degasus
76adc77fa6
bigger buffers
2013-02-05 18:01:27 +01:00
degasus
1d86dafbe2
evil hack: map the buffer once and use this pointer after unmaping
...
This isn't allowed by gl and may _only_ work, if the driver uses cpu bound buffer.
But it may speed up :-)
2013-02-05 00:53:14 +01:00
degasus
f677b8cba3
update to glew1.9, win binaries also from official release
2013-02-04 21:11:12 +01:00
degasus
2108529120
also align the size of buffers for pinned memory
2013-02-04 20:48:28 +01:00
degasus
6e0b0192a8
correct spelling of align
2013-02-02 19:39:26 +01:00
degasus
0c7aa4ff4f
build fix
2013-02-02 19:32:40 +01:00
degasus
6e20af9ee9
align memory, use pinned memory if available
2013-02-02 19:26:29 +01:00
degasus
f0795bad12
fix glew fix
2013-02-01 17:12:05 +01:00
degasus
cb4cb1713d
workaround older glew versions
2013-02-01 17:09:50 +01:00
degasus
2a1f592d82
first try for pinned memory, complete untested
2013-02-01 17:04:27 +01:00
degasus
3bf4ffe7fa
usable sync of ringbuffer
2013-02-01 16:43:08 +01:00
degasus
3af9840a4c
stream by map and sync
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but not working perfectly, so disabled
2013-02-01 15:15:25 +01:00
degasus
878bd7f26c
implement streaming by bufferSubData, split upload and allocation in ringbuffer
2013-02-01 12:30:08 +01:00
degasus
30170575c8
create StreamBuffer class for ogl upload
2013-01-31 23:11:53 +01:00
degasus
011e326698
remove glIsEnabled(GL_BLEND), we do restore state after it, so it doesn't matter
2013-01-31 13:49:20 +01:00
degasus
4a463f4588
also add glBufferSubData for ubo upload
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so osx start game, but everything is black
2013-01-31 13:00:15 +01:00
degasus
c05f66bdd0
first try for osx core profile
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now it doesn't crash, but it still hangs on startup
2013-01-31 12:20:17 +01:00
degasus
01d8c21e1d
don't stream in rasterfont
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mapping blocks on nvidia workstation, so use glBufferData
2013-01-31 11:30:44 +01:00
Ryan Houdek
afb5be10d9
OSX likes to put unordered_map in the weirdest of places...
2013-01-28 15:36:55 -06:00
Ryan Houdek
fa45403557
Got to love that my server's cmake is half retarded.
2013-01-28 15:32:38 -06:00
Ryan Houdek
d94f3c4155
Stop using std::pair and std::map. Switch over to u64 and std::unordered_map. Provides a very small speed boost.
2013-01-28 15:18:54 -06:00
degasus
c5fa3e0f3d
move RestoreAPIState and ResetAPIState into backends
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it's a backend specific hack, so it should be here
should give a small speedup in dx11 efb2tex
2013-01-28 18:16:03 +01:00
degasus
fd06342a97
set hint GL_STREAM_READ
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it's wrong, but so we are guaranteed to get pinned memory.
it's slower for rendering, but faster for mapping.
2013-01-28 13:03:31 +01:00
Ryan Houdek
4fadb65259
Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me.
2013-01-26 11:24:24 -06:00
degasus
3a52b37c3b
only create shaders after shadercaches are initialized
2013-01-26 16:33:54 +01:00
degasus
13e9bb56f8
fix bug when rasterfont disappears sometimes
2013-01-25 20:39:19 +01:00
degasus
41b1128fdd
orphan vbo also with glBufferData
2013-01-25 13:28:05 +01:00
degasus
a526fc5f92
ubo streaming
2013-01-25 13:20:42 +01:00
degasus
e0ffdda26e
Merge branch 'immediate-removal' into GLSL-master
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Conflicts:
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
degasus
d60cc373d1
Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
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This reverts commit d0301ca89d318d8d6e3e7fde9c4b60e470e184e4.
Conflicts:
.gitignore
2013-01-24 16:11:07 +01:00
degasus
6afc30240a
partial revert of 8a6f7474088e
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texture_rect isn't in core 3.0, so the long texture function must be used
2013-01-22 00:18:42 +01:00
degasus
da0ec6618f
always init ogl configs
2013-01-21 18:44:33 +01:00
degasus
cf11f0ea72
clear uniform cache on startup
2013-01-21 15:43:04 +01:00
degasus
ebaaf6d468
glShadeModel is also obsolete
2013-01-21 10:37:16 +01:00
degasus
8a6f747408
glsl: remove usage of old texture2D* function
2013-01-19 11:07:06 +01:00
degasus
d73c950623
cache texture bindings
2013-01-19 01:06:34 +01:00
degasus
e7d5b274c0
add stage parameter for texture load, so ogl can bind to the correct sampler
2013-01-19 00:47:48 +01:00
degasus
074f73c641
move utils texture to sampler 8+9
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rasterfont tex will aways bound to samp8.
efb copy utils will be done in samp9.
2013-01-19 00:39:31 +01:00
degasus
6401a18143
remove texture sampler from uniform list
2013-01-19 00:12:02 +01:00
degasus
2c010f530e
report glsl shader warings as errors
2013-01-18 12:49:48 +01:00
degasus
714ff50fdf
set blending if dual source might be triggered
2013-01-18 00:44:35 +01:00
degasus
a87fd89fce
disable ogl shader cache
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it doesn't check the shader itself only the id of the shaders.
So there are cache mismatch atm
2013-01-17 12:36:20 +01:00
degasus
3054d36534
use glBindFragDataLocation instead of glDrawBuffer
2013-01-17 11:16:12 +01:00
lioncash
0ef3bd9c77
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
...
Turns out I was wrong in my previous commit. My bad.
This reverts commit 87431666639c7036ea0f5b0d499df639cefb3d51.
2013-01-16 15:46:11 -05:00
degasus
b778b86e26
improve texture mipmap count
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GL_TEXTURE_MAX_LEVEL set how many mipmaps should be allocated, but all of them must be created.
GL_TEXTURE_MAX_LOD set how many mipmaps may be used.
2013-01-16 21:15:07 +01:00
degasus
8a7f1e9264
workaround for older ati drivers
2013-01-16 19:37:57 +01:00
lioncash
8743166663
Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names).
...
This also gets rid of some more typecasts in some cases.
2013-01-16 09:42:51 -05:00
degasus
b401131af2
small texcache cleanup
2013-01-16 15:12:39 +01:00
degasus
681272d65d
use renderbuf fo xfb
2013-01-16 01:37:00 +01:00
degasus
bb200acdd8
also don't search in the shader cache if the shader isn't changed
2013-01-15 23:42:24 +01:00