4887 Commits

Author SHA1 Message Date
Pierre Bourdon
2cfdf89898
Merge pull request #6983 from yourWaifu/add-discord-rpc-support
Add Discord Rich Presence support
2018-06-25 00:06:27 +02:00
Shawn Hoffman
553ac7e7cd Add nag dialog to get users to explain why they still use DolphinWX 2018-06-23 19:15:09 -07:00
Lioncash
25e3ec23f8 BTEmu: Rename AccessWiiMote to AccessWiimote
Everywhere else throughout the codebase we use "Wiimote" when referring
to the Wii Remote as a shorthand. This makes the casing consistent.
2018-06-21 11:36:02 -04:00
Markus Wick
b4b9b53239
Merge pull request #7143 from lioncash/bt-helper
BTEmu: Make m_WiiMotes private
2018-06-21 10:00:28 +02:00
Lioncash
7eb86cdb67 BTEmu: Add helper function for accessing WiimoteDevice instances by index
This makes it much more straightforward to access WiimoteDevice
instances and also keeps the implementation details of accessing those
instances in one spot.

Given as all external accesses to the WiimoteDevice instances go through
this function, we can make the other two private.
2018-06-20 17:05:54 -04:00
yourWaifu
63f03455f3 Discord Rich Presence CMake integration
I have no idea if this works or not. Hopefully the build bot will tell me.
2018-06-19 22:43:03 -04:00
Lioncash
562d2a700b PowerPC: Add functions to read/write the full timebase value
Allows us to get rid of a silly pointer cast and deduplicate some code
from the front-end when it comes to reading the value.
2018-06-19 13:26:08 -04:00
Lioncash
6f473b96d0 PowerPC: Convert CPUCore enum into an enum class
Makes the enum values strongly-typed and prevents the identifiers from
polluting the PowerPC namespace. This also cleans up the parameters of
some functions where we were accepting an ambiguous int type and
expecting the correct values to be passed in.

Now those parameters accept a PowerPC::CPUCore type only, making it
immediately obvious which values should be passed in. It also turns out
we were storing these core types into other structures as plain ints,
which have also been corrected.

As this type is used directly with the configuration code, we need to
provide our own overloaded insertion (<<) and extraction (>>) operators
in order to make it compatible with it. These are fairly trivial to
implement, so there's no issue here.

A minor adjustment to TryParse() was required, as our generic function
was doing the following:

N tmp = 0;

which is problematic, as custom types may not be able to have that
assignment performed (e.g. strongly-typed enums), so we change this to:

N tmp;

which is sufficient, as the value is attempted to be initialized
immediately under that statement.
2018-06-15 10:27:59 -04:00
Lioncash
0049ef3a2a Gekko: Centralize bitmasking of the FPSCR within UReg_FPSCR
Rather than introduce this handling in every system instruction that modifies
the FPSCR directly, we can instead just handle it within the data structure
instead, which avoids duplicating mask handling across instructions.

This also allows handling proper masking from the debugger register
windows themselves without duplicating masking behavior there either.
2018-06-12 14:15:50 -04:00
Sleepy Flower Girl
57bd13a0ce Use new config system for Discord Rich Presence option
This doesn't feel like a mirror change to me.
2018-06-07 00:59:31 -04:00
master0fdisaster
7a90ea2752 Add OSD message for Volume Hotkeys
This pr adds an OnScreenDisplay message when you use the Volume hotkeys.
Just to have visual feedback.
2018-06-06 17:11:43 +02:00
Léo Lam
8e0ea92ec3
Merge pull request #7058 from JosJuice/move-titledatabase-usage
Don't store custom names from TitleDatabase in GameFileCache
2018-06-04 14:59:05 +02:00
JosJuice
85e94cc510 Don't store custom names from TitleDatabase in GameFileCache
This saves us from having to update the GameFileCache when the
TitleDatabase changes (for instance when the user changes language).
2018-06-04 07:45:22 +02:00
Sleepy Flower Girl
e1a9cf3b44 Add option to disable Discord Presence in WX UI 2018-06-03 15:29:28 -04:00
Sleepy Flower Girl
d9351a5b45 Added INI setting for Discord Rich Presence 2018-06-03 15:29:21 -04:00
Sleepy Flower Girl
678f8da95b Moved Discord RPC library's source code to external 2018-06-03 15:29:01 -04:00
Sleepy Flower Girl
d5303ddf0b Add Discord Rich Presence support 2018-06-03 15:27:20 -04:00
Léo Lam
8eafd1928e WiiSave: Move user interaction to UI frontends 2018-06-01 20:46:35 +02:00
Lioncash
4288bfe0f9 Common: Move host communication enum to Host.h
Given this is actually a part of the Host interface, this should be
placed with it.

