11 Commits

Author SHA1 Message Date
TellowKrinkle
4c629c2bee VideoCommon: Add dynamic vertex loader to ubershaders 2022-09-19 16:28:23 -05:00
TellowKrinkle
6ee0248eab VideoBackends:Metal: MSAA support 2022-07-21 20:44:19 -05:00
Pokechu22
4595b89ad8 VideoCommon: Remove bSupportsOversizedViewports
I think this is a relic of D3D9.  D3D11 and D3D12 seem to work fine without it.  Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code).
2022-04-16 10:26:11 -07:00
OatmealDome
a9b5188047 OGLMain: Set default value for bSupportsSettingObjectNames 2022-02-08 14:53:51 -05:00
OatmealDome
08396c56e5 VideoConfig: Add bool for sampler LOD bias support 2021-12-25 15:16:27 -05:00
Pokechu22
2025763420 Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
Pokechu22
1adff1c467 VideoCommon: Skip textureQueryLevels if it doesn't exist 2021-11-17 21:28:39 -08:00
Pokechu22
51e3334526 VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible 2021-11-17 20:04:34 -08:00
Techjar
1161af8059 VideoCommon: Abstract bounding box
This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
2021-10-04 15:51:24 -04:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Shawn Hoffman
ff4f67492b normalize common filenames in VideoBackends/OGL 2021-01-27 14:29:48 -08:00