shuffle2
3443454ba2
Merge pull request #5271 from JosJuice/allow-aslr
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Allow (but don't force) ASLR
2017-06-02 21:53:02 -07:00
shuffle2
0b63fcc78f
Merge pull request #5505 from spycrab/wx_stars
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Wx: Implement new, themed stars
2017-06-02 18:44:48 -07:00
spycrab
1d8ba6f865
Wx: Implement new, themed stars
2017-06-02 22:38:56 +02:00
Leo Lam
93020f6c1b
Merge pull request #5509 from ligfx/qtshutdowncontrollers
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MainWindow: shutdown different input interfaces
2017-06-02 22:08:53 +02:00
Sepalani
5e4986d835
IP/Top: Properly fix GetAddrInfo
2017-06-01 17:05:12 +01:00
Sepalani
726d8de16c
IP/Top: Fix GetAddrInfo written socket
2017-06-01 15:17:59 +01:00
Michael Maltese
040bddafa6
MainWindow: shutdown different input interfaces
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`MainWindow` initializes a number of input interfaces but never shuts
them down. This was causing a crash-after-exit on macOS where the
ControllerInterface backend stores a `std::thread` object in a static
variable and only stops it when ControllerInterface::Shutdown is called.
2017-05-31 21:14:55 -07:00
Michael Maltese
8bbe4a0743
DolphinQt2: allow resizing RenderWidget/fix fullscreen
2017-05-31 21:14:41 -07:00
Michael Maltese
87a74ca3ae
MappingButton: remove unused includes
2017-05-31 01:17:33 -07:00
Michael Maltese
046c6f468f
MappingButton: derive from ElidedButton
2017-05-31 01:17:33 -07:00
Michael Maltese
b378ffb4ec
MappingButton: don't set text twice in constructor
2017-05-31 01:17:33 -07:00
Michael Maltese
07c90bed08
DolphinQt2: add QtUtils/ElidedButton
2017-05-31 01:17:33 -07:00
spycrab
118e90ec6e
Qt: Use new, themed rating stars
2017-05-31 05:50:37 +02:00
Anthony
25f24d32ff
Merge pull request #5463 from spycrab/qt_hidpi
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Qt: Fix HiDPI icon scaling
2017-05-30 14:57:05 -07:00
spycrab
1737e81b16
Qt: Fix HiDPI icon scaling
2017-05-30 22:42:21 +02:00
iwubcode
1b685bcde9
Fix for loop in D3D Renderer ApplyState function
2017-05-29 23:32:32 -05:00
Michael Maltese
1a7210aa74
GameListModel: provide Qt::InitialSortOrderRole for sorting
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Fixes regression where pixmap columns can't be sorted by default.
2017-05-29 17:32:40 -07:00
Michael Maltese
8bbc31e0a2
GameList: sort case-insensitively
2017-05-29 17:32:40 -07:00
Michael Maltese
051cbf1962
GameListModel: invert role-column choice tree
2017-05-29 17:32:40 -07:00
Michael Maltese
0cc88342d6
DolphinQt2: add indentation back to ControllerWindow
2017-05-29 17:29:04 -07:00
Michael Maltese
cb235cf142
DolphinQt2: use GridLayout for ControllersWindow
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FormLayout is not intended for this sort of dialog:
> QFormLayout is a convenience layout class that lays out its children
> in a two-column form. The left column consists of labels and the right
> column consists of "field" widgets (line editors, spin boxes, etc.).
2017-05-29 17:29:03 -07:00
Leo Lam
1afb0a134d
Merge pull request #5497 from sepalani/getaddrinfo
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IP/Top: Use a constant for addrinfo size
2017-05-29 22:39:33 +02:00
Leo Lam
c76335eaf1
Merge pull request #5484 from BhaaLseN/permissive
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Windows: Enable MSVC Standards Conformance (/permissive-)
2017-05-29 22:29:44 +02:00
Sepalani
e90404a4f6
IP/Top: Use a constant for addrinfo size
2017-05-29 21:00:22 +01:00
Leo Lam
5d7f4cb9c8
Merge pull request #5496 from spycrab/qt_fixtheme
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Qt: Fix GetThemeDir()
2017-05-29 18:33:56 +02:00
spycrab
845cc68bba
Qt: Fix HiDPI icon scaling
2017-05-29 13:52:01 +02:00
shuffle2
c8f9900d26
Merge pull request #5495 from Tilka/gamelist
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WX: improve game list reload speed
2017-05-28 22:03:38 -07:00
Lioncash
d6b6b070bc
D3D/Render: Get rid of undefined behavior in Create3DVisionTexture
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pSysMem is of the type const void* -- because of this, it makes the
original delete[] call undefined behavior, as deleting a void pointer is
undefined behavior.
