1b685bcde9
Fix for loop in D3D Renderer ApplyState function
2017-05-29 23:32:32 -05:00
d6b6b070bc
D3D/Render: Get rid of undefined behavior in Create3DVisionTexture
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pSysMem is of the type const void* -- because of this, it makes the
original delete[] call undefined behavior, as deleting a void pointer is
undefined behavior.
Also punning types into existence, like what was done for the stereo
image header is undefined behavior as well. The proper way to do this is
to either manually add all individual bytes manually, or memcpy the
struct into memory.
As we want to deallocate the memory before returning, and because
pSysMem is a const void*, we keep a unique_ptr to the data and just pass
pSysMem a raw pointer to the data.
2017-05-28 23:28:00 -04:00
278e406f0b
D3D/Render: Use std::array where applicable
2017-05-28 23:28:00 -04:00
0c3958bbe5
D3D/Render: Join variable with declaration
2017-05-28 23:27:59 -04:00
3ee447e5f7
D3D/Render: Get rid of unnecessary casts
2017-05-28 23:27:59 -04:00
ba5b215c42
D3D/Render: Mark translation unit local variables as static
2017-05-28 23:27:59 -04:00
ddc5275071
VideoCommon: Drop SetDitherMode()
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It was a no-op on all backends apart from GL anyhow.
2017-04-18 21:55:22 +10:00
c7ab6861c2
RenderBase: Return a tuple from ConvertStereoRectangle instead of using out parameters
2017-04-09 15:11:59 -04:00
e99cd57eb3
Merge pull request #4935 from Armada651/depth-range-fix
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VideoBackends: Set the maximum range when the depth range is oversized.
2017-03-10 18:05:52 +01:00
2cd240af0d
VideoBackends: Move max texture size to VideoConfig
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This stops the virtual method call from within the Renderer constructor.
The initialization here for GL had to be moved to VideoBackend, as the
Renderer constructor will not have been executed before the value is
required.
2017-03-10 00:04:13 +10:00
00a0a91513
VideoCommon: Move last EFB scale handling to CalculateTargetSize
2017-03-04 16:53:07 +10:00
afc25fdca0
VideoCommon: Rename Renderer s_ prefixes to m_
2017-03-04 16:42:21 +10:00
238a70b006
VideoCommon: Move some common initialization logic to RenderBase
2017-03-04 16:42:16 +10:00
277829d842
VideoCommon: Eliminate static state in Renderer
2017-03-04 16:39:50 +10:00
a15555fe03
VideoBackends: Use vertex shader depth range if ztexture is used.
2017-02-26 11:34:48 +01:00
bde8126913
VideoBackends: Remove depth range clamping hacks.
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Oversized depth ranges are handled correctly now, we don't need to hack around them with clamps anymore.
2017-02-24 14:54:20 +01:00
28e6e259ed
VideoBackends: Set the maximum range when the depth range is oversized.
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The depth values generated by the vertex shader need to be clamped correctly.
2017-02-21 02:57:23 +01:00
468f623d27
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
70cf774a5c
RenderBase: Forward declare EFBAccessType
2017-01-23 12:41:26 -05:00
5b461f50af
VideoBackendBase: Convert EFBAccessType into an enum class
2017-01-23 03:53:38 -05:00
41b0c74e30
VideoCommon: Make dst_alpha state implicit.
2017-01-04 20:02:31 +01:00
65b5765858
VideoBackends: Clamp the range to the maximum depth value supported in the z buffer.
2016-12-27 20:25:40 +01:00
2ab6711f43
VideoBackends: Use the full depth range when inverted depth range is unsupported.
2016-12-27 14:31:17 +01:00
ef82aebb97
VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
2016-12-27 14:31:17 +01:00
58a5395173
TextureCacheBase: Eliminate static state
2016-12-09 16:50:37 -05:00
6db0ee9561
VideoCommon: Remove backbuffer size parameters from methods
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We have the s_backbuffer_{width,height} fields to represent this, so
there's no point in passing them as parameters every time.
2016-11-28 20:14:59 +10:00
72e3f1ecec
Remove unnecessary ConfigManager includes
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Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.
However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).
(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00
7e35a47b51
Cosmetics.
2016-11-13 22:17:40 +01:00
d7cf5e28b6
Frame: Use PauseAndLock when switching fullscreen modes.
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This allows us to regain exclusive mode directly from OnActive().
2016-11-11 20:36:10 +01:00
9909babe2c
D3DBase: Create the swapchain in fullscreen mode if enabled.
2016-11-11 20:36:10 +01:00
c21efa0cad
D3D: Move exclusive mode switching to UI thread.
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This prevents deadlocks when switching to exclusive mode.
And it also allows the CPU thread to block until we've completed the switch.
2016-11-11 20:36:04 +01:00
be29090aae
AVIDump: Add a struct for the state.
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So AddFrame use no global state and can be threaded well.
2016-11-04 18:35:42 +01:00
2536e37ec5
Merge pull request #4194 from Armada651/efb-source-format
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PixelShaderGen: Add support for RGBA6 EFB format truncation.
2016-10-21 21:45:29 +00:00
ab5054c34e
VideoBackends: Always enable dual-source blending if supported.
2016-10-10 17:32:51 +02:00
9f264c0872
AVIDump: Move CoreTiming into caller.
2016-10-10 12:03:18 +02:00
a583d36c7f
Merge pull request #4326 from degasus/framedump
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Framedump: Merge screenshot code with framedumping.
2016-10-10 11:48:57 +02:00
a86b2c15d8
Merge pull request #4322 from Helios747/I_hate_features
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Remove Frameskip
2016-10-08 21:41:43 +02:00
64927a2f81
Renderer: Merge screenshot logic into VideoCommon.
2016-10-08 19:38:57 +02:00
b427ead0cc
Remove Frameskip
2016-10-08 11:49:51 -05:00
db0509560e
AVIDump: Hard code rgba.
2016-10-08 18:16:32 +02:00
0864ef4352
VideoCommon: Add custom stride for framedumping.
2016-10-08 15:44:54 +02:00
1ef5ba0c53
D3D: Skip redundant format convertions.
2016-10-08 15:40:49 +02:00
b5a91e1dfa
Framedumps: Add finish() function to limit memory lifetime.
2016-10-08 15:39:22 +02:00
ebc617882b
VideoCommon: Drop RepeatFrameDumpFrame helper.
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This was needed with fixed framerate dumping. As we now synchronize the frames, the last one will just get padded.
2016-10-08 15:39:21 +02:00
64b648f6c8
D3D: Use VideoCommon framedumping helpers.
2016-10-07 23:10:36 +02:00
43c48a6f48
Fix frame dumps on file close in certain situations
2016-10-04 09:26:23 -04:00
86112c7258
VideoCommon: Minor changes
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Make Renderer::GetMaxTextureSize return u32 instead of int.
2016-10-03 06:51:46 -07:00
168e145fae
D3D: Remove unnecessary renderer global references
2016-08-31 14:17:22 -04:00
65472260d8
D3D: Correctly invert the viewport depth range.
2016-08-23 09:57:11 +02:00
7078216b61
Improve documentation.
2016-08-16 21:09:58 +02:00