106 Commits

Author SHA1 Message Date
Lioncash
4288bfe0f9 Common: Move host communication enum to Host.h
Given this is actually a part of the Host interface, this should be
placed with it.

While we're at it, turn it into an enum class so that we don't dump its
contained values into the surrounding scope. We can also make
Host_Message take the enum type itself directly instead of taking a
general int value.

After this, it'll be trivial to divide out the rest of Common.h and
remove the header from the repository entirely
2018-05-28 14:34:59 -04:00
Lioncash
b9aad3310e PowerPC: Move MMU-specifics from PowerPC.h to MMU.h
PowerPC.h at this point is pretty much a general glob of stuff, and it's
unfortunate, since it means pulling in a lot of unrelated header
dependencies and a bunch of other things that don't need to be seen by
things that just want to read memory.

Breaking this out into its own header keeps all the MMU-related stuff
together and also limits the amount of header dependencies being
included (the primary motivation for this being the former reason).
2018-05-17 19:18:55 -04:00
Lioncash
0043b77ccd Gekko: Make UReg_MSR's single-argument constructor explicit
Prevents implicit construction of MSR instances from integral values.
This is beneficial, considering MSR values have an intended
representation while a regular magic value doesn't. So make these
conversions required to be explicit.
2018-05-05 17:59:45 -04:00
Lioncash
397b3fb976 CPUCoreBase: Make the GetName() member function const qualified
This function should have no need to modify internal class state.
2018-03-24 16:17:39 -04:00
Lioncash
50a476c371 Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
spycrab
474b1c2d5c Qt: Implement FIFO Player 2017-11-19 22:06:32 +01:00
spycrab
aa8bf71333 FifoRecorder: Implement IsRecordingDone() 2017-11-19 21:49:29 +01:00
spycrab
aac1b386b9 FifoPlayer: Implement IsPlaying() 2017-11-19 21:49:29 +01:00
iwubcode
5a372020ea FifoPlayer: Generate fake VideoInterface updates 2017-11-17 22:11:29 -06:00
Michael M
738acb6c07 FifoRecorder: move function definitions out of header 2017-09-14 17:28:39 -07:00
Michael M
a47ce0d625 FifoRecorder: remove use of volatile 2017-09-14 17:28:39 -07:00
Lioncash
82c66e2bab FifoRecorder: Don't allocate ~100.7MB on program startup
So, a FifoRecorder instance is instantiated as a file-local variable and
used as a singleton (ugh). Most users likely don't regularly use the
FIFO player/FIFO recorder, so this is kind of a substantial waste of
memory.

FifoRecorder's internal RAM and ExRAM vectors are 33554432 and 67108864
bytes respectively, which is around 100.66MB in total.

Just on the game list view on a clean build with nothing loaded, this
knocks debug build memory usage down from ~232.4MB to ~137.5MB, and
release build memory usage down from ~101MB to ~5.7MB.
2017-06-19 02:47:26 -04:00
Lioncash
dd4203bec8 Core: Remove unnecessary includes
Also moves a cpp file's related header file to the top of the inclusions if it isn't already there.
2017-06-15 18:52:22 -04:00
JosJuice
f09ceaa735 Move IOFile to a separate file
Reduces the number of files that need to be recompiled
when making changes to FileUtil.h.
2017-06-15 21:33:50 +02:00
Lioncash
b676edd80c Core: include what you use
Eliminates a swath of indirectly included standard headers
2017-06-07 01:20:48 -04:00
Michael Maltese
82d0f6edb2 FifoDataFile: static_assert that structs are right size 2017-04-25 17:43:37 -07:00
Michael Maltese
6a6bfa0dbb FifoPlayer: subsume FifoFileStruct.h into FifoDataFile.cpp
There's no reason for it to be in its own file, and it's confusing.
2017-04-25 17:36:36 -07:00
Michael Maltese
f9a67fbf6f FifoFileStruct: replace unions with explicit padding 2017-04-25 17:36:30 -07:00
Lioncash
8d98ac6509 CPU: Convert state enum to an enum class
Gets enum constants out of the immediate namespace. Also makes it
strongly typed like the other state enums.
2017-03-28 11:48:28 -04:00
Lioncash
780dffcb13 FifoDataFile: In-class initialize member variables where applicable 2017-03-21 15:41:05 -04:00
Lioncash
4e5e7cff0a FifoRecorder: In-class initialize member variables where applicable 2017-03-21 15:41:05 -04:00
Lioncash
eda27ee397 FifoPlayer: In-class initialize member variables where applicable 2017-03-21 15:40:56 -04:00
Lioncash
552c0d8404 Common: Move byte swapping utilities into their own header
This moves all the byte swapping utilities into a header named Swap.h.

A dedicated header is much more preferable here due to the size of the
code itself. In general usage throughout the codebase, CommonFuncs.h was
generally only included for these functions anyway. These being in their
own header avoids dumping the lesser used utilities into scope. As well
as providing a localized area for more utilities related to byte
swapping in the future (should they be needed). This also makes it nicer
to identify which files depend on the byte swapping utilities in
particular.

