Jordan Woyak
a2acd0b92e
Config: Add an ini setting to control real Wii Remote report duplication and decouple it from the speaker data setting.
...
It is enabled by default.
2021-06-26 17:45:50 -05:00
Sintendo
7de4623d48
Jit64: mtfsfx - Optimized masking
...
The masking logic can be eliminated when the mask is known to be all
ones. This case is very common.
Before:
66 48 0F 7E F0 movq rax,xmm6
8B 55 5C mov edx,dword ptr [rbp+5Ch]
83 E0 FF and eax,0FFFFFFFFh
83 E2 00 and edx,0
0B C2 or eax,edx
89 45 5C mov dword ptr [rbp+5Ch],eax
48 8D 15 C3 3C FE 01 lea rdx,[19520020h]
83 E0 07 and eax,7
0F AE 14 82 ldmxcsr dword ptr [rdx+rax*4]
After:
66 48 0F 7E F0 movq rax,xmm6
89 45 5C mov dword ptr [rbp+5Ch],eax
48 8D 15 2A D1 FD 01 lea rdx,[19440000h]
83 E0 07 and eax,7
0F AE 14 82 ldmxcsr dword ptr [rdx+rax*4]
2021-06-26 17:31:31 +02:00
JosJuice
36798b18e8
JitArm64: Improve fctiwzx constant generation in double case
...
If we already have to use a GPR, we might as well take advantage
of the nice immediate encodings provided by GPR ORR. This is
faster, smaller, and saves a register.
2021-06-26 15:41:23 +02:00
JosJuice
515d02fe26
Android: Add Fallback Region setting to GUI
2021-06-26 11:45:22 +02:00
OatmealDome
156ffef98c
WiimoteScannerDarwin: Fix lint
2021-06-24 17:59:58 -04:00
JosJuice
8cd37e040a
JitArm64: Implement mffsx
...
Part 2 of implementing the FPSCR system register instructions.
2021-06-24 12:00:58 +02:00
OatmealDome
b494d109d4
WiimoteScannerBackend: Allow StopThreads to request that any Wiimote searching stops
...
Used by WiimoteScannerDarwin to know when to exit its runloop.
2021-06-23 23:09:01 -04:00
OatmealDome
0de30fa0bb
WiimoteScannerDarwin: Initialize IOBluetoothHostController in constructor
2021-06-23 22:55:15 -04:00
Léo Lam
c77a5f7e32
Merge pull request #9825 from JosJuice/jitarm64-mcrfs
...
JitArm64: Implement mcrfs
2021-06-24 03:05:15 +02:00
Léo Lam
0087eed235
Merge pull request #9793 from sepalani/template-mmio
...
MMIOHandlers: Move method definitions to MMIO.cpp
2021-06-24 02:42:52 +02:00
thyrc
7a1922fd8f
Fix includes for musl libc
2021-06-24 02:01:07 +02:00
Léo Lam
4979974a57
Merge pull request #9828 from JosJuice/android-pressed-opacity
...
Android: Apply opacity setting to pressed buttons too
2021-06-24 01:36:02 +02:00
Léo Lam
9476733a80
Merge pull request #9829 from sepalani/ai-samples
...
AudioInterface: Fix sample counter
2021-06-24 01:35:29 +02:00
Léo Lam
cf26846225
Merge pull request #9830 from skylersaleh/m1-unit-tests
...
Apple M1: Add support for running unit tests on universal builds
2021-06-24 01:15:02 +02:00
Léo Lam
a632a6a404
Merge pull request #9833 from Pokechu22/ubershaders-tevcoord
...
UberShaderPixel: always set tevcoord, even if the stage has no texture
2021-06-24 01:05:17 +02:00
Léo Lam
b66e88e4b9
Merge pull request #9837 from AdmiralCurtiss/mysterious-voodoo-performance-fix
...
VideoCommon/Fifo: Move SConfig::GetInstance() outside the GPU loop.
2021-06-24 00:41:43 +02:00
JMC47
46120a6108
Merge pull request #9742 from Pokechu22/sw-resolution
...
Software: Fix bad backbuffer size
2021-06-23 18:36:04 -04:00
JMC47
63c028c5df
Merge pull request #9832 from Pokechu22/software-color-asserts
...
Software: Remove texinfo.sourcerow == SourceRow::Colors assert
2021-06-23 18:34:19 -04:00
JMC47
95ecb73b11
Merge pull request #9826 from Techjar/fix-tmem-mips
...
VideoCommon/TextureInfo: Fix mipmap loading from tmem
2021-06-23 18:21:55 -04:00
Admiral H. Curtiss
1183fb3d2d
VideoCommon/Fifo: Move SConfig::GetInstance() outside the GPU loop.
2021-06-23 23:52:26 +02:00
OatmealDome
eb7b70b48d
WiimoteScannerDarwin: Don't attempt to scan if inquiry doesn't start
2021-06-23 14:31:16 -04:00
OatmealDome
6794532abe
IOdarwin_private: Remove hack for bug fixed in newer macOS SDKs
2021-06-23 04:03:28 -04:00
OatmealDome
74755e5939
WiimoteScannerDarwin: Rename stopScanning for code style compliance
2021-06-23 04:01:42 -04:00
Mai M
be2ec728e4
Merge pull request #9836 from JosJuice/android-getemulationactivity
...
Android: Don't use getEmulationActivity in GCAdapter/Wiimote code
2021-06-22 11:59:25 -04:00
Mai M
a904cb846a
Merge pull request #9835 from JosJuice/android-hardcoded-strings
...
Android: Clean up some hardcoded strings
2021-06-22 11:57:41 -04:00
JosJuice
1a47780ab4
Android: Don't use getEmulationActivity in GCAdapter/Wiimote code
...
