9330 Commits

Author SHA1 Message Date
Léo Lam
18a947a1bc USB: Work around a gcc bug that affects lambdas
https://stackoverflow.com/questions/32097759
2017-11-03 19:01:49 +01:00
Léo Lam
5d82635449 USB_HIDv5: Implement CancelEndpoint 2017-11-03 19:01:48 +01:00
Léo Lam
22310dfc3e USBv5: Read transfer parameters from the correct vector
This is why static analysis is essential.
2017-11-03 19:01:48 +01:00
Léo Lam
ac3b866083 USB_HIDv5: Submit interrupt transfers to the correct endpoint
Unlike VEN, the endpoint is determined by the value at 8-12.
If it's non-zero, HID submits the request to the interrupt OUT
endpoint. Otherwise, the request is submitted to the IN endpoint.

This commit changes HIDv5 to keep track of endpoints (like IOS does)
and use them when submitting interrupt transfers.
2017-11-03 19:01:48 +01:00
Léo Lam
ff52333b14 USB: Implement HIDv5
This implements /dev/usb/hid v5, found in IOS57, IOS58 and IOS59.

This is an initial implementation that ignores some differences
with VEN because I lack understanding of what IOS is actually doing
sometimes. These are documented on the WiiBrew article:
https://wiibrew.org/wiki//dev/usb/hid_(v5)

One major difference that this implementation handles is about IDs.
It turns out Nintendo has decided to include the interface number in
the top byte of HIDv5 device IDs, unlike VEN -- even though everything
else about ioctl 1 is otherwise the same!
2017-11-03 19:01:48 +01:00
Léo Lam
180ad8076c USB: Move common USBv5 IOS code to prepare for HIDv5
USBv5 IOS resource managers share most of their code. Some ioctls
are even completely the same! So let's separate the common code
from the VEN specific stuff to make HIDv5 easier to implement.
2017-11-03 19:01:48 +01:00
Léo Lam
6bb03d900c USB: Separate the descriptor copy logic
The descriptor copy code is not actually the same in HIDv4 and VEN,
so it did not make a lot of sense to put it in USB/Common.cpp.
Separate and move it to HIDv4 and VEN.

This cleanup is important because there are even more differences
between HIDv4 and HIDv5.
2017-11-03 19:01:48 +01:00
Léo Lam
c6038155cc USB_VEN: Move internal constant to .cpp 2017-11-03 19:01:47 +01:00
Léo Lam
ef8b3cb960 USB_VEN: Construct device IDs properly
Fix the device ID struct to reflect the actual structure used by IOS.

It turns out that offset 2 is the internal device index. The reason
that field seemed to be "0x1e - interface_number" is that IOS only
keeps track of 32 devices and always looks for free entries from
the end of the internal array. With each USB interface being exposed
as a separate USBv5 device, "0x1e - interface_number" was mostly
correct... but wrong!

We also made the assumption that the interface number can be
identified from just a USBV5 device ID, which is definitely not true.
VEN (and HID) keep track of the interface number in the internal struct
instead of "reconstructing" it from the device ID (which is normally
not possible if we were generating IDs correctly)

This commit fixes all of these inaccuracies.
2017-11-03 19:01:47 +01:00
Leo Lam
a58df9fe3d
Merge pull request #6163 from JosJuice/simple-ini-ir
Revert "Convert to/from old EFB scale numbering"
2017-11-03 13:46:40 +01:00
JosJuice
2d3dd5ede7 Revert "Convert to/from old EFB scale numbering"
This reverts commit 1fc910b3ea9eafcc3cc5132bdfc51731ba5fa9fd,
replacing the old INI setting EFBScale with a new INI setting
called InternalResolution, which has a simpler mapping:

                  | EFBScale             | InternalResolution
----------------- | -------------------- | --------------------
Auto (fractional) | 0                    |
Auto (integral)   | 1                    | 0
1x                | 2                    | 1
1.5x              | 3                    |
2x                | 4                    | 2
2.5x              | 5                    |
3x                | 6                    | 3
4x                | 7                    | 4
5x                | 8                    | 5
6x                | 9                    | 6

