102 Commits

Author SHA1 Message Date
Sepalani
95ea721f06 Tools: Load GameCube BIOS added 2017-05-22 22:44:21 +01:00
JosJuice
19b8f1c10a VolumeWiiCrypted: Replace ChangePartition with a partition parameter
By removing mutable state in VolumeWiiCrypted, this change makes
partition-related code simpler. It also gets rid of other ugly things,
like ISOProperties's "over 9000" loop that creates a list of
partitions by trying possible combinations, and DiscScrubber's
volume swapping that recreates the entire volume when it needs to
change partition.
2017-05-16 22:58:15 +02:00
JosJuice
486de022df Don't run EmulatedBS2_Wii with VolumeDirectory
VolumeDirectory doesn't support necessities like TMDs,
so thanks to 5.0-2172 (18968ab), EmulatedBS2_Wii crashes
when the inserted disc is a VolumeDirectory.
This commit fixes that.

This commit makes our DOL booting code very similar to our
ELF booting code. One exception is that the DOL booting
code still always calls SetupBAT. (Note that EmulatedBS2_GC
calls SetupBAT even if no disc is inserted.) I'm not sure
if there's a point to the difference, but I thought I'd
better avoid changing it so that I don't break anything.
2017-05-14 22:01:36 +02:00
Leo Lam
2fca1b925f Merge pull request #4241 from JosJuice/remove-getvolume
Remove DVDInterface::GetVolume
2017-05-14 21:46:28 +02:00
JosJuice
41b3b05cfe Use SetupBAT in Boot_ELF
Sigh...
2017-05-14 15:18:58 +02:00
JosJuice
5a55957741 Boot: Pass volume as argument to functions
Avoids using DVDInterface's global state in the boot process.
2017-05-14 13:29:47 +02:00
JosJuice
807e242d05 DVDInterface: Replace SetVolume functions
It's better to just let the calling code provide a volume
object instead of needing one SetVolume for each way of
creating a volume. This simplifies InsertDiscCallback and
is needed for the following commits.
2017-05-13 22:56:11 +02:00
JosJuice
9e8293f5e3 Boot: Small simplifications and formatting cleanup 2017-05-13 12:13:33 +02:00
JosJuice
42370e4b5b Use console-appropriate SetupBAT when booting DOL files 2017-05-13 09:24:06 +02:00
JosJuice
5e1fb1a596 Boot: Deduplicate code by creating a SetupBAT function 2017-05-12 17:53:15 +02:00
Mat M
7c3905a612 Merge pull request #5140 from sepalani/signature_db
SignatureDB: Rewrite FormatHandler API
2017-05-02 19:23:46 -04:00
Léo Lam
2fc5047d26 IOS: Convert the IOS kernel HLE code to a class
This changes the main IOS code (roughly the equivalent of the kernel)
to a class instead of being a set of free functions + tons of static
variables.

The reason for this change is that keeping tons of static variables
like that prevents us from making an IOS instance and reusing IOS
code easily.

Converting the IOS code to a class also allows us to mostly decouple
IOS from the PPC emulation.

The more interesting changes are in Core/IOS/IOS. Everything else is
mostly just boring stuff required by this change...

* Because the devices themselves call back to the main IOS code
  for various things (getting the current version, replying to a
  request, and other syscall-like functions), just like processes in
  IOS call kernel syscalls, we have to pass a reference to the kernel
  to anything that uses IOS syscalls.

* Change DoState to save device names instead of device IDs to simplify
  AddDevice() and get rid of an ugly static count.

* Change ES_Launch's ack to be sent at IOS boot, now that we can do
  this properly.
2017-04-30 17:18:53 +02:00
Léo Lam
f56a9b660d Merge pull request #5077 from ds84182/volume_directory_off_by_uno
Fix VolumeDirectory for Wii games
2017-04-29 23:57:32 +02:00
Sepalani
d20a404a87 BootWiiWAD: Prevents SymbolMap loading 2017-04-29 20:00:13 +01:00
Sepalani
82afda94f4 SignatureDB: Use explicit construction 2017-04-29 19:50:20 +01:00
Dwayne Slater
ec9579ebcd Boot: When loading an FST for a Wii game, update IOS_MEM1_ARENA_END
Without doing this, Wii games loaded as an ELF will zero out the FST.
This mirrors the behavior of the actual apploader.
2017-04-15 14:03:38 -04:00
Mat M
21544f8661 Merge pull request #5228 from JosJuice/why-did-this-exist
Get rid of some nonsense related to booting DOL/ELF files
2017-04-12 08:07:54 -04:00
Sepalani
20a9c5b12d HLE: Add PatchFixedFunctions() function 2017-04-09 14:02:34 +01:00
Mat M
ab18eba9de Merge pull request #5105 from lioncash/namespace
EXI: Namespace device classes
2017-04-08 17:12:56 -04:00
JosJuice
9d73196e4f Boot: Make default ISO code for DOLs consistent with ELFs 2017-04-08 18:52:39 +02:00
JosJuice
0b78386044 Boot: Allow setting a default ISO for Wii DOLs
I have no idea why there was a special case preventing this...
2017-04-08 18:52:33 +02:00
JosJuice
6263830d6d Boot: Always emulate BS2 once when booting a DOL
The old code could do it 0, 1 or 2 times.
2017-04-08 18:52:12 +02:00
JosJuice
31eec8c75b Boot: Remove useless check
No disc is inserted at this point, so IsDiscInside is always false.
2017-04-08 18:45:01 +02:00
Sepalani
eb45ea5f7f Boot: Prevent ELF to be considered as a disc 2017-04-08 00:04:50 +01:00
JosJuice
f106ba70d4 Move DVD code to a new directory 2017-03-31 17:27:23 +02:00
Lioncash
44fb429e7e EXI: Namespace device classes 2017-03-18 21:13:12 -04:00
BhaaL
1470c346b6 change parameter names to match our coding style while we're at it 2017-03-16 18:22:51 +01:00
BhaaL
d0d91f2530 add the hash for the PAL v1.1 BIOS
reported on the forums by user hackintoshftw1
2017-03-16 18:22:51 +01:00
BhaaL
70a25bef4c put the source reference onto its own line to avoid the awkward formatting
also, make them constexpr, because i guess it makes sense...
2017-03-16 18:22:51 +01:00
JosJuice
09682cfaa4 Move LoadPatches calls
LoadPatches was apparently never being called when booting
Wii discs. Maybe this will fix the recent regression with
cheat codes not getting loaded? I don't know how this
managed to work to begin with, though...

