Matthew Parlane
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e62c9b0619
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Silly windows. Billiard laughed at me :(
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2013-02-03 00:35:49 +13:00 |
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Jordan Woyak
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5c08df00b2
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Re-increase max ACL queue size to 100. Better than possibly dropping a packet.
Reduced IPC update freq some.
Removed some other nonsense.
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2013-02-02 03:55:33 -06:00 |
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skidau
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867bfaa696
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Changed cmdidle to match the isGpuReadingData flag. Fixes the random freezes in The Last Story.
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2013-02-02 20:50:40 +11:00 |
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Matthew Parlane
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d05b029b0e
|
Poll gets it's own socket.
Moved send function back to non async handler.
This was needed to fix one part of GH5.
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2013-02-02 22:42:27 +13:00 |
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Jordan Woyak
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286392af9d
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Reduce ACL max queue size back to 10. Increase IPC_HLE freq to 8 KHz to compensate.
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2013-02-01 23:44:17 -06:00 |
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Jordan Woyak
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15936cb995
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Change copy_n to copy and update the save state version because I forgot.
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2013-02-01 23:27:49 -06:00 |
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Glenn Rice
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c8c75dc9a3
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Modify the gettextize script to add the header and dolphin license to
the dolphin-emu.pot file. Also update the pot file once more.
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2013-02-01 21:44:35 -06:00 |
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Glenn Rice
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04a34d709e
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Merge branch 'translations-update'
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2013-02-01 21:42:31 -06:00 |
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Jordan Woyak
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11a4c92325
|
Remove "Alternate Wiimote Timing" option. It's no longer needed.
Also kill some irrelevant comments.
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2013-02-01 21:39:01 -06:00 |
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Jordan Woyak
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00a1f351e9
|
Delay IPC replies directly caused by requests by 150th of a second. Fixes everything.
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2013-02-01 20:58:17 -06:00 |
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Jordan Woyak
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039bf27767
|
Allow Rhythm Heaven Fever's "Remix 1" to work by disallowing a simultaneous "Ack" and "Reply".
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2013-02-01 19:01:47 -06:00 |
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Jordan Woyak
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e4588e2dfc
|
Workaround ACL overflow issues by not dropping packets until buffer reaches size of 100.
It seems to work without causing input delays or anything bad.
|
2013-02-01 19:00:10 -06:00 |
|
kostamarino@hotmail.com
|
147b500d2d
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Gameini database update/additions of Sega Soccer Slam, Tomb Raider Underworld, Zapper, SAMURAI WARRIORS KATANA and Tales of Symphonia projection hack. For Tales of Symphonia the preset projection hack values eliminate double image on characters and unlike the previous ones they don't cause any issues and they work with all graphic backends (the main menu text was missing previously and it didn't work with d3d11). It is not enabled by default though, you will have to manually select it like before.
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2013-02-01 21:20:56 +02:00 |
|
degasus
|
f0795bad12
|
fix glew fix
|
2013-02-01 17:12:05 +01:00 |
|
degasus
|
cb4cb1713d
|
workaround older glew versions
|
2013-02-01 17:09:50 +01:00 |
|
degasus
|
2a1f592d82
|
first try for pinned memory, complete untested
|
2013-02-01 17:04:27 +01:00 |
|
degasus
|
3bf4ffe7fa
|
usable sync of ringbuffer
|
2013-02-01 16:43:08 +01:00 |
|
degasus
|
3af9840a4c
|
stream by map and sync
but not working perfectly, so disabled
|
2013-02-01 15:15:25 +01:00 |
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degasus
|
878bd7f26c
|
implement streaming by bufferSubData, split upload and allocation in ringbuffer
|
2013-02-01 12:30:08 +01:00 |
|
Matthew Parlane
|
6b8bb1b692
|
lock_gaurds in spaaaaaaaaaccccce.
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2013-02-01 20:27:22 +13:00 |
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Matthew Parlane
|
f43567e2b3
|
Lambda. Billiard. Tree. Forest. Spaaaaaaccccceeeee.
|
2013-02-01 18:55:27 +13:00 |
|
degasus
|
30170575c8
|
create StreamBuffer class for ogl upload
|
2013-01-31 23:11:53 +01:00 |
|
Glenn Rice
|
f7fa33f2d6
|
Fix remaining compiler warnings.
