5102 Commits

Author SHA1 Message Date
Filoppi
95ee0ac781 Video: Fix aspect ratio heuristics getting stuck to widescreen (or to non widescreen) (m_is_game_widescreen variable) if the user first forced the aspect ratio to 16:9/4:3 and then set it back to Auto. 2024-02-20 02:42:52 +02:00
iwubcode
a1147dae6e VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization 2024-02-18 15:45:10 -06:00
Admiral H. Curtiss
9b5fd5d34e
Merge pull request #12281 from TellowKrinkle/AsahiGL33
VideoCommon: Don't use indexed output for fbfetch
2024-02-18 02:33:50 +01:00
Mai
21300bb21b
Merge pull request #12457 from iwubcode/asset_memory_limit
VideoCommon: handle asset memory going over reserved limit correctly
2024-02-16 15:46:52 -05:00
iwubcode
2ab877586d VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
iwubcode
60772ed9d2 VideoCommon: add functionality to prepare for a mesh asset that is loaded from a GLTF file 2024-02-11 13:28:00 -06:00
TellowKrinkle
5949911a5a VideoCommon: Don't use indexed output for fbfetch
A nonzero index makes no sense, and Mesa doesn't like it when you supply an index
2024-02-07 03:52:31 +01:00
Admiral H. Curtiss
df5baab873
Merge pull request #12550 from lioncash/dead
VertexLoaderManager: Remove unused entry struct
2024-02-03 02:38:02 +01:00
Lioncash
4f40bdf501 VertexLoaderManager: Use fill() in Init()
Same behavior, less code.
2024-02-01 23:04:40 -05:00
Lioncash
ea95c82a01 VertexLoaderManager: Remove unused entry struct
This isn't used anywhere, so it can be removed.
2024-02-01 23:04:39 -05:00
Lioncash
7096f99f79 CustomPipeline: Mark arrays as constexpr
Ensures that these go into the ro section.
2024-02-01 23:02:45 -05:00
Lioncash
59211589b9 CustomPipeline: Make use of emplace_back() in GlobalConflicts()
We can use the string_view arguments to directly construct strings
inside of the global_result vector.
2024-02-01 23:02:45 -05:00
Lioncash
353ceedb50 CustomPipeline: Resolve unused variable warning
We can just use holds_alternative here instead.
2024-02-01 23:02:45 -05:00
Admiral H. Curtiss
da6b5dd38a
Merge pull request #12546 from lioncash/event
VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
2024-01-31 21:16:21 +01:00
Admiral H. Curtiss
18abf7c768
Merge pull request #12544 from lioncash/getmod
GraphicsModGroup: Allow heterogenous lookup for GetMod()
2024-01-31 20:17:26 +01:00
Lioncash
cac66317aa VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
2024-01-31 13:12:09 -05:00
Lioncash
0dfefacdf4 VertexLoaderBase: Collapse std namespace for hash and mark noexcept
Makes the hash specialization a little less noisy. Also we mark it
noexcept, since hashes shouldn't be throwing exceptions (and this can be
optimized on).
2024-01-31 12:43:00 -05:00
Lioncash
8e4b2565cd TextureConfig: Collapse std namespace for hash
Lets us collapse the namespacing and make the specialization a little
less noisy.
2024-01-31 12:41:33 -05:00
Lioncash
b63dcd504d RenderState: Collapse std namespace for hash
We can specify the namespace on the hash to make the specialization a
little less noisy.
2024-01-31 12:40:10 -05:00
Lioncash
5bfaa3a966 NativeVertexFormat: Collapse std namespace and mark hash noexcept
We can just tag the std:: onto the end of the specialization to make it
less noisy.

Also mark it as noexcept, since hashes shouldn't throw exceptions.
2024-01-31 12:37:44 -05:00
Lioncash
40b050fe37 GraphicsModGroup: std::move graphics_mod in Load()
The config object is quite heavyweight, so we should move this instead
of copying.
2024-01-31 12:27:43 -05:00
Lioncash
ccacda5e2c GraphicsModGroup: Simplify try_add_mod()
We can use contains() here, and also move the mod config if it's valid
instead of copying it, since it contains quite a bit of allocated data.
2024-01-31 12:23:21 -05:00
Lioncash
a1879ea099 GraphicsModGroup: Allow heterogenous lookup for GetMod()
Allows using keys that aren't directly std::string as the key. This lets
us use std::string_view for the incoming path name, making it more
flexible with other string types.
