This broke formatting the system memory; see https://bugs.dolphin-emu.org/issues/13176. After calling ticket.DeleteTicket(), ticket.m_bytes was 0-length, but calling ticket.IsV1Ticket() still attempted to read from m_bytes.
This was introduced in 2fd9852ca89e4f07f6231ec3ddab5656f2b7856c, although it didn't actually cause a crash until 929fba08e733ceb02e51cbeb684a50103865e2da.
When faced with this error, users often don't try disabling dual core,
even though the error message suggests it. Perhaps the message is just
too long and lists too many things?
To try to improve the situation, I'm rewording the message and making it
say different things depending on what settings you are using.
The LEA that the signal handler is trying to undo the effects of is a
32-bit instruction, and the value in the register prior to the LEA is
also 32-bit, so the signal handler should use a 32-bit write.
(Actually, in the end this doesn't really matter, because the first
instruction that reads this value after backpatching is also a 32-bit
instruction...)
This resulted in the labels being solid black even when audio stretching is disabled the first time the settings are opened, but then properly being greyed out after changing a setting (even the audio backend or DSP emulation engine, not just whether audio stretching is enabled).
This very much isn't a build configuration that we're going to ship,
but I want to be able to tell people that they can build it on their
own if they really want to see how terribly it performs :)
Just like before, you'll need to edit two lines in app/build.gradle to
define ENABLE_GENERIC=ON and actually enable armeabi-v7a if you want an
armeabi-v7a build. This commit just fixes some compilations errors that
crop up if you do so.
Before these changes you could tell Dolphin to convert a game file into the same format it is already in, leading to the FileDialog using the input path as the default destination path
An unsuspecting user could then click Save and Dolphin would try to convert the input file by writing the destination file on top of it... leading to an I/O error and the input file being entirely removed
Doing so is not allowed (presumably because compilers are allowed to use a different algorithm for allocating between the two/store extra data such as the length of the array before the pointer).
This bug existed in the original implementation at https://web.archive.org/web/20140708092159/http://www.hydrogenaud.io/forums/index.php?showtopic=52235 and causes Valgrind to emit a warning. Note that this ended up happening even if DSPLLE and the DPL decoder are not enabled in Dolphin.