(The call was also moved for WADs, just for consistency.)
2017-03-13 22:29:55 +01:00
JosJuice
a176bf0229 DVDInterface: Remove VolumeIsValid
It's the same as IsDiscInside.
2017-03-08 19:27:00 +01:00
JosJuice
0abf875a3f DVDInterface: Call SetDiscInside when setting volume
SetDiscInside is an implementation detail that callers shouldn't
have to call on their own.
2017-03-08 18:35:40 +01:00
Léo Lam
4d776ffa8f IOS/ES: Keep track of the active title properly
This changes ES to keep track of the active title properly,
just like IOS:

* It is NOT changed on resource manager open/close.
* It is reset on IOS reload.
* It is changed by ES_DIVerify and ES_Launch.

IOS stores the active title in a structure like this:

    struct ESTitleContext
    {
      Ticket* ticket;
      TMD* tmd;
      u32 active;
    };

With this commit, we also do keep the Ticket and TMD around. This
makes some of the DI ioctlvs (which return data about the current
active title) trivial to implement in the future.

This fixes the System Menu not being able to see update partitions
and also allows us to change Dolphin's active game info in the future.
2017-03-02 20:28:01 +01:00
Léo Lam
c1a139e8ac Use ESFormats for TMDs
We already have a TMDReader, so let's actually use it.

And move ESFormats to IOS::ES, since it's definitely part of IOS.
This adds a DiscIO dependency on Core which will be fixed in a
follow-up PR.
2017-02-26 19:46:29 +01:00
Lioncash
921ab22cb7 Boot: Remove unused game ID string 2017-02-12 07:55:49 -05:00
Léo Lam
328359118c Fix booting Wii DOLs
We did not set up any kind of constants in memory for Wii DOLs or even
initialize IOS, so a lot of homebrew would just crash when opening ES.
2017-02-10 19:14:34 +01:00
Lioncash
90273191da Boot: Add missing includes 2017-02-08 10:57:24 -05:00
booto
3ba388138d Set up IOS RAM information area with real values. 2017-01-24 09:48:21 -05:00
Lioncash
8078c18a80 Core: Move EXI source files to their own directory
Keeps related source files together and cleans up the root directory of HW
a little bit.
2017-01-20 16:06:35 -05:00
Léo Lam
24199293d3 IOS: Reorganise the source files and IPC_HLE→IOS
IPC_HLE is actually IOS HLE. The actual IPC emulation is not in
IPC_HLE, but in HW/WII_IPC.cpp. So calling IPC_HLE IOS is more
accurate. (If IOS LLE gets ever implemented, it'll likely be at
a lower level -- Starlet LLE.)

This also totally gets rid of the IPC_HLE prefix in file names, and
moves some source files to their own subdirectories to make the file
hierarchy cleaner.

We're going to get ~14 additional source files with the USB PR,
and this is really needed to keep things from becoming a total pain.
2017-01-18 20:43:10 +01:00
Lioncash
722162b54a IPC_HLE: Namespace IOS HLE
Gets all of the IOS HLE code out of the global scope.
2017-01-17 20:46:58 -05:00
JosJuice
f85266df20 SConfig: Replace bNTSC with m_region
This lets us get rid of VideoInterface::SetRegionReg,
a huge hack in CEXIMemoryCard, and some minor things.
2017-01-02 20:57:48 +01:00
JosJuice
66ea9f5cc1 DiscIO: Add GetRegion function and Region enum
Instead of needing different switch cases for
converting countries to regions in multiple places,
we now only need a single country-to-region switch case
(in DiscIO/Enums.cpp), and we get a nice Region type.
2017-01-02 20:57:11 +01:00
Sepalani
a6114bad34 Import/Export signature files as CSV 2016-12-18 00:27:10 +00:00
Léo Lam
31ccfffd38 Common: Add alignment header
Gets rid of duplicated alignment code.
2016-12-06 20:33:53 +01:00
Hector Martin
2b906e3fc4 DOL/ELF loaders: enable HID4.SBE in Wii mode
When booting "cooked" executables, BATs should already be set up and
enabled. They should only really be disabled when booting NAND contents
in real mode.
2016-12-01 06:36:53 +09:00
JosJuice
1081497cad DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
Léo Lam
39fd6dcd5b Fix missing includes
Aren't indirect includes great?
2016-10-07 23:46:41 +02:00
degasus
0c67297ea0 ConfigManager: Drop SkipIdle option.
This option is safe + deterministic, so let's always enable it.
2016-10-04 08:31:43 +02:00
EmptyChaos
b3547870ee PatchEngine/GeckoCode: Heuristic stack checks
Try to make sure the stack is sane before calling into the
codehandler. This is intended to reduce the possibility of random
memory corruption.
2016-10-03 16:27:42 +11:00