4947 Commits

Author SHA1 Message Date
Admiral H. Curtiss
3c2933cad2
Merge pull request #11549 from Pokechu22/texturecachebase-bitset-include
TextureCacheBase: Remove unused bitset include
2023-02-10 10:55:07 +01:00
JMC47
258151fe5a
Merge pull request #11523 from degasus/OGL_KHR_subgroup
VideoBackend/OGL: Prefer KHR_shader_subgroup over NV_shader_thread.
2023-02-10 04:47:20 -05:00
iwubcode
af313f8419 VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
Pokechu22
3024ca2146 Suppress memcpy writing to an object with no trivial copy-assignment warnings
We need to copy padding in most of these cases, and the objects are trivially copyable; however, BitField prevents trivial copy-assignment.
2023-02-09 16:23:49 -08:00
Pokechu22
470115fd4f TextureDecoder: Fix warning: array subscript has type ‘char’ [-Wchar-subscripts] 2023-02-09 16:23:02 -08:00
Pokechu22
9559c45cae CommandProcessor: Fix shadowing warnings 2023-02-09 16:23:02 -08:00
Pokechu22
39c5d55f03 VertexLoaderBase: Fix shadowing warning 2023-02-09 16:23:02 -08:00
Pokechu22
95bee485c9 GraphicsModManager: Fix shadowing warning 2023-02-09 16:23:02 -08:00
Pokechu22
5283a85205 TextureCacheBase: Remove unused bitset include
It was used for valid_bind_points, which was removed in 88bd10cd30d487cc3efba20875b32df7cdacb686 (and the declaration was more recently removed in 606c18210dd4f651655b2c84e9e332e6c6c6e21b).
2023-02-09 16:04:48 -08:00
JMC47
a88e5ef390
Merge pull request #11498 from iwubcode/save_pipeline_config
VideoCommon: store the configuration used to create the AbstractPipeline
2023-02-09 18:38:49 -05:00
Markus Wick
17d7b75a9b
Merge pull request #11544 from jmallach/spng
Allow building against system libspng
2023-02-09 14:47:58 +01:00
degasus
4b2aa948e6 VideoBackend/OGL: Prefer KHR_subgroup over NV_shader_thread.
While the NV extension is totally fine, the KHR extension should be able to support more hardware.

