EmptyChaos
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aa16282516
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Core: Change CoreTiming event key from int to EventType*
Replace 'int' keys with something that carries type information.
Performance is neutral.
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2016-09-03 14:55:44 +10:00 |
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JosJuice
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3443a10030
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CoreTiming: Merge ScheduleEvent variants into one function
Now Core::IsCPUThread() only gets called once when using the AnyThread
variant. Also, I think the enum approach makes calling code clearer.
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2016-08-11 12:45:57 +02:00 |
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Pierre Bourdon
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3570c7f03a
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
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spxtr
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b9e9a5ee3d
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Use CoreTiming for MemoryWatcher.
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2016-04-28 21:28:15 -07:00 |
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Rohit Nirmal
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76333b388f
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Fix building with PCH disabled.
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2016-01-01 10:26:15 -06:00 |
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Scott Mansell
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5cd4619a1d
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Merge pull request #3413 from spxtr/follow-pointers
Allow MemoryWatcher to follow pointers
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2016-01-01 21:45:44 +13:00 |
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Rohit Nirmal
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a551e8adbb
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Fix building with PCH disabled.
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2016-01-01 02:32:53 -06:00 |
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spxtr
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525fc4fe8a
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Allow MemoryWatcher to follow pointers
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2015-12-30 19:10:31 -08:00 |
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spxtr
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2f50560602
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Add support for sending game memory changes to outside processes
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2015-12-29 17:59:16 -08:00 |
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