Not doing so produces a warning in clang:
ISO C++20 considers use of overloaded operator '!=' (with operand types
'Metal::DepthStencilSelector' and 'Metal::DepthStencilSelector') to be
ambiguous despite there being a unique best viable function with
non-reversed arguments
The underlying reason for this warning is an incorrect method signature.
If GameFile.getCustomCoverPath returns a mangled URI, we need to
unmangle it before passing it to Picasso, since Picasso has no
concept of Dolphin's mangled URIs.
The masking was incorrect. This affects the main menu of The Last Avatar, though that menu also relies on copy filter functionality that is not correctly handled in the software renderer so the difference is not obvious; that game shuffles textures across all indices for some reason, so this issue would presumably result in subtle flickering.
Per https://en.cppreference.com/w/cpp/preprocessor/replace#.23_and_.23.23_operators the `##` behavior is a nonstandard extension; this extension seems to be supported by all compilers we care about, but IntelliSense in visual studio doesn't correctly handle it, resulting in false errors in the IDE (but not when compiling).
Per https://en.cppreference.com/w/cpp/preprocessor/replace#Function-like_macros C++20 introduced a workaround, where `__VA_OPT__(, )` generates a comma if and only if `__VA_ARGS__` is non-empty.
This PR replaces all occurrences, with the exception of Externals, DSPSpy (which is not likely to be edited in MSVC and does not target C++20 currently), and JitArm64_Integer.cpp (which uses `Function(__VA_ARGS__)`, and thus does not ever need a comma).
These were added in 5e29508b8f4747e92e8de68b75971f26e4a78cd4 and 1f2d43c8709e5fab2f8c3c7de81bdf160b5f6363, but were replaced with CONFIG_CHANGE_BIT_VSYNC and CONFIG_CHANGE_BIT_STEREO_MODE in e4b205c76937d379cd9043939e2cef1651b1a21b.
Fixes https://bugs.dolphin-emu.org/issues/13017. With uCode switching, the existing instance of AXUCode is re-activated when GBAUCode is done, but if the state remains as WaitingForNextTask, it won't be able to do anything. Instead, it needs to be in WaitingForCmdListSize.
(When the AX uCode is resumed, startpc is set to 0x0030, at least for 0x07f88145; this is the same location as MAIL_RESUME jumps to, so DSP_RESUME should be sent when the resuming happens; that's already handled by AXUCode::Update.)