Michael Maltese
14da8232f6
ConfigManager: remove bAutoHideCursor
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It's not used, and sounds like the same thing as `HideCursor`?
2017-06-05 16:49:28 -07:00
shuffle2
95ef785b1f
Merge pull request #5537 from sepalani/hle-print-addr
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HLE: Improve HLE_GeneralDebugPrint detection
2017-06-05 15:06:55 -07:00
JosJuice
c3fa0d6edf
DiscIO: Use std::optional in Volume and Blob
2017-06-05 13:26:51 +02:00
Leo Lam
e23cfc2965
Merge pull request #5543 from leoetlino/manual-reformat
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Fix minor formatting issues
2017-06-05 12:14:22 +02:00
JosJuice
886cb26827
Merge pull request #5523 from dolphin-emu/revert-5448-master
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Revert "GeckoCode: install code handler even if no codes are activated"
2017-06-05 09:02:30 +02:00
Léo Lam
d9fd056803
Fix minor formatting issues
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These were not caught by the lint script while it was broken.
2017-06-05 02:32:19 +02:00
Sepalani
ba5cb50afc
HLE: Improve HLE_GeneralDebugPrint detection
2017-06-04 20:53:14 +01:00
Léo Lam
2e06756f2d
Fix SetRunningGameMetadata not being called for GC titles
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GC titles don't have a title ID, so this regression would cause
SetRunningGameMetadata to never be called for GC titles.
2017-06-04 18:27:52 +02:00
Leo Lam
6065525887
Merge pull request #5521 from JosJuice/check-has-partitions
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Check for existance of partitions instead of disc type when appropriate
2017-06-04 10:46:59 +02:00
Leo Lam
d90d3d7f3c
Merge pull request #5519 from JosJuice/titledatabase-japanese
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TitleDatabase: Allow showing Japanese names for Japanese GC games
2017-06-04 10:31:45 +02:00
JosJuice
703858e217
Merge pull request #5522 from leoetlino/simpler-gettitleid
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DiscIO: Use std::optional for GetTitleID instead of pointer
2017-06-04 08:57:36 +02:00
shuffle2
a2bd95a08e
Merge pull request #5432 from sepalani/fd-table
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IOS/Network: Emulate socket fd table
2017-06-03 21:58:41 -07:00
Sepalani
140969000e
IOS/Network: Fix some error return values
2017-06-04 05:48:41 +01:00
Sepalani
3b217adc5e
IOS/Network: Use Wii's fd in logs rather than host's fd
2017-06-04 05:48:40 +01:00
Sepalani
55a59421d9
IOS/Network: Handle SO_ENETRESET
2017-06-04 05:48:38 +01:00
Sepalani
3b48e613e5
IOS/Network: Handle SO_ENOMEM
2017-06-04 05:48:36 +01:00
Sepalani
a3c4070d91
IOS/Network: Handle SO_EPROTOTYPE
2017-06-04 05:48:31 +01:00
Sepalani
b327fd8b2c
IOS/Network: Handle SO_EMFILE
2017-06-04 05:47:56 +01:00
Sepalani
ef20e85661
IOS/Network: Handle SO_EPROTONOSUPPORT
2017-06-04 05:47:48 +01:00
Sepalani
1c18dc48c7
IOS/Network: Handle SO_EAFNOSUPPORT
2017-06-04 05:44:48 +01:00
Sepalani
5a9e61997c
IOS/Network: Emulate socket fd table
2017-06-04 04:26:25 +01:00
Shawn Hoffman
397720a9fe
might as well update yet some more pointless version numbers..
2017-06-03 18:20:40 -07:00
Michael Maltese
e3531d17d7
Update free DSP ROM and coefficients to support GBA ucode
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- coef: Explicitly set 23 different values that are used by GBA UCode,
and tweaked overall parameters to more closely match those 23 values.
- irom: Moved a few functions to their proper places, updated BootUCode
to configure DMA transfers using AX registers as well as IX registers
(the GBA UCode uses this to do two sequential transfers in one call),
and added partial functions used by GBA UCode.
All functions were reverse-engineered solely based off of observed
effects on the virtual machine: register states before-and-after, dmem
interactions, and DMA transfers. The specific coefficients were observed
being read from dmem, and must be exactly those values to function
properly. I have no knowledge of how the official ROM implements these
functions, or how it is implemented overall.
