9330 Commits

Author SHA1 Message Date
Tilka
5b96abf7aa
Merge pull request #6872 from lioncash/exi
EXI_DeviceEthernet: Minor cleanup
2018-05-17 02:17:22 +01:00
Tilka
82d9dea245
Merge pull request #6873 from lioncash/bit
Interpreter_FPUtils: Use Common::BitCast where applicable
2018-05-17 02:12:07 +01:00
Tilka
975a10b3bd
Merge pull request #6876 from lioncash/var
Interpreter_SystemRegisters: Clean up variable naming
2018-05-17 02:09:25 +01:00
Lioncash
d80552b34a Interpreter_SystemRegisters: Clean up variable naming
Cleans up remnant instances of Hungarian notation being used in variable
names along with other spotted deviations.
2018-05-16 20:41:34 -04:00
Lioncash
b29b56c61a Interpreter_Integer: Clean up casting in mulhwx() and mulhwux()
These can be expressed in a slightly cleaner manner without so many
casts. While we're at it, also get rid of unnecessary indexing (we
already have the result nearby).
2018-05-16 19:45:17 -04:00
Lioncash
c7cd1424f4 Interpreter_FPUtils: Use Common::BitCast where applicable
Gets rid of now-unnecessary memcpy boilerplating for different bit
representations between integral and fp types.
2018-05-16 17:48:30 -04:00
Lioncash
e7403e121e EXI_DeviceEthernet: In-class initialize members
Gets rid of a second pair of ifdefs in the constructor. This also makes
sure the fd on Unix/BSD platforms is uniformly initialized. Previously
fd would be in an inconsistent state on FreeBSD or OpenBSD due to the
BSD OS checks not being present in the #elif within the constructor.
2018-05-16 16:55:07 -04:00
Lioncash
fc78a4c993 EXI_DeviceEthernet: Make internal members and functions private
Previously, the entirety of CEXIETHERNET was exposed publically, which
wasn't necessary. We simply make the thread function part of the
internal interface, which gives it access to internal data members,
while keeping everything else outside of it.
2018-05-16 16:55:02 -04:00
Markus Wick
b547f72878
Merge pull request #6871 from lioncash/virtual
DSPHLE/UCodes: Replace unnecessary virtual keywords with override
2018-05-16 22:16:26 +02:00
Lioncash
a7b8b15e7f DSPHLE/UCodes: Replace unnecessary virtual keywords with override
Given these HLE classes inherit from a common base with a virtual
destructor, override is more appropriate here, as virtual propagates to
these destructors anyway.

This is also safer. If the base class' destructor is ever made
non-virtual, then these classes will cause a compilation error if they
aren't taken into account, as they'd be overriding a non-virtual
function (the destructor).
2018-05-16 15:57:55 -04:00
Lioncash
011ee110bc Common/Hash: Namespace code under the Common namespace
Brings more common code under the Common namespace.
2018-05-16 15:39:23 -04:00
Lioncash
947fa271be Common: Add MemArena.h/cpp to the Common namespace
Brings more common code under the Common namespace.
2018-05-15 18:27:32 -04:00
Markus Wick
b4324847fb
Merge pull request #6863 from booto/jit-ps-dsi
Prevent paired singles routines clobbering PC,SRR0
2018-05-15 11:07:21 +02:00
booto
c880302c6b Prevent paired singles routines clobbering PC,SRR0
Paired single (ps) instructions can call asm_routines that try to update
PowerPC::ppcState.pc. At the time the asm_routine is built, emulation has
not started and the PC is invalid (0). If the ps instruction causes an
exception (e.g. DSI), SRR0 gets clobbered with the invalid PC.