Also punning types into existence, like what was done for the stereo
image header is undefined behavior as well. The proper way to do this is
to either manually add all individual bytes manually, or memcpy the
struct into memory.
As we want to deallocate the memory before returning, and because
pSysMem is a const void*, we keep a unique_ptr to the data and just pass
pSysMem a raw pointer to the data.
2017-05-28 23:28:00 -04:00
Lioncash
278e406f0b
D3D/Render: Use std::array where applicable
2017-05-28 23:28:00 -04:00
Lioncash
0c3958bbe5
D3D/Render: Join variable with declaration
2017-05-28 23:27:59 -04:00
Lioncash
3ee447e5f7
D3D/Render: Get rid of unnecessary casts
2017-05-28 23:27:59 -04:00
Lioncash
ba5b215c42
D3D/Render: Mark translation unit local variables as static
2017-05-28 23:27:59 -04:00
Tillmann Karras
5c08b1d704
WX: improve game list reload speed
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When loading a big game list, this eliminates the long delay after the
progress dialog disappears.
2017-05-28 23:02:03 +01:00
Tillmann Karras
599774aacc
Qt2: remove unused variables
2017-05-28 23:01:41 +01:00
Leo Lam
4d0f458f2f
Merge pull request #5494 from leoetlino/file-selector
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WX: Minor file selector fixes
2017-05-28 20:24:17 +02:00
Léo Lam
d5e397aa14
WX: Add dff to the file selector filter description
2017-05-28 19:08:24 +02:00
Léo Lam
473f90c08f
WX: Remove .tmd from the file selector filter
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No idea why it was in the whitelist.
2017-05-28 19:07:12 +02:00
BhaaL
072c161445
upgrade to Windows SDK 10.0.15063.0
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this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
2017-05-28 13:37:31 +02:00
Lioncash
3e7af2a2cd
CubebStream: Add missing <vector> include
2017-05-27 23:50:39 -04:00
Michael Maltese
d416cbd9ed
Add CubebUtils namespace and hook up cubeb logging
2017-05-27 18:28:57 -07:00
Michael Maltese
34ad1eb547
Externals: remove PortAudio
2017-05-27 18:28:57 -07:00
Michael Maltese
48d6168c99
EXI_DeviceMic: use Cubeb instead of PortAudio
2017-05-27 18:28:56 -07:00
Michael Maltese
f6e1da0dc0
AudioCommon: add Cubeb backend
2017-05-27 18:28:56 -07:00
Michael Maltese
17f4413143
Externals/cubeb: add Visual Studio build files
2017-05-27 18:28:56 -07:00
Mat M
7192226971
Merge pull request #5474 from sepalani/bl-fix
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CodeView: Fix missing bl details
2017-05-27 17:40:18 -04:00
Mat M
7b70fce79b
Merge pull request #5476 from ligfx/ffmpegbuildcleanup
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CMake/MSVC: cleanups around FFMpeg
2017-05-27 17:36:55 -04:00
JosJuice
491b9d2a75
Merge pull request #5491 from ligfx/qtcontrollerremoveicons
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DolphinQt2: replace icons in controllers dialog with labels
2017-05-27 10:33:36 +02:00
Leo Lam
6a7c3fcac1
Merge pull request #5487 from ligfx/removetabledelegate
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DolphinQt2: don't use custom delegate for GameList
2017-05-27 10:23:40 +02:00
Michael Maltese
c004b59100
DolphinQt2: replace icons with labels in controllers dialog
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Icons without labels are bad for usability, so bring this back in line
with how DolphinWX does it.
Some reading:
- https://www.nngroup.com/articles/icon-usability/
> Summary: A user’s understanding of an icon is based on previous
> experience. Due to the absence of a standard usage for most icons,
> text labels are necessary to communicate the meaning and reduce
> ambiguity.
- http://uxmyths.com/post/715009009/myth-icons-enhance-usability
- http://edwardsanchez.me/blog/13589712
- https://uxdesign.cc/do-icons-need-labels-6cb4f4282c00
2017-05-26 20:09:51 -07:00
Michael Maltese
a936afed9d
DolphinQt2: hide GameList vertical header (the one on the left)
2017-05-26 17:43:57 -07:00