The app context should work just as well as an activity context.
Also moving a hardcoded string to strings.xml.
2021-06-22 15:25:51 +02:00
JosJuice
0cfd36495b
Android: Store HomeScreenChannel's appLinkIntentUri as Uri
...
Cleanup of some code touched by the previous commit.
2021-06-22 15:12:03 +02:00
JosJuice
cbc4989095
Android: Clean up hardcoded platform names
...
The same kind of change as the changes made in the previous
commit, but this change is more involved, in particular because
of how SyncProgramsJobService was using display names as keys.
2021-06-22 15:12:03 +02:00
JosJuice
5b8fe1e748
Android: Clean up some hardcoded strings
...
These would lead to problems if we ever add translation support.
2021-06-22 15:12:03 +02:00
JosJuice
1b3f05628b
Android: Remove check for missing game ID
...
Now that DOL and ELF files are assigned game IDs, all games have
game IDs. (Unless you intentionally craft an ISO file that has
the first bytes set to null, but if you do that I think you can
live with Dolphin creating a file in GameSettings called ".ini")
2021-06-22 14:01:06 +02:00
Pokechu22
2f1726e3f3
UberShaderPixel: always set tevcoord, even if the stage has no texture
...
This fixes NES game graphics when UberShaders are in use.
2021-06-21 13:01:25 -07:00
Pokechu22
51862135d6
Software: Remove texinfo.sourcerow == SourceRow::Colors assert
...
These asserts were removed for the hardware renderer in #3684 .
2021-06-20 18:05:57 -07:00
Techjar
2d59dcb95d
VideoCommon/TextureInfo: Fix mipmap loading from tmem
...
Even address needs to be offset to the first mipmap entry.
2021-06-20 16:49:39 -04:00
iwubcode
df53a5f880
VideoCommon: enhance hi res texture support by having exact matches be picked before wildcard matches. Additionally, add the ability to ignore the texture hash portion of the texture name when loading a hi res texture
2021-06-19 21:15:38 -05:00
iwubcode
8fb0f91331
VideoCommon: split the texture hash from the base name when generating the texture name
2021-06-19 21:15:38 -05:00
Skyler Saleh
655ed37983
Unit Tests: Added W^X Support for PowerPC test
2021-06-19 10:40:51 -07:00
JosJuice
d33efc37af
Android: Apply opacity setting to pressed buttons too
2021-06-19 16:28:25 +02:00
Sepalani
0a7627d74e
AudioInterface: Fix sample counter
2021-06-19 14:19:22 +04:00
JosJuice
b11b5955ae
Jit64: Optimize mcrfs when mask == 0
2021-06-18 18:26:49 +02:00
JosJuice
79a610b4b4
JitArm64: Implement mcrfs
2021-06-18 18:22:20 +02:00
JosJuice
93d2fd19e8
JitArm64: Use SBC/SBCS for emulating subfzex
...
I missed this one in fac8420.
2021-06-17 17:30:08 +02:00
JosJuice
752c4898b1
JitArm64: Simplify addex/subfex
...
Some of the code used when the carry flag is known to be a
constant value is really not much better than just setting
the carry flag and then using the normal code, and with how
rarely this code runs, it isn't well tested either.
Might as well get rid of some of this code and simplify things.
2021-06-17 16:47:55 +02:00
Markus Wick
503c62ec00
Merge pull request #9819 from JosJuice/jitarm64-sbc
...
JitArm64: Use SBC/SBCS for emulating subfex
2021-06-17 16:15:57 +02:00
JosJuice
fac842021c
JitArm64: Use SBC/SBCS for emulating subfex
...
SBC/SBCS does the same thing as subfex, except with the source
operands in the opposite order.
2021-06-17 15:30:17 +02:00
Sintendo
18aaf488b0
Jit64: subfic - Optimize constants for d != a
...
These optimizations were already present, but only when d == a. They
also make sense when this condition does not hold.
- imm == 0
Before:
41 BB 00 00 00 00 mov r11d,0
45 2B DF sub r11d,r15d
After:
45 8B DF mov r11d,r15d
41 F7 DB neg r11d
- imm == -1
Before:
41 BD FF FF FF FF mov r13d,0FFFFFFFFh
44 2B EE sub r13d,esi
0F 93 45 68 setae byte ptr [rbp+68h]
After:
44 8B EE mov r13d,esi
41 F7 D5 not r13d
C6 45 68 01 mov byte ptr [rbp+68h],1
2021-06-16 20:33:02 +02:00
Léo Lam
4c37cc7e5e
Merge pull request #9816 from JosJuice/aarch64-fma-true
...
Common: Set bFMA to true for AArch64
2021-06-15 13:04:21 +02:00
Léo Lam
ee58f1c188
Merge pull request #9775 from dbrookman/fix-gameini-gfxbackend
...
GameINI: Fix GFXBackend crash
2021-06-15 12:47:55 +02:00
JosJuice
2b88a46b1a
Common: Set bFMA to true for AArch64
...
Without this, the code added in ac28b89 misbehaves and considers
AArch64 netplay clients to not have hardware FMA support, telling
all clients to disable FMA support, which causes a desync between
x64 and AArch64 due to JitArm64 not being able to disable FMA support.
2021-06-14 15:51:59 +02:00
Daniel Brookman
b214e0e71f
GameINI: Fix GFXBackend crash
...
Fixes a regression from 5.0-12066, where setting the GFXBackend variable
to one other than the current global backend would crash Dolphin upon
launching the game.
2021-06-13 20:42:36 -04:00
Admiral H. Curtiss
360d05fe21
AudioInterface: Initialize s_cpu_cycles_per_sample to a sane value.
2021-06-13 20:41:20 +02:00