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mirror of https://github.com/dolphin-emu/dolphin.git synced 2025-05-11 04:01:25 +02:00
Code Issues Packages Projects Releases Wiki Activity
17,171 Commits 8 Branches 14 Tags
Commit Graph

12 Commits

Author SHA1 Message Date
Jules Blok
29e05c5ff8 Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
Shaders may be compiled before the FramebufferManager is initialized.
2014-12-29 11:19:55 +01:00
Jules Blok
59bea317d7 GeometryShaderCache: Cosmetics. 2014-12-24 17:22:24 +01:00
Jules Blok
737bc0e7ad PixelShaderCache: Support stereoscopic EFB format changes. 2014-12-21 15:46:12 +01:00
Jules Blok
1b9fe70d7c VideoCommon: Make IsPassthrough() a function of the ShaderUid. 2014-12-19 14:10:53 +01:00
Jules Blok
93ce95b48e D3D: Use ROUND_UP macro for rounding buffer sizes. 2014-12-18 00:37:15 +01:00
Jules Blok
bd6d229733 GeometryShader: Disable the geometry shader stage if it is a pass-through shader. 2014-12-18 00:36:48 +01:00
Jules Blok
aa4242fd9c GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy. 2014-12-14 21:23:20 +01:00
Jules Blok
b406e4e1f2 VideoCommon: Add a separate constants buffer for the geometry shader. 2014-12-14 21:23:13 +01:00
Jules Blok
6c7bed25a5 Cosmetics 2014-12-14 13:29:27 +01:00
Jules Blok
4b3e784949 TextureCache: Add stereoscopy support for EFB to texture copies. 2014-12-14 13:28:47 +01:00
Jules Blok
3355d8086d D3DUtil: Use a geometry shader to clear all slices. 2014-12-14 13:28:46 +01:00
Jules Blok
d5ebdf7a97 D3D: Add GeometryShaderCache. 2014-12-14 13:28:41 +01:00
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