This change makes the relevant ps instructions store PC before calling out
to asm_routines, and prevents the asm_routine from trying to store PC
itself.
2018-05-14 20:49:13 -04:00
Markus Wick
db4d8d7ad3
Merge pull request #6854 from lioncash/access
Jit/CachedInterpreter: Minor cleanup to code buffer accesses
2018-05-14 07:49:22 +02:00
Lioncash
7437f2efdc JitArm64: Clean up code buffer accesses in DoJit()
Done for the same reason this was done for Jit64. Avoids constantly
indexing for the same known object instance over and over.
2018-05-13 22:11:01 -04:00
Lioncash
f4affa3d1d CachedInterpreter: Clean up code buffer accesses in Jit()
Done similarly for the reasons Jit64 was done. Localizes indexing to one
place instead of repeatedly indexing the same place.
2018-05-13 22:11:01 -04:00
Lioncash
a16c0a6e16 Jit64: Clean up code buffer accesses in DoJit()
Moves the codebuffer access variables closer to their first use, and
gets rid of multiple indexing expressions. We already know which op
we're accessing in particular, so just make a reference to it and access
it instead of duplicating the expression all over the place.
2018-05-13 22:10:56 -04:00
Léo Lam
f8e5e7126c
Merge pull request #6849 from leoetlino/oops
WiiSave: Fix out-of-bounds read
2018-05-13 23:34:32 +02:00
Léo Lam
3fbfa4335e WiiSave: Fix out-of-bounds read
Fixes the count argument for WriteArray. (I used it like WriteBytes.)
Whoops.
2018-05-13 23:18:28 +02:00
spycrab
c7a0b6c9f8
Merge pull request #6831 from spycrab/qt_memcard_fixes
Qt/GCMemcardManager: Fix multiple issues
2018-05-13 23:14:46 +02:00
Léo Lam
2be8c35d6d
Merge pull request #6844 from leoetlino/wii-save-cleanup2
WiiSave: Reuse IOS services where possible
2018-05-13 23:08:28 +02:00
Lioncash
5fd8cec7ea PatchEngine: Add s_ prefix to file-scope variables
Brings the translation unit in line with the convention used elsewhere
in the codebase.
2018-05-13 15:46:55 -04:00
Lioncash
0995cfef6a PatchEngine: Make PatchType an enum class
Makes the enum strongly typed. A function for retrieving the string
representation of the enum is also added, which allows hiding the array
that contains all of the strings from view (i.e. we operate on the API,
not the exposed internals). This also allows us to bounds check any
querying for the strings.
2018-05-13 15:46:51 -04:00
Léo Lam
b405a1fbb1 WiiSave: Reuse ES::GetInstalledTitles
Same thing, less code, no manual FS access.
2018-05-13 21:28:35 +02:00
Léo Lam
a2ffe010f3 WiiSave: Reuse IOSC::Sign for signing 2018-05-13 21:28:35 +02:00
Léo Lam
07caac1d23 WiiSave: Reuse IOSC for AES decryption/encryption
The SD key is already in IOSC.

This also prevents WiiSave from exposing an external library as part
of its interface.
2018-05-13 21:25:58 +02:00
Lioncash
a166cf2481 PatchEngine: Give Patch and PatchEntry default member initializers
Avoids potentially using the values uninitialized. While we're at it,
also drop the prefixed underscores from one of the constructors.
2018-05-13 15:08:32 -04:00
Léo Lam
80b3d7ccb8 WiiSave: Allow users to specify export directory
Export and ExportAll now open a directory picker (that defaults to the
previous default directory, i.e. the Dolphin user dir).

Also removes the need to return the path in the export functions since
the user knows which path they chose.
2018-05-13 17:42:56 +02:00
Léo Lam
87e5cd73dc WiiSave: Use std::array instead of C arrays
Makes copying, comparing more readable
2018-05-13 17:42:55 +02:00
Léo Lam
a93d816c28 WiiSave: Move dialogs to UI code
This moves the result dialogs to DolphinQt2, since WiiSave should not
really be responsible for interacting with the user as a simple
Wii save importing/exporting class.

This also fixes Wii save import/export showing result dialogs twice,
once from WiiSave, and another time from DolphinQt2.
2018-05-13 17:42:55 +02:00
Léo Lam
41c4486c65 WiiSave: Clean up constructors
Move the import/export operation into separate functions, as it doesn't
really make sense for the constructor to do *everything*, including
printing success/failure message boxes.

