171 Commits

Author SHA1 Message Date
Jules Blok
8cc271516d Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""
This reverts commit 05d60f4fef5fb7377ed1f2f905b48e93926501b3.
2015-06-06 20:09:22 +02:00
Jules Blok
5650b9e970 Revert "OGL: Use floating point arithmetic to scale the depth value."
This reverts commit 05f42f94a0442fef64c994cb78f4d621bb1fc7ff.
2015-06-06 20:07:49 +02:00
Jules Blok
ef1dfa8bcb VideoBackends: Allow the viewport to use the full depth range. 2015-06-06 03:37:46 +02:00
degasus
84b13de538 OGL: Rewrite POKE_Z with a draw call
It's now also merged and it should be faster than the glClear way.
2015-06-02 23:06:41 +02:00
Ryan Houdek
dad5d8e13d Merge pull request #2357 from degasus/ogl_efb_poke_merge
ogl: efb poke merge
2015-05-25 23:26:39 -04:00
Tillmann Karras
30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Jules Blok
e31982474c OGL: Depth range inversion. 2015-05-22 23:52:22 +02:00
Jules Blok
88cc91030e VertexShaderGen: Use correct depth output when glClipControl is supported. 2015-05-22 23:52:21 +02:00
Jules Blok
522e721830 OGL: Add glClipControl support. 2015-05-22 23:52:20 +02:00
Jules Blok
05f42f94a0 OGL: Use floating point arithmetic to scale the depth value. 2015-05-20 14:22:30 +02:00
Jules Blok
05d60f4fef Revert "OGL: Change the depth buffer type to GL_FLOAT."
This reverts commit 4b2e04b862ef0e5166f1c855148a44bc7c88f381.
2015-05-20 14:22:29 +02:00
degasus
d91d935057 OGL: reimplement poke-color 2015-05-20 11:05:31 +02:00
Jules Blok
ef78941042 VideoBackends: Clamp depth to uint24 range. 2015-05-18 23:22:28 +02:00
Lioncash
a94e4dd07f OGL: Join declarations and assignments in Render 2015-05-08 09:29:36 -04:00
Lioncash
eeb0f0b7c4 OGL: Get rid of some explicit deletes in Render 2015-05-08 09:28:29 -04:00
Jules Blok
84a5f4abb0 VideoBackends: Use the new divisor when clearing the depth buffer. 2015-05-08 14:32:22 +02:00
Jules Blok
1a409a2e16 VideoBackends: Clamp Z peek values. 2015-05-08 14:32:21 +02:00
Jules Blok
4b2e04b862 OGL: Change the depth buffer type to GL_FLOAT. 2015-05-08 14:29:29 +02:00
degasus
35373c5185 TextureCache: load all mipmap levels from custom textures
This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all.
2015-03-02 00:09:09 +01:00
degasus
ac7102918d OGL: support palette texture decoding 2015-02-24 22:51:55 +01:00
Pierre Bourdon
1e809d9c11 Revert "Merge pull request #1903 from RisingFog/libav"
This reverts commit 34079a00379d8fb773e570c2d6fbf8750c0cd7b2, reversing
changes made to 3274df71588640b4648628e513cc59d6bdbdae26.
2015-01-26 02:35:29 +01:00
skidau
34079a0037 Merge pull request #1903 from RisingFog/libav
Use ffmpeg for Windows Video Dumping instead of VFW
2015-01-26 12:03:44 +11:00
skidau
d7a8752228 Merge pull request #1920 from CarlKenner/fix3dxfb
Fix 3D XFB
2015-01-25 15:44:06 +11:00
Scott Mansell
88c7afd315 Make zfreeze use screenspace coordinates independant of IR.
OpenGL requires the y coordinates to be flipped.

Also refactored PixelGen code to remove duplicate code.