Since this is a completely new header, moving the code uncovered a few
indirect includes, as well as making some other inclusions unnecessary.
2017-03-03 17:18:18 -05:00
Lioncash
d9d069e024 OpcodeDecoding: Convert #defines into enum constants
Gets several constants out of global scope.
2017-02-08 00:05:17 -05:00
Florent Castelli
a7bf9271b5 Fix missing includes 2017-01-24 03:31:51 +01:00
BhaaL
23d99f2f2c specify custom brace style to fix unions
BreakBeforeBraces: Allman apparently includes all styles,
except for AfterUnion (which is false) when using clang-format -dump-config
2017-01-05 12:55:13 +01:00
Stenzek
18792b2328 FifoPlayer: Don't set BPMEM_PRELOAD_MODE on load
Since in this case we're setting it based on the state at record start
time, not when a register is loaded, UseMemory would not be called, so
this could potentially wipe out texture memory that was valid.
2017-01-03 21:16:05 +10:00
Stenzek
5f3c878ba2 FifoPlayer: Save/restore texture memory state for fifo logs 2017-01-03 21:16:05 +10:00
Stenzek
438989668e FifoDataFile: Add support for storing texture memory state
This bumps the file version to 4.
2017-01-03 21:16:04 +10:00
Stenzek
5b315b7bb4 FifoPlayer: Reload initial state when looping back to first frame
This should ensure that when playing with loop enabled, the first frame is
in the same state each time. There is potentially still issues when the
start frame is set to something other than zero, but I'm not sure how we
could work around this without capturing the entire state on each frame.
2017-01-03 17:32:45 +10:00
Léo Lam
72e3f1ecec Remove unnecessary ConfigManager includes
Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.

However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).

(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00
Léo Lam
39fd6dcd5b Fix missing includes
Aren't indirect includes great?
2016-10-07 23:46:41 +02:00
magumagu
d557310371 Support for dynamic BAT modification (dynamic-bat).
Fundamentally, all this does is enforce the invariant that we always
translate effective addresses based on the current BAT registers and
page table before we do anything else with them.

This change can be logically divided into three parts.  The first part is
creating a table to represent the current BAT state, and keeping it up to
date (PowerPC::IBATUpdated, PowerPC::DBATUpdated, etc.).  This does
nothing by itself, but it's necessary for the other parts.

The second part (mostly in MMU.cpp) is simply removing all the hardcoded
checks for specific untranslated addresses, and consistently translating
addresses using the current BAT configuration. Very straightforward, but a
lot of code changes because we hardcoded assumptions all over the place.

The third part (mostly in Memmap.cpp) is making the fastmem arena reflect
the current BAT configuration.  We do this by redoing the mapping (calling
memmap()) based on the BAT table whenever it changes.

One additional minor change is that translation can fail in two ways:
either the segment is a direct store segment, or page table lookup failed.
The difference doesn't usually matter, but the difference affects cache
instructions, like dcbz.
2016-09-06 08:43:22 +02:00
Lioncash
8b5e94a102 FifoPlayer: const correctness 2016-08-01 18:33:46 -04:00
Rohit Nirmal
bb52aad546 Fix building with PCH disabled. 2016-07-12 12:43:03 -05:00
JosJuice
f3e459091b Merge pull request #3874 from dolphin-emu/revert-3873-argh
Revert "Undo the addition of a translatable string during the string freeze"
2016-07-05 12:07:53 +02:00
Matthew Parlane
7ad74832e6 Revert "Undo the addition of a translatable string during the string freeze" 2016-07-05 21:44:38 +12:00
Lioncash
9bfafed5b8 FifoPlayer: Get rid of semicolons on namespace braces 2016-07-01 04:36:05 -04:00
Lioncash
06ccfef1c1 FifoPlayer: Get rid of unnecessary includes 2016-07-01 04:25:40 -04:00
Lioncash
396ae89e5c FifoDataFile: Convert FifoFrameInfo's fifoData member into a vector 2016-06-29 02:54:49 -04:00
Lioncash
437b1294bb FifoDataFile: Convert MemoryUpdate data member to std::vector 2016-06-29 02:29:34 -04:00
Lioncash
8943d23a4c FifoDataFile: Make Load return a unique_ptr 2016-06-28 21:23:55 -04:00
Lioncash
1dee75a68e FifoRecorder: Use lock_guard instead of explicit lock/unlock 2016-06-27 04:15:16 -04:00
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
JosJuice
e5ffc91265 Undo the addition of a translatable string during the string freeze 2016-05-30 22:41:08 +02:00
EmptyChaos
c1922783f8 Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer)
Fix Frame Advance and FifoPlayer pause/unpause/stop.

CPU::EnableStepping is not atomic but is called from multiple threads
which races and leaves the system in a random state; also instruction
stepping was unstable, m_StepEvent had an almost random value because
of the dual purpose it served which could cause races where CPU::Run
would SingleStep when it was supposed to be sleeping.

FifoPlayer never FinishStateMove()d which was causing it to deadlock.
Rather than partially reimplementing CPU::Run, just use CPUCoreBase
and then call CPU::Run(). More DRY and less likely to have weird bugs
specific to the player (i.e the previous freezing on pause/stop).

Refactor PowerPC::state into CPU since it manages the state of the
CPU Thread which is controlled by CPU, not PowerPC. This simplifies
the architecture somewhat and eliminates races that can be caused by
calling PowerPC state functions directly instead of using CPU's
(because they bypassed the EnableStepping lock).
2016-05-13 09:23:44 +10:00
JosJuice
2db2672810 Always clear memory when booting
Reading uninitalized memory is non-deterministic. We used to only
clear the memory when using EmulatedBS2_GC or FifoPlayer, but we
now do it during Memory::Init instead so it always gets done.
2016-04-01 21:35:26 +02:00
degasus
a4a2928905 FifoPlayer: Sleep while high watermark is set. 2016-01-27 07:23:17 +01:00
degasus
159d83c5a9 FifoPlayer: Use more enums. 2016-01-26 19:19:21 +01:00
Lioncash
f45e1bff37 VideoInterface: Change a global into a translation-unit local variable 2016-01-21 00:39:24 -05:00