The existing constructor was split into two: one that takes a path,
and another taking a title ID. This makes it more obvious what is
actually done when a path/TID is passed and also clarifies what
parameters should be passed. (No more magic 0 or "" value.)
2018-05-13 17:42:55 +02:00
Léo Lam
fbf36b85d2 WiiSave: Remove unused Extract() member function 2018-05-13 17:42:55 +02:00
Léo Lam
956df21bd7 WiiSave: Use Common::BigEndianValue to simplify parsing
Gets rid of the need to manually cast when reading/writing, which is
error prone and repetitive.
2018-05-13 17:42:55 +02:00
Léo Lam
fb39efbf90 WiiSave: Fix struct member naming 2018-05-13 17:42:55 +02:00
Léo Lam
bae8bcde0a WiiSave: Do not expose internal constants 2018-05-13 17:42:55 +02:00
Léo Lam
00bc1f28f2 Rename CWiiSaveCrypted to WiiSave 2018-05-13 17:42:55 +02:00
Léo Lam
5564150dd6
Merge pull request #6833 from leoetlino/dns
Use resolver to get default DNS nameserver
2018-05-13 15:49:50 +02:00
Dexter Gerig
73bc20ead4 Use resolver to get default DNS nameserver 2018-05-13 14:05:23 +02:00
Léo Lam
ad5a69be79
Merge pull request #6826 from spycrab/qt_netplay2
Qt/NetPlayDialog: Improve player list
2018-05-13 01:17:51 +02:00
Mat M
a4de3922e9
Merge pull request #6832 from leoetlino/wiiroot
WiiRoot: Copy initial NAND files with proper metadata
2018-05-12 18:25:21 -04:00
Lioncash
411fc01262 DolReader/ElfReader: Remove unnecessary FileUtil.h includes
These can be replace with File.h, as the only file-related things
necessary is the declaration of IOFile (which resides in File.h).
2018-05-12 17:41:17 -04:00
Lioncash
f7bc75ae6d Boot: Make BootExecutableReader's constructor take a std::vector by value
This allows avoiding two copies of the executable data being created in
the following scenario (using pseudocode):

some_function()
{
  std::vector<u8> data = ...;
  DolReader reader{data};

  ...
}

In this scenario, if we only use the data for passing it to DolReader,
then we have to perform a copy, as the constructor takes the std::vector
as a constant reference -- you cannot move from a constant reference,
and so we copy data into the DolReader, and perform another copy in the
constructor itself when assigning the data to the m_bytes member
variable. However, we can do better.

Now, the following is allowable as well:

some_function()
{
  std::vector<u8> data = ...;
  DolReader reader{std::move(data)};

  ...
}

and now we perform no copy at any point in the reader's construction, as
we just std::move the data all the way through to m_bytes.

In the case where we *do* want to keep the executable data around after
constructing the reader, then we can just pass the vector without
std::move-ing it, and we only perform a copy once (as we'll std::move
said copy into m_bytes). Therefore, we get a more flexible interface
resource-wise out of it.
2018-05-12 17:40:34 -04:00
Léo Lam
48fa835bd3 WiiRoot: Copy initial NAND files with proper metadata 2018-05-12 22:54:34 +02:00
Léo Lam
f91b729b61
Merge pull request #6825 from leoetlino/onion-types
Config: Fix implicit conversions/enum config types
2018-05-12 21:59:43 +02:00
Léo Lam
e1169ef9ee
Merge pull request #6824 from aldelaro5/custom-rtc-no-bias
RTC: Write 0 to the counter bias if we are on custom RTC
2018-05-12 21:59:13 +02:00
spycrab
b094cda929 Core/GCMemcard: Fix checksums after modifying the memcard 2018-05-12 21:39:13 +02:00
Lioncash
5677e5d74a SettingsHandler: Namespace code under the Common namespace
Adds another file in Common to the Common namespace.
2018-05-12 13:39:37 -04:00
spycrab
d8a95834f3 Qt/NetPlayDialog: Improve player list 2018-05-12 18:25:38 +02:00
Léo Lam
6763a3fce1 Config: Add support for enums
This makes it possible to use enums as the config type.
Default values are now clearer and there's no need for casts
when calling Config::Get/Set anymore.

In order to add support for enums, the common code was updated to
handle enums by using the underlying type when loading/saving settings.

A copy constructor is also provided for conversions from
`ConfigInfo<Enum>` to `ConfigInfo<underlying_type<Enum>>`
so that enum settings can still easily work with code that doesn't care
about the actual enum values (like Graphics{Choice,Radio} in DolphinQt2
which only treat the setting as an integer).
2018-05-12 18:10:26 +02:00