For NVIDIA, the hardware either supports both or neither, it just needs a driver from the last two years.
For AMD, the drivers from late 2022-12 seems to bring support for the KHR extension.
For Intel, the KHR is also supported for some years.
2023-02-09 13:27:02 +01:00
iwubcode
d0c6b6c9ed VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
Scott Mansell
ccf92a3e56
Merge pull request #11522 from phire/KillRendererWithFire
Kill Renderer (with phire)
2023-02-09 19:59:16 +13:00
Scott Mansell
5c1b3ac61d Hook up Presenter's ConfigChanged function
Fixes issue with post-processing not working
2023-02-09 18:36:20 +13:00
Scott Mansell
9c1fe59cc9 Insert a more solid abstraction between Qt and Imgui 2023-02-09 18:36:20 +13:00
Scott Mansell
b2a31103b4 Presenter: Handle blanked frames correctly 2023-02-09 18:36:20 +13:00
Scott Mansell
83b7b01265 Fix XFB duplicate detection
Frame duplicate detection was inverted. Huge problem for 60fps games
where it would see all frames as "duplicates" and nothing would ever be
presented.
2023-02-09 18:36:20 +13:00
Scott Mansell
d3ddd96cee Make sure m_prev_efb_format is initilized 2023-02-09 18:36:20 +13:00
Scott Mansell
8c8bd0e7ac Rename to HookableEvent. Because naming conflict 2023-02-09 18:36:20 +13:00
Scott Mansell
60f2b5af7b Apply suggestions from code review
Co-authored-by: Mai <mathew1800@gmail.com>
Co-authored-by: BhaaL <bhaalsen@gmail.com>
Co-authored-by: iwubcode <iwubcode@users.noreply.github.com>
2023-02-09 18:36:20 +13:00
Scott Mansell
e0a1631659 Add comment about "end of frame" 2023-02-09 18:36:20 +13:00
Scott Mansell
e2de281897 Make sure pixel shaders pick up Initial EFB Scale 2023-02-09 18:36:20 +13:00
Scott Mansell
cf9a6f8477 Lint fixes 2023-02-09 18:36:20 +13:00
Scott Mansell
628af9d564 Fix builds with FFMPEG disabled 2023-02-09 18:36:20 +13:00
Scott Mansell
4422af1272 Cleanup headers 2023-02-09 18:36:20 +13:00
Scott Mansell
5803786beb Move UseVertexDepthRange() out of Renderer
There wasn't really a good place for it, but this will do
2023-02-09 18:36:20 +13:00
Scott Mansell
2cfc02a116 Move m_prev_efb_format into FramebufferManager 2023-02-09 18:36:20 +13:00
Scott Mansell
9b5397abdb Move WidescreenHeuristic to it's own class
It's about the only thing left in renderer
2023-02-09 18:36:20 +13:00
Scott Mansell
31cfe8250d Lint fixes 2023-02-09 18:36:20 +13:00
Scott Mansell
11de923dcb Move xfb tracking and IR scaling out of RenderBase 2023-02-09 18:36:20 +13:00
Scott Mansell
e009002411 Refactor ClearRegion
And fix bug where opengl was getting the wrong coordinates
2023-02-09 18:36:20 +13:00
Jordi Mallach
4d164fcb77 Allow building against system libspng 2023-02-06 13:30:46 +01:00
Scott Mansell
e98ab0784d
Merge pull request #11501 from iwubcode/abstract_texture_load_specify_layer
VideoBackends: add a way to load data into a specific level AND layer
2023-02-01 00:03:59 +13:00
OatmealDome
0f037a1af8
Merge pull request #10864 from TellowKrinkle/BetterLogicBlend
VideoCommon: Better logic op invert approximation
2023-01-31 01:55:55 -05:00
Scott Mansell
b753641dd4 Add some descriptions to new classes 2023-01-31 19:41:24 +13:00
Scott Mansell
abfc75f362 Cleanup headers 2023-01-31 19:41:24 +13:00
Scott Mansell
ec8f46b02c Expose Renderer's Framecount
We don't want to move it, because we want to complete
this refactor without changing savestate version
2023-01-31 19:41:24 +13:00
Scott Mansell
3be63221c7 Renderer still needs to track swaps for savestates 2023-01-31 19:41:24 +13:00
Scott Mansell
3ae78b8e76 Also use events for config changed 2023-01-31 19:41:24 +13:00
Scott Mansell
0da69055d9 Split out everying remaining from Swap 2023-01-31 19:41:24 +13:00
Scott Mansell
2a18b34a73 Wire up frame before/after events 2023-01-31 19:41:24 +13:00
Scott Mansell
154cb4f722 Introduce an Event system to VideoCommon
A lot of the remaining complexity in Renderer is the massive Swap function
which tries to handle a bunch of FrameBegin/FrameEnd events.

Rather than create a new place for it. This event system will try
to distribute it all over the place
2023-01-31 19:41:24 +13:00
Scott Mansell
d6cd8de1a7 Delete unused EFBHasAlphaChannel function 2023-01-31 19:41:24 +13:00
Scott Mansell
9d125a6e43 Move ConfigChanged out of RenderBase
There is this nice VideoConfig file that's perfect for it
2023-01-31 19:41:24 +13:00
Scott Mansell
ca5ec13e13 Move GraphicsMod out of RenderBase 2023-01-31 19:41:24 +13:00
Scott Mansell
55d15bdd6e Move utiltily drawing out of RenderBase 2023-01-31 19:41:24 +13:00
Scott Mansell
99d3e489ea Move BoundingBox out of RenderBase
They were essentially just pass-though methods
2023-01-31 19:41:24 +13:00
Scott Mansell
8bc8e43dd6 Add virtual Initialize() to PerfQueryBase
Both DX12 and Vulkan already had one.
2023-01-31 19:41:24 +13:00
Scott Mansell
3c73707dfe Fix dead code. 2023-01-31 19:41:24 +13:00