Ryan Houdek
bff230fe2e
Merge pull request #1945 from skidau/GCPad-Init
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Fixed the GCPad and GCKeyboard getting initialised four times each.
2015-01-22 10:41:43 -06:00
Scott Mansell
e88c02dece
Ensure that ZSlopes save/restore state correctly.
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Had to re-do *ShaderManager so they saved their constant arrays
instead of completly rebuilding them on restore state.
2015-01-23 03:32:31 +13:00
skidau
6ad5d4681a
Fixed the GCPad and GCKeyboard getting initialised four times each.
2015-01-23 00:06:54 +11:00
Ryan Houdek
85754c63ca
[AArch64] Implement mfspr/mtspr XER routines.
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These were fairly simple to implement.
2015-01-21 16:56:27 -06:00
Ryan Houdek
e7f2a04699
Merge pull request #1938 from CarlKenner/paddedfunctions
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Skip zeroes that sometimes pad function to 16 byte boundary (eg. Donkey Kong Country Returns).
2015-01-21 15:17:31 -06:00
Ryan Houdek
80e6367e46
Merge pull request #1869 from Stevoisiak/GeneralConsistency
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Minor consistency changes
2015-01-21 13:46:53 -06:00
Ryan Houdek
f9fc9d47c0
Merge pull request #1895 from JosJuice/isvolumewiidisc
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Don't read from disk when checking volume type
2015-01-21 13:45:28 -06:00
Ryan Houdek
4c9fd63562
Merge pull request #1932 from Buddybenj/freelook
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Fix Default Freelook Hotkey to Match Description (For Real This Time)
2015-01-21 13:41:29 -06:00
Ryan Houdek
b8b537d96e
Merge pull request #1934 from Buddybenj/change-order
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Change Order of Some Hotkeys
2015-01-21 13:38:10 -06:00
Ryan Houdek
41dd0667ed
Merge pull request #1930 from Sonicadvance1/AArch64_scalar_ops
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[AArch64] Move the 64bit floating point instructions to scalar.
2015-01-21 13:28:53 -06:00
Ryan Houdek
d86eaea393
Merge pull request #1935 from Sonicadvance1/AArch64_fix_fp_loadstore
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[AArch64] Fix bugs in floating point loadstores.
2015-01-21 13:28:46 -06:00
CarlKenner
0ab1517134
Skip zeroes that sometimes pad function to 16 byte boundary (eg. Donkey Kong Country Returns).
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This fixes function detection in the debugger, and prevents functions showing up as four bytes inside another function.
2015-01-22 02:00:35 +10:30
Lioncash
52e74a5070
GCKeyboardEmu: Use range-based for loops for iterating the key arrays
2015-01-20 21:28:40 -05:00
Lioncash
b1c1a2cc6f
Core: Add the GCKeyboard source files to the GCKeyboard VS filter
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Was previously in the GCPad filter.
2015-01-20 21:19:51 -05:00
Lioncash
566a7a4829
SI_DeviceKeyboard: Remove superfluous virtual specifiers.
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Removes an unnecessary memset as well.
2015-01-20 21:03:58 -05:00
skidau
5cd8a80553
Merge pull request #1893 from skidau/GCKeyboard
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Added GameCube Keyboard support.
2015-01-21 12:43:49 +11:00
Ryan Houdek
32bfccce32
[AArch64] Fix bugs in floating point loadstores.
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The Backpatching routines didn't correctly understand where to find the real VFP register from, so in most cases it was using D0.
Fixes bugs in the slowmem loadstore routines as well.
2015-01-20 19:11:04 -06:00
Benjamin Przybocki
a25b07ec56
Change Order of Some Hotkeys
2015-01-20 18:16:36 -06:00
Ryan Houdek
e3cff625cb
Merge pull request #1906 from jefflongo/patch-1
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Update NetPlayServer.cpp
2015-01-20 17:13:13 -06:00
Benjamin Przybocki
9291d61d98
Fix Default Freelook Hotkey to Match Description (For Real This Time)
2015-01-20 16:46:38 -06:00
Ryan Houdek
67f2ff2e18
[AArch64] Move the 64bit floating point instructions to scalar.
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Instead of doing vector operations and throwing away the top 64bits of each operation, let's instead use scalar operations.
On Cortex-A57 this saves us three cycles per vector operation changed to scalar, so this saves 3-9cycles per instruction emulated.
Also puts one less micro-op in to the vector pipeline there.
On the Nvidia Denver I couldn't see any noticeable performance difference, but it's a quirky architecture so it may be noticing we are throwing away
the top bits anyway and optimizing it. The world may never know what's truly happening there.
2015-01-20 16:35:08 -06:00
Ryan Houdek
7f68a357ad
Merge pull request #1914 from Sonicadvance1/AArch64_minor_improvements
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[AArch64] Minor Improvements and bug fix.
2015-01-20 16:33:17 -06:00
Ryan Houdek
cb967a6ff2
Merge pull request #1911 from Sonicadvance1/AArch64_paired_loadstores
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[AArch64] Implements paired loadstores
2015-01-20 16:33:08 -06:00
Ryan Houdek
4262d2199a
[AArch64] Implements paired loadstores.