2015-01-23 03:32:31 +13:00
Fog
6cad635bd8 Use ffmpeg for Windows Video Dumping instead of VFW 2015-01-21 19:47:45 -05:00
Ryan Houdek
80e6367e46 Merge pull request #1869 from Stevoisiak/GeneralConsistency
Minor consistency changes
2015-01-21 13:46:53 -06:00
CarlKenner
4768d0f0a8 This fixes stereoscopic 3D with XFB enabled, for example in the intro in Animal Crossing GameCube NTSC.
The maths appears to give crazy impossible answers without this fix, but the cause is all the ints being "promoted" to unsigned because of the single unsigned division at the end.
2015-01-20 03:42:58 +10:30
Ryan Houdek
4551bb6ce6 Add support for two new OpenGL ES extensions.
This adds support for OES_draw_elements_base_vertex and EXT_buffer_storage.
2015-01-18 23:01:43 -06:00
Markus Wick
7069450ce5 Merge pull request #1872 from degasus/texcache
Texcache cleanup 2
2015-01-13 22:45:49 +01:00
Stevoisiak
cb86db7b68 Minor consistency changes
Mostly small changes, like capitalization and spelling
2015-01-12 15:18:18 -05:00
degasus
1c98a43203 TexCache: clean up frameCount handling 2015-01-11 22:23:35 +01:00
Patrick A. Ferry
069a0864c0 Scale the offset to the IR scale
The offset between fbStride and fbWidth will need to be scaled by IR
scale.
2015-01-03 22:05:22 +00:00
Jules Blok
dddaa11595 OGL: Fix stereoscopy not being applied properly while the game is running. 2015-01-03 01:36:43 +01:00
Markus Wick
ec4dfae333 Merge pull request #1747 from Armada651/intel-workaround
OGL: Work around Intel structures bug.
2015-01-01 21:41:09 +01:00
Ryan Houdek
479d1e56c3 Merge pull request #1783 from degasus/disablelogs
OGL: disable driver warnings fetch
2015-01-01 14:12:02 -06:00
Jules Blok
7eb353b3bd VideoCommon: Don't pass structs between shaders, use the interface blocks instead. 2014-12-28 23:28:00 +01:00
Jules Blok
2c0bee5da9 DriverDetails: Update Intel bug description. 2014-12-28 23:28:00 +01:00
degasus
1ed41672f5 OGL: disable driver warnings fetch
This did give a decent slowdown on some drivers.
2014-12-28 22:31:24 +01:00
Jules Blok
e1dc033113 Renderer: Cosmetics. 2014-12-28 18:35:23 +01:00
Jules Blok
89de7e0526 Renderer: Invalidate the FramebufferManager if the XFB mode is changed.
Fixes incorrect texture sizes after switching XFB modes.
2014-12-28 18:26:25 +01:00
Jules Blok
a9364cd5db OGL: Support stereoscopic XFB blit to screen. 2014-12-24 17:22:23 +01:00
degasus
809117102e VideoCommon: split VertexLoaderBase from VertexLoader 2014-12-21 14:12:43 +01:00
Ryan Houdek
59e1a8a1a0 Merge pull request #1736 from degasus/osd
OSD
2014-12-20 23:21:24 -06:00
degasus
a858db1d27 OGL: move osd warning for not supported stereo mode into config validation 2014-12-20 19:54:00 +01:00
degasus
3322c55484 OGL: don't clear the stencil buffer
We don't have one. This should remove some spamming of the nvidia driver.
2014-12-20 15:17:20 +01:00
degasus
fb177ca04e VideoCommon: merge debug test generators 2014-12-20 13:06:29 +01:00
degasus
ffa014dd48 VideoCommon: merge debug info generators 2014-12-20 12:25:10 +01:00
Dolphin Bot
a560d8f150 Merge pull request #1716 from Armada651/geom-wireframe
VideoCommon: Handle wireframe mode in the geometry shader.
2014-12-20 12:22:40 +01:00
Jules Blok
bc3ed44050 OGL: Disable geometry shaders on Intel's Windows drivers due to broken interface blocks. 2014-12-19 23:56:02 +01:00