Rachel Bryk
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723371e022
|
Wow, I'm dumb. Fix mismatched set/get.
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2013-03-08 20:06:04 -05:00 |
|
Ryan Houdek
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f6d45ea461
|
Fix a potential issue when someone has a CPU core that isn't available on that host set in the INI file, it would just fail out. Now it defaults to interpreter.
|
2013-03-08 10:52:04 -06:00 |
|
Ryan Houdek
|
be217bf096
|
Add a comment about Qualcomm in load stores.
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2013-03-07 20:28:18 -05:00 |
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degasus
|
12e84f918a
|
Merge branch 'master' into GLSL-master
this fix debug build
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2013-03-07 17:05:32 +01:00 |
|
lioncash
|
279e3c7e14
|
Fix a potential memory leak in function DecompressBlobToFile in CompressedBlob.cpp
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2013-03-07 10:59:50 -05:00 |
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Ryan Houdek
|
f3528277c4
|
Make sure to mask out the FPU rounding mode correctly. Good spot from LionCash.
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2013-03-07 09:52:38 -06:00 |
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skidau
|
d3e431af9e
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Set g_bSignalTokenInterrupt on the main thread. Fixes the random hang in Harry Potter: Prisoner of Azkaban.
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2013-03-07 22:16:00 +11:00 |
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degasus
|
eaa5a77d9e
|
fix debug build
|
2013-03-06 20:47:48 +01:00 |
|
Ryan Houdek
|
427a26fcc2
|
Clean up PPCSTATE_OFF
|
2013-03-06 13:46:36 -06:00 |
|
degasus
|
5dd502df3b
|
Merge branch 'master' into GLSL-master
the only commit on master is to fix vertexloader, so disable jit for osx
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2013-03-06 19:07:15 +01:00 |
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degasus
|
7158c14d7a
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fix vertexloader without jit
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2013-03-06 18:58:15 +01:00 |
|
degasus
|
a1c5e90083
|
Merge branch 'master' into GLSL-master
Conflicts:
CMakeLists.txt
Source/Core/DolphinWX/CMakeLists.txt
Source/Core/DolphinWX/Src/GLInterface.h
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Source/Core/VideoCommon/Src/VertexManagerBase.cpp
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/main.cpp
|
2013-03-06 15:59:29 +01:00 |
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degasus
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8d5299c20b
|
Merge branch 'vertex-loader-cleanup'
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2013-03-06 14:08:02 +01:00 |
|
degasus
|
10983b0eae
|
fix VertexManager::GetRemainingIndices
the old implementation returns the amound of primitives fit into index buffers
but also gc needs more than one index per primitve
|
2013-03-06 12:33:02 +01:00 |
|
skidau
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0f1ef49da1
|
Used a scheduled event to generate the ARAM DMA interrupt if the DMA is greater than a certain size. Fixes NFS:HP2 GC.
|
2013-03-06 17:08:40 +11:00 |
|
Ryan Houdek
|
1214bf1359
|
Add ARM Jit to GUI when built on ARM
|
2013-03-06 03:25:45 +00:00 |
|
Ryan Houdek
|
d6558e1c31
|
Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. This increases VPS 15-20 on SSBM intro movie on ODROIDX
|
2013-03-06 01:51:59 +00:00 |
|
Jordan Woyak
|
2095641af0
|
OK, seriously, buildfix. I shouldn't even have commit access!
|
2013-03-05 16:17:45 -06:00 |
|
Jordan Woyak
|
b34991c4c3
|
Buildfix for real.
|
2013-03-05 16:08:26 -06:00 |
|
Jordan Woyak
|
fe3a54d7fd
|
Buildfix!
|
2013-03-05 15:48:57 -06:00 |
|
Jordan Woyak
|
10d57a3402
|
Use standard binary multiple unit symbols for game size display.