2015-01-20 13:57:14 -06:00
skidau
84848b52e0
Fixed the emulated wiimote speaker's ADPCM sample rate. Patch by hk.konpie.
2015-01-21 00:11:54 +11:00
Tillmann Karras
873902b4a3
VertexLoader: remove non-JIT SSE code
2015-01-20 01:51:07 +01:00
Ryan Houdek
38cb9bbfae
Merge pull request #1889 from magumagu/remove-hle-end
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Remove HLE_HOOK_END.
2015-01-19 18:16:47 -06:00
jefflongo
6b64c309df
Update NetPlayServer.cpp
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Update NetPlayServer.cpp
2015-01-19 12:13:23 -08:00
Ryan Houdek
98d99a9eef
[AArch64] Optimize loadstores address calculation.
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For offsets that fit in the instruction encoding then we should just put it in the instruction encoding.
Saves an instruction in a large amount of loadstores.
2015-01-18 16:45:42 -06:00
Ryan Houdek
cfd4348b7a
[AArch64] Fully implement cmpl and cmpli.
2015-01-18 16:45:00 -06:00
Ryan Houdek
4547b64959
[AArch64] Fixe a bug in constant propagated ComputeRC.
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Must not have been thinking, we do want to sign extend when the highest bit is set.
2015-01-18 16:44:33 -06:00
Ryan Houdek
44405e2ec2
Expose the JIT quantize and dequantize arrays to all the JITs.
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Removes the ARMv7 arrays that were being used, and lets it use the common one instead.
2015-01-18 16:20:26 -06:00
Tillmann Karras
e80b657cf4
Move MOVBE wrappers directly into XEmitter class
2015-01-18 13:29:34 +01:00
Tillmann Karras
eb13aa43fe
XEmitter: overload MOVBE()
2015-01-18 12:59:33 +01:00
skidau
37a770bb9f
Merge pull request #1896 from johnwchadwick/asmcommon-larger-codespace
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Increase AsmCommon code space to fix crashes on Linux systems.
2015-01-18 15:22:31 +11:00
skidau
a2d98ced67
Merge pull request #1892 from magumagu/backpatch-padding
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JIT: Fix the return pointer for backpatched operations.
2015-01-18 14:20:03 +11:00
JosJuice
ace060748b
Don't read from disk when checking volume type
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Should be faster than relying on the OS to cache the magic words.
Also gets rid of the odd recursive call in VolumeDirectory.
2015-01-17 13:21:02 +01:00
John Chadwick
390ec6977c
Increase AsmCommon code space to fix crashes on Linux systems.
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Revision b058bbd was causing the AsmCommon routines to overrun the code
buffer allocated for it. According to Fiora, it happens only on Linux
because of the fact that Linux has more caller-save registers than other
platforms.
2015-01-17 01:36:45 -05:00
skidau
5dedf88922
Escaped the backslash character and relabelled the = key to EQUALS so that it gets saved in the ini profile.
2015-01-17 11:46:56 +11:00
skidau
5e8ab05cc0
Added GameCube Keyboard support.
2015-01-17 09:36:05 +11:00
magumagu
c09e41d652
JIT: Fix the return pointer for backpatch trampolines.
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The key change is that for stores less than 5 bytes, the correct
place for the trampoline to return is immediately after the backpatched jump,
not somewhere inside it.
2015-01-15 19:30:59 -08:00
magumagu
e92e1e5873
Remove HLE_HOOK_END.
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It isn't used, it isn't implemented in interpreter, and the implementation
in JIT is wrong.
2015-01-15 11:54:20 -08:00
Tillmann Karras
904a1c5558
Jit64: fix psq_l/st regression
2015-01-14 23:36:24 +01:00
Stevoisiak
f31b688cf5
More minor consistency changes
2015-01-12 22:28:12 -05:00
Stevoisiak
cb86db7b68
Minor consistency changes
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Mostly small changes, like capitalization and spelling
2015-01-12 15:18:18 -05:00
Matthew Parlane
cf8333abd2
Merge pull request #1876 from Parlane/is_dir_fileio_fix
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Don't open a file handle for a directory in FileIO
2015-01-13 08:29:23 +13:00
magumagu
213eb730d0
For idle loops, don't explicitly call CoreTiming::Advance.
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This is more consistent with the way Dolphin behaves with idle skipping off.
2015-01-11 20:42:08 -08:00
skidau
7105e5a8f0
Merge pull request #1863 from magumagu/dma-efb
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Allow locked L1 DMA to write to the EFB
2015-01-12 12:03:46 +11:00
Matthew Parlane
729a827372
Don't open a file handle for a directory in FileIO
2015-01-12 13:25:39 +13:00
magumagu
90d0096653
JIT: cleanup instrction merging for idle loop and dcbst.
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Use MergeAllowedNextInstructions where appropriate, and read from the
instruction buffer rather than poking directly into memory.
2015-01-11 12:53:23 -08:00