|
2013-01-31 15:29:29 -06:00 |
|
degasus
|
011e326698
|
remove glIsEnabled(GL_BLEND), we do restore state after it, so it doesn't matter
|
2013-01-31 13:49:20 +01:00 |
|
Matthew Parlane
|
33b0a11747
|
Merge branch 'master' into wii-network
|
2013-02-01 01:32:54 +13:00 |
|
Matthew Parlane
|
a0a09ed07a
|
Started threading of network. Good results so far.
|
2013-02-01 01:32:14 +13:00 |
|
degasus
|
4a463f4588
|
also add glBufferSubData for ubo upload
so osx start game, but everything is black
|
2013-01-31 13:00:15 +01:00 |
|
degasus
|
c05f66bdd0
|
first try for osx core profile
now it doesn't crash, but it still hangs on startup
|
2013-01-31 12:20:17 +01:00 |
|
degasus
|
01d8c21e1d
|
don't stream in rasterfont
mapping blocks on nvidia workstation, so use glBufferData
|
2013-01-31 11:30:44 +01:00 |
|
Rachel Bryk
|
e199d21513
|
Revert "Toggle full screen when double clicking the render window."
This reverts commit de27f0bea9ff541fddfea8a875b15372d6420f8d.
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2013-01-31 03:54:18 -05:00 |
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Rachel Bryk
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de27f0bea9
|
Toggle full screen when double clicking the render window.
|
2013-01-31 03:51:29 -05:00 |
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Glenn Rice
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0ffdd2607f
|
Fix the majority of the compiler warnings unearthed by the addition of
the new warning flags.
|
2013-01-29 23:24:51 -06:00 |
|
Glenn Rice
|
18e69acc15
|
Re-enable a few more warnings.
|
2013-01-29 21:48:26 -06:00 |
|
Glenn Rice
|
7676c4d43b
|
For each of the recently added warning flags check to see if the
compiler supports the flag before adding it.
|
2013-01-29 21:28:55 -06:00 |
|
Jordan Woyak
|
0e04e0c305
|
Fix some shadowing warnings.
|
2013-01-29 16:43:22 -06:00 |
|
Sonicadvance1
|
f13a07fb82
|
Remove this double flush in the idleskipping code.
|
2013-01-29 21:05:42 +00:00 |
|
Ryan Houdek
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d2528615fa
|
hah, woops.
|
2013-01-29 14:06:43 -06:00 |
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Ryan Houdek
|
75f2ba14b4
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Hey Parlane. Fixed it.
|
2013-01-29 13:59:03 -06:00 |
|
parlane
|
65dea7da36
|
I blame Billiard.
|
2013-01-29 19:54:10 +00:00 |
|
parlane
|
4efbe1725f
|
Fix for the fix that didn't fix.
|
2013-01-29 19:52:44 +00:00 |
|
parlane
|
570997e6a1
|
4000 warnings about not supporting a warning...
|
2013-01-29 19:47:58 +00:00 |
|
skidau
|
2ab1cccbe4
|
Preset HBeamPos to -1. Fixes NTSC-U N64 VC games.
Fixes issue 5950.
|
2013-01-29 22:43:56 +11:00 |
|
Jordan Woyak
|
8ab2332854
|
Enabled more warnings. Get to work!
|
2013-01-28 20:50:22 -06:00 |
|
Ryan Houdek
|
afb5be10d9
|
OSX likes to put unordered_map in the weirdest of places...
|
2013-01-28 15:36:55 -06:00 |
|
Ryan Houdek
|
fa45403557
|
Got to love that my server's cmake is half retarded.
|
2013-01-28 15:32:38 -06:00 |
|
Ryan Houdek
|
d94f3c4155
|
Stop using std::pair and std::map. Switch over to u64 and std::unordered_map. Provides a very small speed boost.
|
2013-01-28 15:18:54 -06:00 |
|
degasus
|
c5fa3e0f3d
|
move RestoreAPIState and ResetAPIState into backends
it's a backend specific hack, so it should be here
should give a small speedup in dx11 efb2tex
|
2013-01-28 18:16:03 +01:00 |
|
Matthew Parlane
|
bca2cac640
|
keys.bin support added.
Remove hollywood id from config.
Tidy HLE_Device_es.h (maybe)
Added const params to crypto stuff.
|
2013-01-29 01:18:53 +13:00 |
|
degasus
|
fd06342a97
|
set hint GL_STREAM_READ
it's wrong, but so we are guaranteed to get pinned memory.
it's slower for rendering, but faster for mapping.
|
2013-01-28 13:03:31 +01:00 |
|
Matthew Parlane
|
2dd077028f
|
Merge branch 'master' into wii-network
|
2013-01-28 22:00:47 +13:00 |
|