11926 Commits

Author SHA1 Message Date
Tillmann Karras
404624bf0b Turn loops into range-based form
and some things suggested by cppcheck and compiler warnings.
2014-02-13 09:05:50 +01:00
Tillmann Karras
2ff794d299 Fix some warnings 2014-02-13 09:02:43 +01:00
Matthew Parlane
88526be3b5 Merge pull request #50 from Parlane/inifile_tidy
Fix IniFile to use string& instead of char*
2014-02-13 19:04:27 +13:00
Matthew Parlane
3fe05e0a9f Fix IniFile to use string& instead of char*
Also removes .c_str() usages where found.
2014-02-13 17:06:30 +13:00
Scott Mansell
7062cf8657 Interpeter: Fixed ConvertToDouble to match the manual.
Also added some documntation comments.
2014-02-12 23:12:17 +01:00
Scott Mansell
cf5938c4df x64Emitter: Fix the PSUBQ instruction's opcode 2014-02-12 23:12:17 +01:00
Scott Mansell
1eb8168488 x64Emitter: Add the xmm, xmm form of PSRLQ instruction. 2014-02-12 23:12:16 +01:00
Tillmann Karras
1f34ed2c25 Re-enable non-IEEE mode support 2014-02-12 23:12:16 +01:00
Tillmann Karras
f6897039c7 Interpreter: fix float conversions
Can't use simple casting, otherwise we get the same problems as in Jit64.
2014-02-12 23:12:15 +01:00
Tillmann Karras
db196d8c5b Jit64[IL]: fix float conversions
Floating-point is complicated...

Some background: Denormals are floats that are too close to zero to be
stored in a normalized way (their exponent would need more bits). Since
they are stored unnormalized, they are hard to work with, even in
hardware.  That's why both PowerPC and SSE can be configured to operate
in faster but non-standard-conpliant modes in which these numbers are
simply rounded ('flushed') to zero.

Internally, we do the same as the PowerPC CPU and store all floats in
double format. This means that for loading and storing singles we need a
conversion. The PowerPC CPU does this in hardware. We previously did
this using CVTSS2SD/CVTSD2SS. Unfortunately, these instructions are
considered arithmetic and therefore flush denormals to zero if non-IEEE
mode is active. This normally wouldn't be a problem since the next
arithmetic floating-point instruction would do the same anyway but as it
turns out some games actually use floating-point instructions for
copying arbitrary data.

My idea for fixing this problem was to use x87 instructions since the
x87 FPU never supported flush-to-zero and thus doesn't mangle denormals.
However, there is one more problem to deal with: SNaNs are automatically
converted to QNaNs (by setting the most-significant bit of the
fraction). I opted to fix this by manually resetting the QNaN bit of all
values with all-1s exponent.
2014-02-12 23:12:15 +01:00
Tillmann Karras
c25c4a6e20 x64: add support for some x87 instructions 2014-02-12 22:45:01 +01:00
Pierre Bourdon
ec0d717eea Merge pull request #64 from ExtremeDude2/master
Rename "JITIL experimental recompiler"
2014-02-12 21:18:47 +01:00
ExtremeDude2
5e0b8b3477 Rename "JITIL experimental recompiler"
This changes it to "JITIL Recompiler (experimental)"
2014-02-12 10:21:02 -05:00
Dolphin i18n Bot
47d17aef80 Automatic translation template update 2014-02-12 00:00:17 +00:00
degasus
bbd58b8f6a change AI sampling rate based on framelimit 2014-02-11 14:53:53 +01:00
degasus
ca9fd64df9 controll the interpolation frac by the fifo size 2014-02-11 14:35:19 +01:00
degasus
d20dbbc92f audiocommon: sync mixer by fifo instead of estimate values 2014-02-11 07:25:58 +01:00
degasus
2956ffa5be audiocommon: remove 1:1 interpolation
The usual one is 32->48 khz interpolation. So there is no need in a special 1:1 interpolation only for performance.
2014-02-11 07:25:58 +01:00
Matthew Parlane
4a5ef06f71 Merge pull request #59 from Tilka/nit
x64: drop instructions that don't exist
2014-02-11 17:38:25 +13:00
Tillmann Karras
3218f6cca8 x64: drop instructions that don't exist
These instructions don't exist in hardware although I agree that they
would be useful for our purposes ;)
2014-02-11 05:22:53 +01:00
Pierre Bourdon
002c8f45ed Merge pull request #58 from lioncash/reppin-pragma-city
Replace all include guard ifdefs with "#pragma once"
2014-02-11 01:38:07 +01:00
lioncash
d2038049f5 Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
Pierre Bourdon
a0a65a2906 Merge pull request #44 from degasus/throttling
CPU Throttling by CoreTiming
2014-02-10 16:30:05 +01:00
degasus
532cd44003 Use float to calculate the fps/vps
This will round internally, so 59.99 fps will now be shown as 60 fps.
2014-02-10 16:08:03 +01:00
degasus
a51b5f7815 Drop framelimit by fps
Framelimit by fps can't be done per coretiming
2014-02-10 16:08:03 +01:00
degasus
f7dc918057 Throttle by coretiming event instead of VI
VI isn't called as regular as we want to, so we have to create a new throttling event called regularly by coretiming.

