3987 Commits

Author SHA1 Message Date
Pierre
9c1d18a14c DSP/Jit: Some small optimizations to lsrn emitter 2013-04-14 13:34:29 +02:00
Pierre
6873443a9a DSPJIT: RegCache: Fix writing immediates to guest registers 2013-04-14 13:34:29 +02:00
Pierre
5440ddde14 DSP: regcache: Synch host regs back to previous state
only if we are told to not emit the fixup to get it to that state
2013-04-14 13:34:28 +02:00
Pierre
a902c720e0 DSP/Jit: Fold the test for ACMx into dsp_op_read_reg()
adds a new dsp_op_read_reg_dont_saturate for the few cases where
saturation is not appropriate
2013-04-14 13:32:13 +02:00
Pierre
54f3828555 DSPLLE: Move a bunch of helper functions from DSPJitMisc.cpp to DSPJitUtil.cpp 2013-04-14 12:05:03 +02:00
Lioncash
b91930a2d4 Really minor LogInfo consistency fix in ActionReplay.cpp.
All the other [bit size] Write LogInfo calls had a hyphen in the text.
2013-04-14 00:17:22 -04:00
Ryan Houdek
605bbf5ca8 Merge remote-tracking branch 'origin/master' into Android-trash 2013-04-13 00:58:37 -05:00
Ryan Houdek
ccf1cee203 Implement a few more store instructions on ARM 2013-04-13 05:02:27 +00:00
Ryan Houdek
62adcaf552 Fix fastmem on ARM 2013-04-12 20:19:42 +00:00
Matthew Parlane
d5ef9f3e85 Merge branch 'master' into wii-network 2013-04-12 17:11:32 +12:00
parlane
2c722bb04f GOOGLE CODE, STOP BEING CRAP please :( 2013-04-12 02:46:30 +00:00
parlane
71a1ae3a16 Make debug builds use unicode, not multibyte. 2013-04-12 02:44:48 +00:00
skidau
ef4d59a21e Refactored the SystemTimers to allow for per-UCode timing. Fixes issue 6237. 2013-04-12 12:08:05 +10:00
Matthew Parlane
2c51b34f3c Revert "How did this ever work?"
This reverts commit 04d299a418e655e40d7f07f7f8e82bd991e0ad6d.
2013-04-12 00:45:06 +12:00
Matthew Parlane
04d299a418 How did this ever work? 2013-04-12 00:43:06 +12:00
Matthew Parlane
0c9d8d34e1 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/CMakeLists.txt
2013-04-11 19:55:36 +12:00
Jordan Woyak
385d8e2b15 ChunkFile has allowed me to accidentally "Do" a non-POD for the last time! 2013-04-09 19:02:22 -05:00
Jordan Woyak
018282c2b9 Track the real wiimote rumble state to drop outgoing rumble reports with no effect.
This eliminates constant streams of reports in various games that constantly send audio reports. (Just Dance 2, DKCR, etc.)
(Speaker data reports are converted to rumble reports when speaker data is disabled.)
2013-04-08 18:50:42 -05:00
Jordan Woyak
42e97e462c Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found.
Fixed issue 6215.
2013-04-07 14:21:20 -05:00
John Chadwick
c7abf7e8d2 Allow disabling memory card writes in netplay.
Fixes issue 6217.
2013-04-07 12:18:07 -04:00
skidau
b76c7cf4f3 Bumped up the LLE period to 12600 as it seemed to be a bit more stable. 2013-04-07 21:44:44 +10:00
skidau
52053f5d95 Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio.
Fixed Accurate VBeam emulation when DSP HLE audio is being used.
2013-04-07 16:27:46 +10:00
Jordan Woyak
53368823cb Merge branch 'real-wiimote-minor-fixes' 2013-04-06 16:57:55 -05:00
skidau
8a2109691a Quick fix to get Zelda: Wind Waker booting again. 2013-04-07 07:18:28 +10:00
skidau
ecb4337209 Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode. 2013-04-06 20:26:43 +11:00
Jordan Woyak
c32e2f33ac Fix IORead return off-by-one error in Windows real wiimote code. 2013-04-05 21:45:35 -05:00
Jordan Woyak
3c8477df03 Real Wiimotes: Invalidate last data report when any non-data input reports comes in. 2013-04-05 21:10:36 -05:00
skidau
518e7a7635 Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games. 2013-04-06 11:52:00 +11:00
Jordan Woyak
ceebed9268 Apply changes to Windows real wiimote code as suggested by bughunter2.
Fixed issue 6071.
2013-04-04 21:46:00 -05:00
Jordan Woyak
f8e52bd83a Eliminate some redundant constants. 2013-04-04 19:46:42 -05:00
Jordan Woyak
99da297951 Fix minor issue with real wiimote data report handling. 2013-04-04 19:34:00 -05:00
skidau
aaf6c3b753 Forced the exception check when the ARAM DMA transfer is between 32 and 320 blocks in size. Fixes Lost Kingdoms II. 2013-04-04 22:38:39 +11:00
Glenn Rice
3fdc46877a Make the GUI show a translated "No audio output" sound backend string. 2013-04-03 09:22:39 -05:00
Jordan Woyak
92e82a4160 Suppress warnings. 2013-04-02 15:02:02 -05:00
Pierre Bourdon
27e08f66b5 Fix build on OS X 2013-04-02 21:15:04 +02:00
Pierre Bourdon
eb06c62a6e Merge branch 'new-ax-hle'
GC and Wii games using the AX UCode should now work almost perfectly with DSP
HLE. If you get any issue, make sure the "DSP on dedicated thread" option is
disabled, and try setting framelimit to "Audio".

