9 Commits

Author SHA1 Message Date
EmptyChaos
aa16282516 Core: Change CoreTiming event key from int to EventType*
Replace 'int' keys with something that carries type information.
Performance is neutral.
2016-09-03 14:55:44 +10:00
JosJuice
3443a10030 CoreTiming: Merge ScheduleEvent variants into one function
Now Core::IsCPUThread() only gets called once when using the AnyThread
variant. Also, I think the enum approach makes calling code clearer.
2016-08-11 12:45:57 +02:00
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
spxtr
b9e9a5ee3d Use CoreTiming for MemoryWatcher. 2016-04-28 21:28:15 -07:00
Rohit Nirmal
76333b388f Fix building with PCH disabled. 2016-01-01 10:26:15 -06:00
Scott Mansell
5cd4619a1d Merge pull request #3413 from spxtr/follow-pointers
Allow MemoryWatcher to follow pointers
2016-01-01 21:45:44 +13:00
Rohit Nirmal
a551e8adbb Fix building with PCH disabled. 2016-01-01 02:32:53 -06:00
spxtr
525fc4fe8a Allow MemoryWatcher to follow pointers 2015-12-30 19:10:31 -08:00
spxtr
2f50560602 Add support for sending game memory changes to outside processes 2015-12-29 17:59:16 -08:00