All the fractional IRs were removed in f090a943.
2017-11-02 21:39:05 +01:00
Léo Lam
f2eee368e0 WiiUtils: Ignore missing contents for DLC titles
It is not possible to tell whether DLC contents are supposed to be
present on the NAND or not, because they're treated as "optional".
So this commit changes the NAND check to not consider missing
contents for DLC titles as an issue.
2017-11-02 17:59:53 +01:00
Léo Lam
1cd4be1d0f WiiUtils: Unify the check and repair functions
Makes it clearer what actions will be taken for every issue
that is found.
2017-11-02 11:34:13 +01:00
Leo Lam
d6ac8ce928
Merge pull request #6147 from sepalani/send-log
Socket: Move IOCTLV_SO_SEND(TO) to INFO_LOG
2017-10-29 10:29:25 +01:00
Sepalani
d49e4044c6 Socket: Move IOCTLV_SO_SEND(TO) to INFO_LOG 2017-10-28 20:13:42 +02:00
Léo Lam
4cc1bd972a CommonTitles: Add a named constant for IOS TIDs 2017-10-24 11:41:55 +02:00
Léo Lam
dedb61e5bf Boot: Install WADs temporarily
Because the Wii NAND size is finite, mark titles that were installed
only for booting as temporary, and remove them whenever we need to
install another title (to make room). This is exactly what the
System Menu does for temporary SD card title data.
2017-10-24 11:41:55 +02:00
Léo Lam
346ca009f9 Remove NANDContentManager 2017-10-24 11:41:54 +02:00
Léo Lam
ff6b3eb9ac [Cleanup] IOS: Clean up the way ARM binaries are loaded
This commit removes the last usage of NANDContentManager in IOS code.

Another cleanup change is that loading ARM (IOS) binaries is now done
by the kernel in the BootIOS syscall, instead of being handled as a
special case in the MIOS code. This is more similar to how console
works and lets us easily extend the same logic to other IOS binaries
in the future, if we decide to actually load them.
2017-10-24 11:41:54 +02:00
Léo Lam
63a52fa707 [Cleanup] IOS/ES: Remove usages of NANDContentManager 2017-10-24 11:41:54 +02:00
Léo Lam
a7e21bca13 IOS/ES: Add a helper function to get a content path 2017-10-24 11:41:54 +02:00
Léo Lam
44fc6d878a IOS/ES: Fix a missing check in ReadCertStore
Without this, some operations can fail when trying to read an existing
cert store, as it may not exist when signature checks are disabled.
2017-10-24 11:41:54 +02:00
Léo Lam
689ed2a0ce [Cleanup] Move FindSignedTicket to IOS/ES
For consistency and because NANDContentManager is going to be removed.
2017-10-24 11:41:54 +02:00
Léo Lam
0476c0e60e [Cleanup] Remove static state in ES 2017-10-24 11:41:54 +02:00
Léo Lam
9000a042e4 Drop the direct WAD launch hack
This removes the hack that enables directly booting from WADs
without installing them first for the following reasons:

1. It makes the NAND content handling much more complicated than what
   it should be and makes future changes like permissions or booting
   NAND titles without a WAD more annoying to implement.

   Because of this hack, we needed an extra level of abstraction
   (NANDContent*) which has to read tons of things from the NAND, even
   most of the time it's useless. This in turn forces us to have
   caching, which is known to break titles and requires manual cache
   invalidations. Annoying and error prone.

2. It prevents the WAD boot code from being easily accurate. With this
   change, we can simply reuse the existing launch code, and ask IOS
   to launch the title from the NAND.

3. The hack did not work that well since it did not cover a lot of ES
   commands. And it works even less since the ES accuracy fixes.
   This results in Dolphin returning inconsistent results: a
   lot of the ES "DI" commands will just fail because the active title
   is not installed on the NAND. uid.sys is not changed, etc.

   And I'm not even talking about FS stuff -- where this would still
   totally fail, unless we add even more unnecessary hacks.

   This is not just theoretical -- the system menu and the Wii Shop are
   known to behave strangely because the hack damages the NAND
   structure, and we've already had several users report issues.

This commit makes it so WADs are always installed prior to launching.
A future commit will remove any code that was there only for the hack.
2017-10-24 11:41:54 +02:00
Léo Lam
60ba382799 Boot: Add support for booting NAND titles with just the ID 2017-10-24 11:41:54 +02:00
Léo Lam
62be010ac6 WiiUtils: Improve the error message on import failure
Now shows the import return code and also skips showing the message
altogether if the user cancelled the import for an unsigned WAD.
2017-10-24 11:41:54 +02:00
Léo Lam
dd5c468c63 WiiUtils: Allow reusing existing IOS/WAD instance 2017-10-24 11:41:54 +02:00
Léo Lam
6a03a24822 WiiUtils: Warn before overwriting during WAD import 2017-10-24 11:41:54 +02:00
Léo Lam
0bdeb63894 WiiUtils: Skip WAD import if it's already installed
The check is fairly quick, and this allows saving a lot of time and
resources for larger WADs.
2017-10-24 11:41:54 +02:00
JMC47
a8bf9c5cbe Fix GameCube Sample Rate
The GameCube's sample rate is slightly different due to a hardware bug.
The exact numbers are (54000000 / 1124) for GameCube and (54000000 / 1125)
on Wii.  I also modified 32KHz mode.  This fixes audio desyncs in several
GameCube games and severe issues in Sonic Mega Collection.
2017-10-23 13:16:40 -04:00
Leo Lam
b002d9d94f Merge pull request #6132 from ligfx/updatecubeb
Externals: update cubeb to kinetiknz/cubeb@c2bd582
2017-10-22 15:39:39 +02:00
Michael M
d6985fc3e8 AudioCommon: rename ClearAudioBuffer(mute) to SetSoundStreamRunning(running) 2017-10-21 16:28:04 -07:00
Michael M
aa40c4a7ce Externals: update cubeb to kinetiknz/cubeb@c2bd582
A bunch of changes, looks mainly like bug fixes and code cleanup.

