0e7424b359
VideoSoftware: Fix unsigned overflow bug in fog
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Was causing fog errors on the left half of the screen.
Only appeared to affect visual studio builds, GCC did the correct
thing.
2016-09-02 10:12:44 +12:00
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
ab44d2ec5c
VideoSW: Drop SetTevReg for colors.
2016-03-06 11:05:49 +01:00
24c228c6e9
Merge pull request #3523 from lioncash/video
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VideoCommon: Header cleanup
2016-01-18 02:24:50 +01:00
d9fec92628
VideoCommon: Header cleanup
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Also remedies places where the video backends and core rely on things
being indirectly included.
2016-01-17 20:11:45 -05:00
edebadc093
PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinates
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(x % y) is not defined in GLSL when sign(x) != sign(y).
This also has the added benefit of behaving the same as sampler wrapping modes, in regards to negative inputs.
2016-01-15 19:46:38 +10:00
efbe5bc4b6
VideoSW: Use more VideoCommon
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Now we require lots of empty functions, but this removes by far more duplicated code.
2016-01-06 22:10:29 +01:00
a10be26972
Tev: Don't savestate Zero16
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It's an array of zeroes. There's no need.
2015-09-30 19:45:50 -04:00
c6678687b0
ChunkFile: Provide additional helpers for C-style arrays
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Gets rid of magic numbers in cases where the array size is known at compile time.
This is also useful for future entries that are stack allocated arrays as these
functions prevent incorrect sizes being provided.
2015-09-30 19:45:46 -04:00
3b5b80bf3c
VideoSW: Drop SW bbox code
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The hardware backends don't use this shared code any more, and it's not needed for video sw either. So this was just dead code.
2015-09-17 18:21:37 +02:00
30ebb2459e
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
cefcb0ace9
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
b030d29067
Silence some -Wswitch-default warnings.
2014-12-11 22:23:05 -06:00
2d4b7e3f3f
Reimplement Bounding Box calculation using the software renderer.
2014-10-10 12:27:06 +01:00
fbc64984ca
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
4129cdeb4d
Software: Apply static to some functions
2014-08-10 22:28:15 -04:00
6625d9cba5
Software: Fix various brace styling errors
2014-08-10 21:18:38 -04:00
522a5c35ad
Convert some more header inclusions into forward declarations
2014-07-29 20:55:07 -04:00
0fac17da33
Merge pull request #269 from magumagu/swbackend-xfregisters
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SW backend: use VideoCommon XFRegisters struct.
2014-05-17 10:40:57 +02:00
1357277f40
Video backends: mass-replace "xfregs" with "xfmem".
2014-05-16 18:58:07 -07:00
818c89313e
Video backends: unify xfregs/xfmem structures.
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Removes the duplicate swxfregs global variable/struct from the software
backend in favor of the ones from VideoCommon.
2014-05-16 18:55:30 -07:00
8b82cea704
Video backends: fix behavior of "konst" TEV inputs.
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Also fixes TEVCOLORARG_HALF.
Values verified to match hardwarere.
2014-05-16 12:19:35 -07:00
685d612c8c
Software backend: don't skip red component in TEV.
2014-04-15 14:05:12 -07:00
5e1c6aba33
Software backend: make TEV rounding match hardware.
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Formulas stolen from gxtest. (Not sure how "==" got turned into "!=", but
I'm pretty confident the patched version is correct.)
2014-04-15 14:04:46 -07:00
0661efea84
Software backend: Delete forked PixelEngine.
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Mostly just zapping a bunch of duplicated code; the only interesting thing
going on here is the changes to the performance counter implementation.
2014-03-29 12:07:20 -07:00
664c8d30a0
Remove all trailing whitespaces from our codebase.
2014-03-29 11:05:44 +01:00
1dead05cae
Software renderer: Properly calculate tev combiner output.
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As pointed out by dolphin-emu/hwtests@461476112 .
2014-03-26 00:23:58 +01:00
a8c8db8da7
Software renderer: Use color combiner configuration for alpha combiner compare mode inputs.
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As pointed out by dolphin-emu/hwtests@f684f2498 .
2014-03-26 00:23:58 +01:00
16105db709
BPMemory: Make use of BitField in a number of structures.
2014-03-25 23:57:58 +01:00
3a6389992e
PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
2014-03-14 22:31:30 +01:00
0238a56816
PixelShaderGen: Change indirect texture matrix uniforms to use integers.
2014-03-14 22:31:18 +01:00
cff952c397
PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
2014-03-14 22:30:27 +01:00
31cfc73a09
Fixes spacing for "for", "while", "switch" and "if"
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Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00
c89f04a7c5
clang-modernize -loop-convert
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and some manual adjustments
2014-03-09 21:11:59 +01:00
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
6c4ee1753a
Fix some vertical alignments
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ie. uses spaces for alignment.
2014-02-16 20:12:05 -05:00
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00