This reverts commit a8f724e7c2a920549ca1770c083f45abec8e0ec9, reversing
changes made to 7a1eca149fe2cba0ffc874297565a04c4f7f4675.
For why I'm reverting this entirely, see pull request 997.
GetOpInfo was returning null pointers for invalid ops in subtables
instead of asserting an error. This was causing segfaults when the
jit tried to jit invalid code.
Doesn't support all the FPSCR flags, just the FPRF ones.
Add PPCAnalyzer support to remove unnecessary FPRF calculations.
POV-ray benchmark with enableFPRF forced on for an extreme comparison:
Before: 1500s
After, fmul/fmadd only: 728s
After, all float: 753s
In real games that use FPRF, like F-Zero GX, FPRF previously cost a few percent
of total runtime.
Since FPRF is so much faster now, if enableFPRF is set, just do it for every
float instruction, not just fmul/fmadd like before. I don't know if this will
fix any games, but there's little good reason not to.