While we're at it, turn it into an enum class so that we don't dump its
contained values into the surrounding scope. We can also make
Host_Message take the enum type itself directly instead of taking a
general int value.

After this, it'll be trivial to divide out the rest of Common.h and
remove the header from the repository entirely
2018-05-28 14:34:59 -04:00
Lioncash
470b09fe9d CDUtils: Amend function names
Amends the function names to follow our coding style.
2018-05-27 18:48:09 -04:00
Lioncash
1f75fa0aff CDUtils: Namespace code under the Common namespace 2018-05-27 18:30:58 -04:00
Lioncash
f4ec419929 SymbolDB: Namespace code under the Common namespace
Moves more common code into the Common namespace where it belongs.
2018-05-27 18:01:40 -04:00
Lioncash
e9b9797a86 SymbolDB: Normalize variable names
Normalizes variable naming so that it adheres to our coding style

While we're at it do minor cleanup relating to modified lines
2018-05-27 17:23:10 -04:00
Léo Lam
92ec97f899
Merge pull request #6947 from JosJuice/unencrypted-wii-disc
Make the support for unencrypted Wii disc images less broken
2018-05-26 11:56:51 +02:00
Lioncash
b60ad2425d Common: Namespace GekkoDisassembler.cpp/.h
Moves more common code into the Common namespace where it belongs
2018-05-25 16:55:09 -04:00
Léo Lam
c99ac40700 Port FS, SD and dump path to onion config
This ports the Wii filesystem root, Wii SD card path and dump path
settings to the new config system (OnionConfig).

My initial plan was to wait until DolphinWX was removed before porting
most of the Main (Core, DSP, General) settings to onion config, but
I've decided to submit a small part of those changes to fix
[issue 10566](https://bugs.dolphin-emu.org/issues/10566).

Removes the need to manually set the FileUtil path in the UI frontends
and gets rid of some more members that don't really belong in SConfig.

Also fixes a bug which would cause the dump path not to get created
after change.
2018-05-23 16:07:18 +02:00
JosJuice
58743416bb Make the support for unencrypted Wii disc images less broken
These disc images are only used on dev units and not retail units.
There are two important differences compared to normal Wii disc images:

- The data starts 0x8000 bytes into each partition instead of 0x20000
- The data of a partition is stored unencrypted and contains no hashes

Our old implementation was just guesswork and doesn't work at all.
According to testing by GerbilSoft, this commit's implementation
is able to read and extract files in the filesystem correctly,
but the tested game still isn't able to boot. (It's thanks to their
info about unencrypted disc images that I was able to make this commit.)
2018-05-23 08:40:37 +02:00
Sepalani
8fa898fe9a DebugInterface: MemoryPatches methods added
CodeView: Restore instruction added
2018-05-22 10:31:31 +04:00
Lioncash
3a8a67025e PPCAnalyst: Make CodeBuffer an alias for std::vector<CodeOp>
This class effectively acted as a "discount vector", that would simply
allocate memory and then delete it in the destructor when it goes out of
scope.

We can just use a std::vector directly to reduce this boilerplate.
2018-05-18 17:19:45 -04:00
Lioncash
b9aad3310e PowerPC: Move MMU-specifics from PowerPC.h to MMU.h
PowerPC.h at this point is pretty much a general glob of stuff, and it's
unfortunate, since it means pulling in a lot of unrelated header
dependencies and a bunch of other things that don't need to be seen by
things that just want to read memory.

Breaking this out into its own header keeps all the MMU-related stuff
together and also limits the amount of header dependencies being
included (the primary motivation for this being the former reason).
2018-05-17 19:18:55 -04:00
Lioncash
0995cfef6a PatchEngine: Make PatchType an enum class
Makes the enum strongly typed. A function for retrieving the string
representation of the enum is also added, which allows hiding the array
that contains all of the strings from view (i.e. we operate on the API,
not the exposed internals). This also allows us to bounds check any
querying for the strings.
2018-05-13 15:46:51 -04:00
Lioncash
a166cf2481 PatchEngine: Give Patch and PatchEntry default member initializers
Avoids potentially using the values uninitialized. While we're at it,
also drop the prefixed underscores from one of the constructors.
2018-05-13 15:08:32 -04:00
Léo Lam
80b3d7ccb8 WiiSave: Allow users to specify export directory
Export and ExportAll now open a directory picker (that defaults to the
previous default directory, i.e. the Dolphin user dir).

