A search box is a common UI element. We don't need to explicitly tell
the user that they need to type a search term. Also,
Let's use the common "Search <items>..." placeholder text instead
and make the string shorter for localisation.
Also turns a std::string const reference into a value instance.
While this is well-defined, it does look out of place, given a new string
is being created.
The AutoUpdate module is a generic update checker mechanism which can be
used by UI backends to trigger an auto-update check as well as the
actual update process.
Currently only configurable through .ini and the Qt implementation is
completely placeholder-y -- blocking the main thread on a network
request on startup, etc.
Before this, DolphinQt2 would crash at boot with an assertion error
when using a Windows debug build, at least if the Dolphin GUI
language was set to English.
This enables shaders to be compiled while the game is starting, instead
of blocking startup. If a shader is needed before it is compiled,
emulation will block.
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.
Fixes:
- DolphinQt2 showing the wrong size for split WBFS disc images.
- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.
- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.
Removes:
- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.
- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.