17 Commits

Author SHA1 Message Date
JosJuice
f8e0ececb9 Android: Don't use square stick calibration
This essentially reverts d9c78d5. Thanks to the previous commit,
the touch controls issue which was fixed by d9c78d5 is still fixed.
The behavior for gamepads is reverted, bringing back the ability
to run diagonally in games that had trouble with it after d9c78d5.
2020-06-29 01:20:02 +02:00
JosJuice
d9c78d54da Android: Use square stick calibration
Fixes https://bugs.dolphin-emu.org/issues/11911 and makes the range of
values when using touch controls correct. Also affects the range of
values for physical controllers in a way that may or may not be
desirable, depending on the controller model. (If there are
undesirable effects, they would be that the range of inputs is too
small, especially diagonally.) Such is our messy Android input system.
Should be an improvement on the whole for physical controllers, though.
2019-11-28 18:50:05 +01:00
JosJuice
033eeda43b Android: Fix the whammy bar for emulated guitar controllers
Not that this has much relation to the rest of the PR, but it's an
easy fix that we might as well throw in while we're already
overwriting everyone's WiimoteNew.ini.
2019-11-20 18:22:20 +01:00
JosJuice
b143df91be Android: Native motion controls 2019-11-20 18:22:20 +01:00
Jordan Woyak
5efb717873 InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor. 2019-04-07 09:32:49 -05:00
zackhow
f6225e9694 Android: update IR defaults 2019-03-23 08:54:12 -04:00
zackhow
f993659249 Android: Add IR width/height/center defaults
The added values were the most common from the few games tested
this can be changed later if thats not the case
2019-01-23 17:16:32 -05:00
zackhow
5d93a10c60 Android: Add game specific gc/wii controller settings 2018-10-28 20:22:06 -04:00
zackhow
126ff8dc5f Android: Add rumble for phone
This currently only supports using the internal vibrate on a phone for rumble.
2018-09-07 08:54:03 -04:00
zackhow
ec5e46fa7a Android: Return 0 on fail on WiimoteReal IOWrite and update WiimoteNew defaults
Some of the write checks do an & on the result, returning 0 will allow these fails to be caught.
Updated the default WiimoteNew to set wiimotes 2-4 to be disabled on new install. No reason to have these
enabled unless there is actually a 2+ players
2018-08-03 19:46:26 -04:00
taylor
6f6cdd206b [Android] Add support for true analog triggers.
This only works if GCPadNew.ini and Dolphin.ini files are not already in the dolphin config folder. Any advice would be helpful. I'd really like to tackle the UI and wiring for deadzones, radius, etc.
2017-12-06 16:46:10 -08:00
Sean Maas
50b44fa337 Android: More on-screen buttons
GameCube now has a c-stick. For Wii games, there is now a Wiimote + Nunchuk setup.
2016-09-29 20:06:59 -04:00
Phatcat
f62054e467 Android: More analog input configurations
Lets the user set the following in intervals of 10 between 10 and 100;
- Stick/Radius (default 100,000000)
- Triggers/Threshold (default 90,000000)
- Tilt/Modifier/Range (default 50,000000) + mapped Tilt/Modifier button
to the configurations for wiimotes & nunchuks
2016-01-04 13:35:04 +01:00
Phatcat
cfe8400cdd Android: Revision of PR 3253 (Wiimote controls)
- Fix small error in NativeLibrary (line 141)
- Fix faulty indentment in arrays.xml
- Rework numbering system to be more accessible.
2016-01-04 13:19:42 +01:00
Phatcat
ca9c9b7135 Wiimote + Extensions for Android 2015-12-02 21:58:54 +01:00
Ryan Houdek
a8227ad9b1 Add Wiimote support to the Android backend.
Not actually wired up to the Android UI for configuration.
2015-07-21 21:33:23 -05:00
Eder Bastos
c75378bb45 Android: Put GCPadNew.ini back into the repository. 2015-05-12 19:12:21 -04:00