Also removes the need to return the path in the export functions since
the user knows which path they chose.
2018-05-13 17:42:56 +02:00
Léo Lam
41c4486c65 WiiSave: Clean up constructors
Move the import/export operation into separate functions, as it doesn't
really make sense for the constructor to do *everything*, including
printing success/failure message boxes.

The existing constructor was split into two: one that takes a path,
and another taking a title ID. This makes it more obvious what is
actually done when a path/TID is passed and also clarifies what
parameters should be passed. (No more magic 0 or "" value.)
2018-05-13 17:42:55 +02:00
Léo Lam
00bc1f28f2 Rename CWiiSaveCrypted to WiiSave 2018-05-13 17:42:55 +02:00
Léo Lam
6763a3fce1 Config: Add support for enums
This makes it possible to use enums as the config type.
Default values are now clearer and there's no need for casts
when calling Config::Get/Set anymore.

In order to add support for enums, the common code was updated to
handle enums by using the underlying type when loading/saving settings.

A copy constructor is also provided for conversions from
`ConfigInfo<Enum>` to `ConfigInfo<underlying_type<Enum>>`
so that enum settings can still easily work with code that doesn't care
about the actual enum values (like Graphics{Choice,Radio} in DolphinQt2
which only treat the setting as an integer).
2018-05-12 18:10:26 +02:00
Léo Lam
7dca7c237e Config: Fix template deduction for implicit conversions
This excludes the second argument from template deduction.

Otherwise, it is required to manually cast the second argument to
the ConfigInfo type (because implicit conversions won't work).

e.g. to set the value for a ConfigInfo<std::string> from a string
literal, you'd need a ugly `std::string("yourstring")`.
2018-05-12 14:30:18 +02:00
spycrab
16e2ac9257 VideoCommon/RenderBase: Refactor OSD messages 2018-05-11 18:24:08 +02:00
Lioncash
cb5926c1ca PowerPC: Make the PowerPCState's fpscr member variable a UReg_FPSCR instance
Gets rid of the need to cast the actual member to access information without bit shifts and masking.
2018-05-06 18:46:52 -04:00
Léo Lam
8e3cad948c
Merge pull request #6758 from leoetlino/fs-wiiutils
WiiUtils: Migrate to new filesystem interface
2018-05-06 14:04:30 +02:00
Léo Lam
76b031184c
Merge pull request #6341 from sepalani/debug-watches
DebugInterface: Watches methods added
2018-05-06 13:25:26 +02:00
Lioncash
ffcf107dd2 PowerPC: Make the PowerPCState's msr member variable a UReg_MSR instance
Gets rid of the need to construct UReg_MSR values around the the actual
member in order to query information from it (without using shifts and
masks). This makes it more concise in some areas, while helping with
readability in some other places (such as copying the ILE bit to the LE
bit in the exception checking functions).
2018-05-05 17:59:30 -04:00
Léo Lam
9aeb95bc0a WX: Only call IsTitleInstalled when core is stopped 2018-05-05 19:21:56 +02:00
Léo Lam
31efec623a
Merge pull request #6695 from Ebola16/UbershadersDecrip
Update Ubershader descriptions
2018-05-05 11:16:30 +02:00
spycrab
db0e5108dc Win32/FileUtil: Fix IsDirectory() not working for certain directories 2018-05-04 23:53:41 +02:00
Stenzek
a5e410b7c9
Merge pull request #6744 from stenzek/ui-disable-vram-copies
UI: Add Disable EFB Copies to VRAM to Advanced Options
2018-05-04 12:01:29 +10:00
Stenzek
210a6a37b4 DolphinWX: Scale window geometry before passing to backend
In macOS, the window size is device-independent points, which may not
match the content/backing framebuffer size.
2018-05-03 22:01:07 +10:00
Stenzek
d4f6c86eec UI: Add Disable EFB Copies to VRAM to Advanced Options 2018-05-03 14:31:04 +10:00
Ryan Meredith
05205ce3d7 Update Ubershader descriptions 2018-05-01 18:57:34 -04:00
Stenzek
ea4090d92c Dolphin: Add disable copy filter to graphics options 2018-04-29 19:05:20 +10:00