Tested with The Legend of Zelda: Four Swords Adventures, Final Fantasy
Crystal Chronicles, and Billy Hatcher and the Giant Egg (to download
ChuChu Rocket!).
2017-06-03 15:16:39 -07:00
Michael Maltese
2267ddeb17
DSPAssembler: fix handling of P_REG1C
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`P_REG1C` had the same value as `P_ACCL`, so was causing spurious errors
when used with ACCM registers. Gcdsptool (which calls this `P_ACCLM`)
gives it the value `P_REG | 0x1c10` instead, and handles errors in the
same block as other REG## enums.
2017-06-03 15:16:39 -07:00
Leo Lam
dda42c3c92
Revert "GeckoCode: install code handler even if no codes are activated"
2017-06-03 22:52:42 +02:00
Sepalani
ac51c80ad0
HLE: Log (v)fprintf messages
2017-06-03 21:05:14 +01:00
Sepalani
2989c0cb61
HLE: Log (v)dprintf messages
2017-06-03 21:05:13 +01:00
Sepalani
9f6d6e6921
HLE: HLE_GeneralDebugVPrint added
2017-06-03 21:03:44 +01:00
Sepalani
061dadbc61
HLE: SVR4 VAList struct added
2017-06-03 21:01:59 +01:00
Sepalani
5a4f085c10
HLE: VAList cleanup and SystemVABI namespace
2017-06-03 21:01:59 +01:00
Sepalani
e9dd0072de
HLE: Variable Argument Lists support
2017-06-03 21:01:58 +01:00
Leo Lam
4b53093acb
Merge pull request #5520 from sepalani/write-console
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HLE: Fix __write_console implementation
2017-06-03 22:00:23 +02:00
Léo Lam
1a17c02d6f
DiscIO: Use std::optional for GetTitleID instead of pointer
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This makes the interface slightly cleaner and a bit more consistent
with the other getters. Still not fully the same, since the others
don't really handle failures with std::optional; but at least the
value is returned by value now, as opposed to having the function
take a pointer to a u64.
2017-06-03 21:56:33 +02:00
Leo Lam
227bc3816f
Merge pull request #5517 from leoetlino/more-reliable-shutdown
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More reliable shutdown
2017-06-03 21:33:43 +02:00
Leo Lam
bcc85f9f4d
Merge pull request #5516 from leoetlino/drop-last-filename
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Drop m_LastFilename
2017-06-03 21:32:04 +02:00
JosJuice
24192671f9
DVDInterface: Remove useless disc type check
2017-06-03 21:19:11 +02:00
JosJuice
6661492989
Check for existance of partitions instead of disc type when appropriate
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This gets rid of some assumptions that non-DiscIO code was making about
volume types. It's better to encapsulate as many of the volume type
differences as possible in DiscIO.
Made possible by PR #2353 .
2017-06-03 21:19:11 +02:00
Sepalani
2afa546551
HLE: Fix __write_console implementation
2017-06-03 20:06:31 +01:00
JosJuice
f71fcd38bd
TitleDatabase: Check game ID length before reading characters
2017-06-03 20:46:57 +02:00
JosJuice
4493b1324b
TitleDatabase: Allow showing Japanese names for Japanese GC games
2017-06-03 20:46:30 +02:00
MerryMage
b6a99e1b9c
IsSettingSaveable: Allow GFX settings to be saved
2017-06-03 18:13:04 +01:00
MerryMage
f5f45855f0
GameConfigLoader: Add GFX Game INI translations
2017-06-03 18:13:02 +01:00
MerryMage
d75b536fd7
Config: Add GFX ConfigInfo
2017-06-03 18:11:58 +01:00
MerryMage
332747857e
GameConfigLoader: Empty INI to location map
2017-06-03 18:11:57 +01:00
MerryMage
1e766ab490
Config: Add layers CommandLine and CurrentRun
2017-06-03 18:11:57 +01:00
MerryMage
41afe78a44
Config: Integrate
2017-06-03 18:11:57 +01:00
MerryMage
1548a15c68
Config: Implement Get and Set
2017-06-03 18:11:56 +01:00
MerryMage
57264022ce
ConfigLoaders: Temporarily not save all settings
2017-06-03 18:11:56 +01:00
MerryMage
b3197d8dce
Config: Extract ConfigLocation
2017-06-03 18:11:56 +01:00
MerryMage
827972b810
Config: Extract ConfigLocation
2017-06-03 18:11:55 +01:00