Notable changes:
- `cubeb_get_min_latency`'s signature was changed to take params via
  pointer, requiring Dolphin code to be tweaked in two places.
- A fix for kinetiknz/cubeb#320, as reported by @shuffle2
- Fixed build on FreeBSD (kinetiknz/cubeb#344), as contributed by @endrift
2017-10-21 14:28:39 -07:00
Leo Lam
d26eda3023 Merge pull request #6096 from leoetlino/wii-fsck
Add a way to check the NAND for issues and fix them
2017-10-11 13:01:39 +02:00
Leo Lam
ceed4d6f93 Merge pull request #6101 from sepalani/symbol-map-data
PPCSymbolDB: Handle data symbols in SymbolMap properly
2017-10-11 13:00:40 +02:00
Léo Lam
02e17594b0 WiiUtils: Attempt to fix the NAND more aggressively
Change the repair logic to fix issues more aggressively by deleting bad
titles. This is necessary because of a bug in Dolphin's WAD boot code.

The UI code was updated to inform the user about titles that will be
deleted if they continue a repair, before deleting anything.
2017-10-08 18:57:58 +02:00
Léo Lam
e1c0b8d011 TitleDatabase: Add GetTitleName for title IDs 2017-10-08 18:31:43 +02:00
Léo Lam
239167245d Add a way to check the NAND for issues and fix them
Old versions of Dolphin are so broken regarding NAND handling that
we need this to repair common issues and avoid issues with titles
like the System Menu or the Wii Shop.

This isn't an exhaustive check, but this will catch most issues
and offer to fix them automatically (if possible).
2017-10-08 18:31:42 +02:00
Léo Lam
2974c56e50 ESFormats: Make Content easier to compare 2017-10-08 18:31:42 +02:00
Vladimir Panteleev
187a599b36
ActionReplay: Fix logging in Subtype_AddCode
The addition was being repeated (for logging) after it was committed
to memory, thus causing bogus values to appear in the log.
2017-10-06 13:17:15 +00:00
Vladimir Panteleev
e691ec126f
ActionReplay: Fix implementation of memory-copy zero codes
This fixes the implementation of the non-standard size-3 zero codes to
conform to kenobi's specification.
2017-10-06 12:47:10 +00:00
Sepalani
f65dcdcdca DebugInterface: Rename InsertBLR to Patch 2017-10-05 20:22:16 +02:00
Sepalani
0a301c0eec PPCSymbolDB: Save data symbols properly
Data symbols were previously saved as function symbols.
2017-10-05 19:55:34 +02:00
Sepalani
aed0ac0543 PPCSymbolDB: Load more SymbolMap symbols
Allows to load data symbols from symbol map files.

Symbols from all sections are loaded.

The data/function symbol type is set accordingly.
2017-10-05 19:55:33 +02:00
Leo Lam
d790660b59 Merge pull request #6088 from leoetlino/personalised-import
IOS: Assume ticket is unpersonalised for WAD imports
2017-10-03 19:59:52 +02:00
JosJuice
db77549502 Show event name when scheduling from wrong thread 2017-09-30 16:14:59 +02:00
Mush Man
0e7e7f6fc6 Change Wii Save Import alerts
Bracketed plurals in dialogue boxes and removed a prompt by moving a
backup message to another warning.
2017-09-29 20:13:14 +10:00
PEmu1
93e1235a54 More Capitalization Changes 2017-09-27 21:37:44 +02:00
Léo Lam
c0c1cb3010 IOS: Assume ticket is unpersonalised for WAD imports
The newer title dumpers don't clobber tickets anymore (that's good!),
which means personalised tickets still have the console specific data
used to decrypt the title key in them. Dolphin should ignore that data
when importing WADs, because the title key has already been decrypted,
and we must not try to decrypt it *again*.
2017-09-27 10:48:52 +02:00