Atm we throttle every 1 ms when we are too fast and skip throttling when we lack 40ms (to avoid fast boosts after slowdowns)
2014-02-10 16:08:03 +01:00
Pierre Bourdon
fa038af0c1 Merge pull request #57 from lioncash/net-clarify
Clarify an if statement in NetPlayClient.cpp.
2014-02-10 15:44:36 +01:00
lioncash
f5408c3f52 Clarify an if statement in NetPlayClient.cpp. See: https://github.com/LaurentGomila/SFML/issues/26.
This was simply an error in documentation. It actually returns an sf::Socket::Status enum value as a result.
2014-02-10 09:26:29 -05:00
Matthew Parlane
079b1ba93d Merge pull request #56 from Parlane/sprintf_tidy
Some tidy up of sprintf to StringFromFormat
2014-02-10 17:27:31 +13:00
Matthew Parlane
32bfcc034f Some tidy up of sprintf to StringFromFormat
Includes a small fix to SetupWiiMemory
2014-02-10 17:25:18 +13:00
Ryan Houdek
8d25e12085 Merge pull request #54 from lioncash/cleanup
Cleanup mismatching struct/enum indentations.
2014-02-09 19:26:15 -06:00
Pierre Bourdon
28b5c8be47 Merge pull request #53 from lioncash/remove-another-xchg
Remove function Xchg from SWStatistics.cpp.
2014-02-10 02:01:21 +01:00
Lioncash
fc30597f7a Remove function Xchg from SWStatistics.cpp. Like the one previous, this can be replaced with std::swap 2014-02-09 19:55:44 -05:00
Lioncash
ebb48d019e Clean up some struct indentations
Also cleaned up the indentations of some variable declarations.
2014-02-09 19:40:11 -05:00
Dolphin i18n Bot
e57f02e68b Automatic translation resources update from Transifex 2014-02-10 00:00:47 +00:00
Ryan Houdek
0030784cbf Merge pull request #38 from Sonicadvance1/GLExt-lessfail
Cleanup GLExtensions on how it fails.
Fixes Mesa with buffer_storage patches and no direct_state_access.
2014-02-09 17:48:34 -06:00
Lioncash
40182a48a5 Cleanup enum indentations. 2014-02-09 16:16:10 -05:00
Pierre Bourdon
e59f770ccb Revert "Merge pull request #49 from Parlane/sprintf_tidy"
Change broke the build on Debian stable.

This reverts commit 28755439b36ac8e875d764da5db31ad693459ace, reversing
changes made to 64e01ec763d21915e7166e625f8a3e85b46fbcbb.
2014-02-09 16:14:13 +01:00
Pierre Bourdon
9da6900595 Merge pull request #12 from Armada651/osx_rumble
OS X Rumble Support
2014-02-09 16:10:07 +01:00
Jules Blok
2063eddfa3 ForceFeedback: Fixed scoping bug
Previous code relied on a destroyed variable to still be valid.
2014-02-09 17:04:05 +09:00
Jules Blok
992b91c082 ForceFeedback: Don't depend on the force_type_name index.
Instead use a for-each loop, compare GUIDs and save the name pointers.
2014-02-09 17:01:45 +09:00
Jules Blok
c6d650c058 ForceFeedback: Add OSX rumble support 2014-02-09 17:01:45 +09:00
Jules Blok
02a95c139e ControllerInterface: Move DInput ForceFeedback support to a seperate class 2014-02-09 17:01:38 +09:00
Ryan Houdek
6a5cd02629 Cleanup GLExtensions on how it fails.
If there is an issue with a reported extension, disable it instead of failing out entirely.
Fixes an issue with buffer_storage that I had overlooked as well.
2014-02-08 19:50:12 -06:00
Ryan Houdek
56603b297a Merge pull request #52 from Sonicadvance1/GLExt-compiletime
Improve GLExtensions compile time.
2014-02-08 15:51:02 -06:00
Ryan Houdek
9f91769def Improve GLExtensions compile time.
This changes from using logical and to bitwise and, which causes the compile time to drop from an absurd amount of time to around five seconds on my
crappy laptop.
2014-02-08 15:04:17 -06:00
Pierre Bourdon
323b139e37 Merge pull request #51 from Linktothepast/master
Gameini update for FINAL FANTASY FABLES: Chocobo's Dungeon.
2014-02-08 12:50:42 +01:00
Linktothepast
7410bddaf0 Gameini update for FINAL FANTASY FABLES: Chocobo's Dungeon.
Minimap is fixed for the game in latest dev, so removing the emu issue
notes. Testing commit.
2014-02-08 12:29:31 +02:00
Matthew Parlane
28755439b3 Merge pull request #49 from Parlane/sprintf_tidy
Some tidy up of sprintf to StringFromFormat
2014-02-08 14:35:31 +13:00
Matthew Parlane
ebff7974c3 Some tidy up of sprintf to StringFromFormat 2014-02-08 14:32:48 +13:00