11 Commits

Author SHA1 Message Date
Lioncash
71de1abd88 Core/BootManager: Remove unnecessary includes
Lessens the amount of files that have to be recompiled if
ConfigManager.h is modified. This also removes an indirect inclusion
within DolphinQt/Main.cpp.
2018-07-14 23:16:23 -04:00
Léo Lam
f802dc14c1 Remove useless BootManager::Stop
It's not used anywhere other than in DolphinQt2, where the usage is
incorrect and stupid since we shouldn't be trying to stop the core
and 'restore config' that was changed by the core at app exit time,
but immediately when the core is being shut down.
2018-05-26 11:33:13 +02:00
Léo Lam
22992ae41e Boot: Clean up the boot code
* Move out boot parameters to a separate struct, which is not part
  of SConfig/ConfigManager because there is no reason for it to
  be there.

* Move out file name parsing and constructing the appropriate params
  from paths to a separate function that does that, and only that.

* For every different boot type we support, add a proper struct with
  only the required parameters, with descriptive names and use
  std::variant to only store what we need.

* Clean up the bHLE_BS2 stuff which made no sense sometimes. Now
  instead of using bHLE_BS2 for two different things, both for storing
  the user config setting and as a runtime boot parameter,
  we simply replace the Disc boot params with BootParameters::IPL.

* Const correctness so it's clear what can or cannot update the config.

* Drop unused parameters and unneeded checks.

* Make a few checks a lot more concise. (Looking at you, extension
  checks for disc images.)

* Remove a mildly terrible workaround where we needed to pass an empty
  string in order to boot the GC IPL without any game inserted.
  (Not required anymore thanks to std::variant and std::optional.)

The motivation for this are multiple: cleaning up and being able to add
support for booting an installed NAND title. Without this change, it'd
be pretty much impossible to implement that.

Also, using std::visit with std::variant makes the compiler do
additional type checks: now we're guaranteed that the boot code will
handle all boot types and no invalid boot type will be possible.
2017-06-06 16:27:52 +02:00
Sepalani
95ea721f06 Tools: Load GameCube BIOS added 2017-05-22 22:44:21 +01:00
Léo Lam
afd2f58e29 Don't read/store settings directly from/to SYSCONF
Instead of directly reading/storing settings from/to the SYSCONF, we
now store Wii settings to Dolphin's own configuration, and apply them
on boot. This prevents issues with settings not being saved, being
overridden and lost (if the user opens a dialog that writes to the
SYSCONF while a game is running).

This also fixes restoring settings from the config cache after a
graceful shutdown; for some reason, settings were only restored
after a normal shutdown.

Fixes issue 9825 and 9826
2016-10-08 14:37:55 +02:00
Tillmann Karras
30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Lioncash
319f97bb56 BootManager: Get rid of unnecessary forward declaration 2014-10-29 22:25:16 -04:00
Lioncash
b06ec302d1 Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
lioncash
d2038049f5 Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
Jasper St. Pierre
34692ab826 Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00