2024-01-31 12:05:17 -05:00
Admiral H. Curtiss
9a3e770c23
Migrate SConfig::bWii to System. 2024-01-31 12:54:07 +01:00
TellowKrinkle
b7a451fc87 VideoCommon: Post to analytics when bug is overridden 2024-01-28 23:24:23 -06:00
TellowKrinkle
99f0c3fa01 VideoCommon: Add ability for backends to override bugs 2024-01-28 23:24:22 -06:00
TellowKrinkle
463269f704 VideoBackends:Multiple: Split up BUG_BROKEN_SUBGROUP_OPS
We now use subgroup ops for more than just a minor performance optimization
2024-01-28 23:20:39 -06:00
Admiral H. Curtiss
8482a50154
Merge pull request #12530 from iwubcode/custom_shaders_compilation_fixes
VideoCommon: fix some issues when compiling custom shaders
2024-01-28 14:30:37 +01:00
Admiral H. Curtiss
4843705061
Merge pull request #12534 from iwubcode/custom-pipeline-refactor
VideoCommon: refactor the custom pipeline logic to be reusable
2024-01-28 14:28:23 +01:00
Admiral H. Curtiss
c9715e7e7d
Merge pull request #12535 from iwubcode/vertexmanager_draw_refactor
VideoCommon: refactor drawing into its own function
2024-01-28 14:27:41 +01:00
JosJuice
990303a028
Merge pull request #12519 from lioncash/leak
PostProcessing: Don't potentially leak memory in BlitFromTexture()
2024-01-27 22:29:45 +01:00
iwubcode
c34b3ae390 VideoCommon: refactor drawing into its own function 2024-01-27 14:45:34 -06:00
iwubcode
3e3967ff94 VideoCommon: refactor the custom pipeline logic in the graphics mod action into a separate class, so it is reusable 2024-01-27 00:12:49 -06:00
Admiral H. Curtiss
c3652a7129
Merge pull request #12532 from lioncash/json
GraphicsMod/ShaderAsset: Lessen object churn a little bit
2024-01-26 18:52:52 +01:00
Mai
a553308775
Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap
VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more!
2024-01-26 12:39:37 -05:00
Lioncash
7a59ecc39d GraphicsTarget: Reduce object churn a little 2024-01-24 23:00:01 -05:00
Lioncash
1b7da37114 GraphicsTargetGroup: Reduce object churn a little 2024-01-24 22:52:58 -05:00
Lioncash
24f952c12b GraphicsModFeature: Reduce object churn a little 2024-01-24 22:48:53 -05:00
Lioncash
0385b40bd8 GraphicsModAsset: Reduce object churn a little 2024-01-24 22:47:22 -05:00
Lioncash
2253d9a95d GraphicsModGroup: Mark move constructor and assignment as noexcept
Allows containers to optimize off of std::move_if_noexcept
2024-01-24 22:41:30 -05:00
Lioncash
0327b11e0b GraphicsModGroup: Reduce object churn
We can emplace and move to avoid doing object copies.
2024-01-24 22:40:05 -05:00
Lioncash
e3e20df185 GraphicsMod: Avoid some object churn
We have quite a bit of allocation churn going on here, so we can emplace
and move where appropriate to alleviate that a little.
2024-01-24 22:34:50 -05:00
Lioncash
7b6463ef1f ShaderAsset: Emplace value instances when possible in ToJson()
Constructs elements directly inside the container and also makes it
shorter to read in certain instances.
2024-01-24 18:47:44 -05:00
iwubcode
cf081e839d VideoCommon: fix compilation error in pixel shaders when per-pixel lighting isn't set for custom shaders 2024-01-23 21:50:42 -06:00
iwubcode
a8d45b8e55 VideoCommon: fix compilation error in uber pixel shaders when pixel shader lighting isn't set for custom shaders 2024-01-23 21:50:42 -06:00
iwubcode
7118fc5b7b VideoCommon: fix pixel shader compilation error that happens when uint output is defined 2024-01-23 21:50:42 -06:00
iwubcode
a37fd83218 VideoCommon: fix uber shader pixel compilation error that happens when uint output is defined 2024-01-23 21:50:41 -06:00
iwubcode
3a688aa35e VideoCommon: add function to serialize MaterialAsset to json 2024-01-23 13:01:33 -06:00
Lioncash
5aeadb1ef8 PostProcessing: Don't potentially leak memory in BlitFromTexture()
All release() does is relinquish the pointer, rather than free the
memory associated with it.
2024-01-23 13:34:40 -05:00
Lioncash
a3f9f2c7aa PostProcessing: Remove unnecessary get() calls in BlitFromTexture()
We can just use operator-> instead.
2024-01-23 13:34:16 -05:00