1897 Commits

Author SHA1 Message Date
Stenzek
9f541e490d OGL: Handle case where both constant alpha and logic op is enabled 2016-09-30 23:18:14 +10:00
Markus Wick
cb759528e0 Merge pull request #3893 from hthh/perf-query-bug
Improve PerfQuery accuracy
2016-09-27 13:07:35 +02:00
Lioncash
c9ef042b2d Software: Clean out unnecessary includes/fwd decls 2016-09-24 05:28:00 -04:00
Lioncash
ab28ef5cff FramebufferManager: Add missing header guard 2016-09-23 13:55:51 -04:00
Lioncash
330944eef8 DebugUtils: const correctness 2016-09-22 21:05:17 -04:00
Lioncash
5ac161c132 TextureEncoder: const correctness 2016-09-22 21:01:56 -04:00
Lioncash
eb574e7bac NativeVertexFormat: const correctness 2016-09-22 21:01:55 -04:00
Lioncash
5f1e444c28 Clipper: const correctness 2016-09-22 21:01:49 -04:00
Lioncash
d79d5d49f4 Rasterizer: const correctness 2016-09-22 20:39:28 -04:00
Markus Wick
2d0e857cb3 Merge pull request #4225 from lioncash/soft
SWVertexLoader: Value initialize SetupUnit instance
2016-09-22 16:05:32 +02:00
Lioncash
a8c8dd0c53 SWVertexLoader: Value initialize SetupUnit instance 2016-09-22 09:58:44 -04:00
Markus Wick
5890565575 Merge pull request #4233 from lioncash/efb
EfbInterface: Change out parameters on getters to return by value
2016-09-22 10:49:33 +02:00
Lioncash
33288c4569 EfbInterface: Change out parameters on getters to return by value 2016-09-21 20:56:44 -04:00
Lioncash
fc41e982e9 SWOGLWindow: Utilize the move constructor in PrintText
The previous code would always do a copy
2016-09-21 13:11:34 -04:00
Lioncash
99baa3268f SWOGLWindow: const correctness for ShowImage 2016-09-21 12:54:22 -04:00
Lioncash
5b3c74a31a OGL: Remove unnecessary c_str calls 2016-09-09 06:30:34 -04:00
Scott Mansell
f5c70a4b27 EFB2RAM: Downsample higher resolutions with linear filtering. 2016-09-07 11:17:32 +12:00
EmptyChaos
9d8f373016 VideoSoftware: Don't Init the PixelEngine twice
PixelEngine is initialized by InitializeShared()
2016-09-03 15:12:41 +10:00
Markus Wick
da82389347 Merge pull request #4172 from phire/software_fog_error
VideoSoftware: Fix unsigned overflow bug in fog
2016-09-02 09:53:44 +02:00
Scott Mansell
0e7424b359 VideoSoftware: Fix unsigned overflow bug in fog
Was causing fog errors on the left half of the screen.

Only appeared to affect visual studio builds, GCC did the correct
thing.
2016-09-02 10:12:44 +12:00
Jules Blok
2ab9e5e610 Merge pull request #4165 from lioncash/global
Backends: Remove unnecessary references to the renderer global
2016-09-01 03:20:31 +02:00
Lioncash
ec7114a658 OGL: Remove unnecessary renderer global references 2016-08-31 14:19:56 -04:00
Lioncash
168e145fae D3D: Remove unnecessary renderer global references 2016-08-31 14:17:22 -04:00
Lioncash
9e26ef4aa8 D3D12: Remove unnecessary renderer global references 2016-08-31 14:14:51 -04:00
Preston Smith
94cbe0c12a Comments 2016-08-31 06:40:50 -05:00
Preston Smith
e6ccd0729f Revert postMat movement 2016-08-31 02:14:51 -05:00
Preston Smith
89b1d613cc Remove else in software renderer 2016-08-30 18:33:27 -05:00
Preston Smith
e0a1ab9027 lint fix 2016-08-30 18:33:26 -05:00
Preston Smith
8f69de51ca inputform ABC1's q value is defaulting to 0
This is causing the 0 divide case to run when source row is using tex0-7 and inputform is ABC1.
2016-08-30 18:33:25 -05:00
Preston Smith
767f56d7c8 Software renderer fix 2016-08-30 18:33:24 -05:00
Scott Mansell
0fbf72cbf1 Merge pull request #4140 from Armada651/ww-depth
D3D: Correctly invert the viewport depth range.
2016-08-24 02:28:53 +12:00
Jules Blok
a8a9348913 OGL: Handle cases where reversed depth is already used. 2016-08-23 15:54:04 +02:00
Jules Blok
65472260d8 D3D: Correctly invert the viewport depth range. 2016-08-23 09:57:11 +02:00
Lioncash
2bf05a544d VertexManager: Correct variable naming scheme
Altered to indicate regular class members
2016-08-22 20:01:00 -04:00
Scott Mansell
f1964f90d6 Merge pull request #4129 from RisingFog/hahahahahahahahahaha
Fix a really stupid GLSL version parsing bug
2016-08-20 08:48:28 +12:00
Chris Burgener
da0204a85c Fix a really stupid GLSL version parsing bug 2016-08-19 08:53:27 -04:00
JosJuice
31c530c7b3 Merge pull request #3386 from lioncash/memory
Common: Namespace MemoryUtil
2016-08-19 11:04:45 +02:00
Jules Blok
e86d7cbc99 OGL: Workaround gl_ClipDistance bug on Mesa i965. 2016-08-18 01:08:39 +02:00
Jules Blok
7078216b61 Improve documentation. 2016-08-16 21:09:58 +02:00
Jules Blok
8c1c7fc2da Cosmetics. 2016-08-15 13:11:30 +02:00
Jules Blok
afa251af42 DriverDetails: Add bug for broken gl_ClipDistance on i965. 2016-08-15 13:11:28 +02:00
Jules Blok
94927f360f VideoCommon: Add a user-defined far clipping plane. 2016-08-15 13:11:28 +02:00
Jules Blok
6e2052fae6 OGL: Disable clip distance on when not in a game-like state. 2016-08-15 13:11:27 +02:00
Jules Blok
a141e91dd2 OGL: Check for GL_DEPTH_CLAMP support.
It's not available in OpenGL ES and officially it's not supported on OpenGL 3.0/3.1.

Fallback to old depth range code if there is no method to disable depth clipping.
It's more important to have correct clipping than to have accurate depth values.
Inaccurate depth values can be fixed by slow depth.
2016-08-15 13:11:26 +02:00
Jules Blok
4582853af4 VertexShaderGen: Use reversed depth range. 2016-08-15 13:11:26 +02:00
Jules Blok
e9e81ece65 VideoBackends: Enable depth clamping. 2016-08-15 13:11:25 +02:00
Jules Blok
b1ed7e80fb VertexShaderGen: Clip z using user-defined clipping planes. 2016-08-15 13:11:25 +02:00
Jules Blok
c223bd47b9 VideoCommon: Implement depth range equation in vertex shader. 2016-08-15 13:11:23 +02:00
Stenzek
bce8097712 D3D11: Support texture dumping of non-zero mipmap levels 2016-08-10 23:45:25 +10:00
Lioncash
e01c143379 Common: namespace MemoryUtil 2016-08-07 13:03:07 -04:00