Jules Blok
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14792c3402
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D3DState: Set the pixel shader in m_current when linking dynamically.
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2014-12-13 22:09:34 +01:00 |
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Jules Blok
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a2b43b21fe
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D3DState: Always update the m_pending members in the setters.
Fixes unintentional behaviour when a setter is called twice before the state is applied.
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2014-12-13 21:51:18 +01:00 |
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Yuriy O'Donnell
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4392d3cd55
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D3D: Fixed StateManager member function name case
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2014-12-07 18:45:50 +01:00 |
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Yuriy O'Donnell
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0e18e9e80d
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D3D: Removed cull mode changes for lines and points
Fixed include order and whitespace
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2014-12-07 18:45:20 +01:00 |
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Yuriy O'Donnell
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6e9226650d
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D3D: Implemented context state caching
This avoids most of the redundant API calls.
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2014-12-07 18:17:19 +01:00 |
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Yuriy O'Donnell
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21655dc61a
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D3D: moved render state cache implementation to D3DState.h/cpp
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2014-10-15 20:22:41 +02:00 |
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