As a side effect, DSP HLE should not desync anymore (making it usable in
netplay and TAS) with AX games.

Conflicts:
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.h
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AXWii.cpp
2013-04-02 21:00:44 +02:00
Pierre Bourdon
9860137291 Initialize the audiocommon mixer on the first write to DSPCR, even if DSP is not enabled. Fixes issue 6192. 2013-04-02 20:42:07 +02:00
Pierre Bourdon
6e708005df Implement AXWii commands 08/09, aka. "upload AUXA/AUXB and use it as a temp buffer to mix to MAIN L/R/S and AUXC L", aka. "what the fuck were they thinking?!" 2013-04-02 04:12:17 +02:00
Pierre Bourdon
0220fd1940 Implemented command 03: ADD_SUB_TO_LR 2013-04-02 03:23:48 +02:00
Pierre Bourdon
74dee41b87 Add implementation for command 02: SUB_TO_LR 2013-04-02 03:10:29 +02:00
Pierre Bourdon
5c67a0bcf6 Partial fix for the EA Wii games having no sound - implement the second OUTPUT command in AXWii. Sound in videos and musics still don't play. 2013-04-02 02:53:19 +02:00
Lioncash
f36e18593b More log elaborating. Final time I'm doing this.
Logs should actually be somewhat understandable to some people outside of programming and stuff (in a way). It's certainly better than being bombarded by abbreviations when errors/general logging occur, at least.
2013-04-01 18:45:23 -04:00
Lioncash
04913a855e Update function descriptions in GCPad.cpp and Wiimote.cpp
Add inputs. Those that still need a description are tagged with [Description Needed]
2013-04-01 18:07:44 -04:00
Pierre Bourdon
49d809ac0e Merge branch 'osx-libcxx' 2013-04-01 18:17:49 +02:00
Lioncash
58159a1693 Some more logging typos and clarifications. Missed these in my last commit.
This commit mainly elaborates on some messages a little more. Also fixes some typos that slipped through the last commit.

A large change in text can be seen in EXI_DeviceMemoryCard.cpp. I added more info as to why a write to a memory card may fail. (This actually was a reason I was unable to write to a memcard recently).

Elaborations can be seen in WGL.cpp

I did change some comments in some files that I was correcting logging messages in, however this is only if I spot a typo or if an abbreviation is lower-cased. Even in that case, the amount of changes done to comments is very minimal.
2013-04-01 00:10:54 -04:00
Lioncash
f432d6038e Fix some typos and correct some capitalizations in the log messages.
Makes the logging look more orderly and less spammy when spitting out things.
2013-03-31 19:13:30 -04:00
Pierre Bourdon
4d27315cd1 Initialize the AX Thread after the sync objects are initialized 2013-03-31 01:55:41 +01:00
Pierre Bourdon
60b43eb8d3 Support the old AXWii version used in games like Wii Sports or Excite Truck 2013-03-31 00:25:00 +01:00
Pierre Bourdon
276c457bed Basic framework to support the old AXWii version used in Wii Sports and Excite Truck 2013-03-30 22:22:57 +01:00
Pierre Bourdon
79c0316243 Disable the polyphase resampler - it causes audio glitches with non integer ratios 2013-03-30 16:59:06 +01:00