Use integer math for the calculation as we cannot rely on floats for something as important as game size display!
|
2013-03-05 14:58:30 -06:00 |
|
degasus
|
4714e4f99c
|
fix agl
|
2013-03-05 15:17:00 +01:00 |
|
Ryan Houdek
|
240238308c
|
Disable SSE2 check in the GUI when building ARM.
|
2013-03-05 14:03:01 +00:00 |
|
Jordan Woyak
|
33a13b1a37
|
Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow.
|
2013-03-05 00:35:24 -06:00 |
|
Ryan Houdek
|
3ac7ee4623
|
Fix compiling Dolphin on devices that provide crazy GLES drivers
|
2013-03-05 03:53:25 +00:00 |
|
Jordan Woyak
|
b7db96e2e5
|
Merge branch 'hle-fs-cleanup'
|
2013-03-04 19:02:41 -06:00 |
|
Jordan Woyak
|
f3f89e1d00
|
Merge branch 'master' into vertex-loader-cleanup
Conflicts:
Source/Core/Common/Src/CommonFuncs.h
Source/Core/VideoCommon/Src/VertexLoader.cpp
|
2013-03-04 15:47:56 -06:00 |
|
Jordan Woyak
|
bf58c70e9b
|
Move copy-pasted code into function.
|
2013-03-04 15:35:29 -06:00 |
|
degasus
|
642eab92bc
|
disable per pixel depth if depth textures aren't used
|
2013-03-04 20:12:58 +01:00 |
|
Jordan Woyak
|
5d47fd1dde
|
Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says.
|
2013-03-04 02:39:05 -06:00 |
|
Jordan Woyak
|
6d50bd127d
|
Remove hack that seems to be no longer needed.
|
2013-03-04 02:22:11 -06:00 |
|
Jordan Woyak
|
efcb2abe9b
|
Don't open/close file for every file operation.
|
2013-03-04 02:21:58 -06:00 |
|
Jordan Woyak
|
04a33b177a
|
Make seek mode 2 (offset from end of file) make sense. I doubt any games use this.
|
2013-03-04 01:42:38 -06:00 |
|
Jordan Woyak
|
0efe6c2124
|
GET_ATTR should not be returning the real filepath that we built.
|
2013-03-04 01:42:38 -06:00 |
|
Jordan Woyak
|
0041ec618c
|
Don't null-terminate some random std::string.
|
2013-03-03 20:16:01 -06:00 |
|
Jordan Woyak
|
814c2ffdfd
|
Fix some leaking file handles and buildfix probably.
|
2013-03-03 19:20:35 -06:00 |
|
Jordan Woyak
|
989f0663eb
|
Make "Crypto" file opening unicode-safe on Windows.
|
2013-03-03 19:14:13 -06:00 |
|
Jordan Woyak
|
6b2818199c
|
Fix WAD volume name extracting.
|
2013-03-03 19:00:29 -06:00 |
|
Jordan Woyak
|
bdc96342ba
|
More string conversion cleanup.
|
2013-03-03 18:40:50 -06:00 |
|
Jordan Woyak
|
6026b29844
|
Separate banner and volume name getting functions. Game properties now shows the correct "banner" name in more cases.
|
2013-03-03 18:34:03 -06:00 |
|
Jordan Woyak
|
a30636cb88
|
Buildfix.
|
2013-03-03 18:00:48 -06:00 |
|
Jordan Woyak
|
ae14578bc5
|
Eliminate some netplay gamelist ugliness.
|
2013-03-03 17:56:40 -06:00 |
|
Jordan Woyak
|
c07b8a6e37
|
Fix more of what I broke.
|
2013-03-03 17:08:41 -06:00 |
|
Jordan Woyak
|
b1a2915304
|
Merge branch 'master' into windows-unicode
|
2013-03-03 15:05:10 -06:00 |
|
Jordan Woyak
|
cedfa452b4
|
Windows: Open wiimotes with the FILE_SHARE_WRITE flag like before.
This should fix issues introduced by real-wiimote-scanning.
|
2013-03-03 14:34:59 -06:00 |
|
skidau
|
61b01474fa
|
Bumped up the disc transfer speed enough to prevent audio stuttering in Gauntlet: Dark Legacy.
Fixes issue 4644.
|
2013-03-03 23:35:07 +11:00 |
|
Jordan Woyak
|
fad2b65d76
|
More wxString conversion cleanup.
|
2013-03-03 02:30:45 -06:00 |
|
Jordan Woyak
|
aeb4fc9846
|
Fix what I broke.
|
2013-03-03 02:12:24 -06:00 |
|
Ryan Houdek
|
a01f793f59
|
Fix ARM build.
|
2013-03-03 07:37:22 +00:00 |
|
skidau
|
6dbd80d73e
|
Reverted the audio streaming tweak from r7a04ec6f9220dd66147c86baaebc2f9e05d65ead as it was causing audio clipping in some Wii games like Fire Emblem: Radiant Dawn.
|
2013-03-03 15:20:15 +11:00 |
|