 |
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spycrab
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42c562afbc
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Qt: Fix render window resize bug
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2018-01-20 21:05:04 +01:00 |
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degasus
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a5a0599145
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CustomTexture: Drop old texture format.
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2018-01-20 17:08:47 +01:00 |
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degasus
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0b466249e0
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CustomTextures: Drop format convertion.
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2018-01-20 16:39:04 +01:00 |
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JosJuice
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2441fd28d5
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AVIDump: Remove incorrect usage of s_ prefix
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2018-01-17 22:19:14 +01:00 |
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Markus Wick
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e02025b45e
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Merge pull request #6307 from rukai/fix-frame-dump-path
Handle framedump path not existing
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2018-01-17 22:02:51 +01:00 |
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Lucas Kent
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6c7e6016fb
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Handle framedump path not existing
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2018-01-18 07:53:30 +11:00 |
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Markus Wick
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cb7eede193
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VideoCommon: Apply custom texture scale for arbitrary mipmaps.
We want to get the same mipmap level. And if the IR and the custom
texture upscaling fits, we don't need to modify the LOD bias.
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2018-01-17 09:02:36 +01:00 |
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Markus Wick
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2a43f41ace
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Merge pull request #6297 from JosJuice/custom-texture-arb-filename
Treat custom textures with "_arb" suffix as having arbitrary mipmaps
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2018-01-15 09:58:30 +01:00 |
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spycrab
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fffa883cae
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Qt/Settings: Implement "GameCube pane"
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2018-01-14 12:24:05 +01:00 |
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Léo Lam
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27b6a2e634
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Merge pull request #6292 from gyroninja/master
Fixed SIGSEGV in PPCDebugInterface When Reading Too Early in The Boot Process
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2018-01-13 14:34:38 +01:00 |
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Léo Lam
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973bd154b9
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Merge pull request #6304 from container1234/qt-debugger
Qt/Debugger: Minor fixes
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2018-01-13 11:53:20 +01:00 |
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container1234
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025d9383ac
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Use double instead of float for FPRs
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2018-01-13 19:33:11 +09:00 |
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container1234
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b6138b9408
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Fix 64bit registers that are not displayed correctly
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2018-01-13 16:21:32 +09:00 |
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gyroninja
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9628e22916
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Changed PPCDebugInterace to check memory only after the emulator has finished starting
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2018-01-12 15:18:29 -08:00 |
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Léo Lam
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955214c6b6
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Merge pull request #6299 from Ebola16/master
ISOProperties: Rename "Edit Config" and "Show Defaults"
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2018-01-12 21:34:16 +01:00 |
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Markus Wick
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56d74d65d0
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Merge pull request #6298 from 34will/feature/Android_Single_Char_Fix
[Android] Fix for single char name for Wii and WAD Games
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2018-01-12 09:41:52 +01:00 |
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Stenzek
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ce0c699b66
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Merge pull request #6246 from stenzek/vulkan-readback-fixes
Vulkan: Fix MSAA regression from 5.0-5968
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2018-01-12 11:46:55 +10:00 |
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34will
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86a787bdf9
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Modified StringUtil to change UTF16ToUTF8 to use a wstring_convert and codecvt_utf8<wchar_t> to convert a UTF16 wstring to a UTF8 string.
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2018-01-11 21:49:25 +00:00 |
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Markus Wick
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b93ae14272
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Merge pull request #6300 from JonnyH/WIP/glsl-es-implicit-int-float-conversions-in-gpu-texture-decode
GLSL-ES doesn't allow implicit int/uint conversions
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2018-01-11 22:22:05 +01:00 |
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34will
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a949e98d9b
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Modified UTF16BEUTF8 to just convert the UTF-16 C-string into a std::u16string, and pass it into CodeToUTF8 with the 'from' parameter being "UTF-16BE", rather than manually performing the big endian to little endian encoding.
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2018-01-11 19:51:19 +00:00 |
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Jonathan Hamilton
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46254a2cf2
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Some more implicit uint/float conversions in the texture decode shaders
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2018-01-11 11:15:40 -08:00 |
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Jonathan Hamilton
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f23dd992dd
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GLSL-ES doesn't allow implicit int/uint conversions
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2018-01-11 10:54:55 -08:00 |
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Ryan Meredith
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1fabc93756
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ISOProperties: Rename Edit Config and Show Defaults
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2018-01-11 08:31:01 -05:00 |
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Stenzek
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4997fbce44
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Vulkan: Fix possible mismatch between EFB framebuffer and render pass
This could happen when changing MSAA settings or internal resolution at
runtime.
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2018-01-11 16:02:31 +10:00 |
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Stenzek
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0525726338
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Vulkan: Move pipeline barrier outside render pass for EFB peeks
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2018-01-11 15:36:01 +10:00 |
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Stenzek
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48a8063cd5
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Vulkan: Fix FramebufferManagerBase::m_EFBLayers being set out-of-range
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2018-01-11 15:30:27 +10:00 |
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Stenzek
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173a33886c
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Vulkan: Move render pass management to ObjectCache
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2018-01-11 15:21:34 +10:00 |
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Stenzek
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0e50b2c9f2
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Vulkan: Add missing layout transition when resolving MSAA depth buffers
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2018-01-11 15:21:33 +10:00 |
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34will
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ba111959fa
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Modified StringUtil to use a u16string instead of a wstring in the non-win32 UTF16BEToUTR8 method.
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2018-01-11 02:45:27 +00:00 |
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JosJuice
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226b65bd38
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Clean up variable naming in HiresTextures::Update
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2018-01-10 17:53:51 +01:00 |
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JosJuice
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c25fffc9a0
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Treat custom textures with "_arb" suffix as having arbitrary mipmaps
This is adapted from Bighead's code that was posted at
https://forums.dolphin-emu.org/Thread-dolphin-custom-texture-mipmaps?pid=460867#pid460867
In master, custom textures are never treated as having arbitrary mipmaps,
so we need either a change like this or a change that makes us apply the
arbitrary mipmap heuristic even when a custom texture is used.
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2018-01-10 17:51:45 +01:00 |
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