13883 Commits

Author SHA1 Message Date
Admiral H. Curtiss
83b5124d40
Merge pull request #12559 from sepalani/bba-refactor
BBA/HLE: Code refactoring
2024-04-16 22:43:04 +02:00
OatmealDome
ab53f6934c
Merge pull request #12704 from mitaclaw/symbol-description-view
PPCSymbolDB: GetDescription by std::string_view
2024-04-14 22:14:18 -04:00
Jordan Woyak
637ae12ff4
Merge pull request #12703 from nlebeck/settingshandler-nomove-2
Pass `SettingsHandler` buffers by const ref instead of rvalue ref (since the contents are copied either way)
2024-04-13 17:10:11 -05:00
mitaclaw
672be6a8cf PPCSymbolDB: GetDescription by std::string_view
Should save a lot of deep copies.
2024-04-13 00:19:01 -07:00
Admiral H. Curtiss
1bfeeb8a63
Merge pull request #12693 from Tilka/zelda3
DSPHLE/Zelda: simplify AFC decoding
2024-04-13 03:57:13 +02:00
Niel Lebeck
d2b96736e0 Pass SettingsHandler buffers by const ref instead of rvalue ref 2024-04-12 18:50:21 -07:00
Admiral H. Curtiss
b3939052b4
Merge pull request #12436 from Filoppi/frame-dump-raw-internal-resolution
Frame dump at raw internal resolution
2024-04-13 03:39:37 +02:00
Admiral H. Curtiss
2f13be5a2d
VideoConfig: Adjust FrameDumpResolutionType enum class to style guidelines 2024-04-13 03:21:39 +02:00
Admiral H. Curtiss
107379bf74
Merge pull request #12569 from GregoireLD/dolphin-GBAProfilePathFix
Fix path-loading of GBA map configurations
2024-04-13 02:46:07 +02:00
Admiral H. Curtiss
0c1a76398b
Merge pull request #12691 from mitaclaw/jit-profiling-restoration
JitCache: Software Profiling Restoration
2024-04-13 01:35:25 +02:00
mitaclaw
3073e8fd40 CachedInterpreter: Skip Updating Instruction PERFMON When There Are None 2024-04-10 04:09:37 -07:00
mitaclaw
30c63fa4a6 Common: Remove Unused PerformanceCounter Code 2024-04-09 13:43:32 -07:00
mitaclaw
ee8bcf2ccc JitCache: Software Profiling Restoration
Rekindle software JIT profiling with a std::chrono conversion and a config connection.
2024-04-09 13:43:31 -07:00
Admiral H. Curtiss
69aca2fbfc
Merge pull request #11141 from JosJuice/jit64-soft-fma-nans-preserve
Jit64: Preserve inputs when software_fma && m_accurate_nans
2024-04-09 06:04:21 +02:00
Admiral H. Curtiss
35836225c5
Merge pull request #12646 from mitaclaw/ppc-cache-global-system
PPCCache: Avoid Global System Accessor
2024-04-09 05:57:57 +02:00
Admiral H. Curtiss
e77def0478
Merge pull request #12690 from JosJuice/no-getpointer-part-3
IOS::HLE::BluetoothEmuDevice: Remove calls to GetPointer
2024-04-09 05:53:56 +02:00
mitaclaw
cf74c0d683 PPCCache: Avoid Global System Accessor 2024-04-08 19:49:57 -07:00
mitaclaw
eb92d6f0a8 Core::GetState: Avoid Global System Accessor 2024-04-08 16:23:23 -07:00
Filoppi
72db62e178 Video: split frame dumping settings into 3 resolution dumping modes
also polish aspect ratio related code for clarity
2024-04-08 22:54:45 +03:00
Tillmann Karras
8533b5649e DSPHLE/Zelda: simplify AFC decoding 2024-04-07 10:55:21 +01:00
JosJuice
5e58a46361 Jit64: Preserve inputs when software_fma && m_accurate_nans
When writing the software FMA code, I didn't realize that we can't
overwrite d if d is the same register as one of the inputs and
HandleNaNs is going to be called. This fixes that.
2024-04-06 21:38:58 +02:00
JosJuice
f40dc7b5f9 IOS::HLE::BluetoothEmuDevice: Remove calls to GetPointer
Part 3 of stopping using GetPointer. This gets rid of the last
GetPointer call in IOS, which I skipped in part 1.
2024-04-06 21:04:54 +02:00
Sepalani
07a2429367 BBA/HLE: Fix network_ref coding style 2024-04-06 21:43:48 +04:00
Sepalani
f3194b777b BBA/HLE: Move polling data logic into a method 2024-04-06 21:43:48 +04:00
Sepalani
fbebbcc0fd BBA/HLE: Move functions to anonymous namespace 2024-04-06 21:43:48 +04:00
Sepalani
6e2a081cb9 BBA/HLE: Loop over network_ref once 2024-04-06 21:43:48 +04:00
Sepalani
9e0bf29329 BBA/HLE: Move GetSlot methods 2024-04-06 21:43:48 +04:00
Sepalani
5388f35cc4 BBA/HLE: Add NetworkRef::Clear method 2024-04-06 21:43:48 +04:00
Sepalani
e915f990bb BBA/HLE: Make network_ref into a class 2024-04-06 21:43:48 +04:00
Tillmann Karras
9c705f1011 Movie: simplify silly loop 2024-04-06 18:28:43 +01:00
Admiral H. Curtiss
d3073353a7
Merge pull request #12555 from sepalani/bba-connecting
BBA/HLE: Don't assume connect is successful
2024-04-05 21:29:10 +02:00
Admiral H. Curtiss
ad331205d1
Merge pull request #12684 from Pokechu22/invalid-vertex-component
Fix out of bounds accesses for invalid vertex component formats
2024-04-04 22:10:18 +02:00
Pokechu22
a3951dc2d7 Fix out of bounds accesses for invalid vertex component formats
On all platforms, this would result in out of bounds accesses when getting the component sizes (which uses stuff from VertexLoader_Position.h/VertexLoader_TextCoord.h/VertexLoader_Normal.h). On platforms other than x64 and ARM64, this would also be out of bounds accesses when getting function pointers for the non-JIT vertex loader (in VertexLoader_Position.cpp etc.). Usually both of these would get data from other entries in the same multi-dimensional array, but the last few entries would be truly out of bounds. This does mean that an out of bounds function pointer can be called on platforms that don't have a JIT vertex loader, but it is limited to invalid component formats with values 5/6/7 due to the size of the bitfield the formats come from, so it seems unlikely that this could be exploited in practice.

This issue affects a few games; Def Jam: Fight for New York (https://bugs.dolphin-emu.org/issues/12719) and Fifa Street are known to be affected.

I have not done any hardware testing for this PR specifically, though I *think* I previously determined that at least a value of 5 behaves the same as float (4). That's what I implemented in any case. I did previously determine that both Def Jam: Fight for New York and Fifa Street use an invalid normal format, but don't actually have lighting enabled when that normal vector is used, so it doesn't change rendering in practice.

The color component format also has two invalid values, but VertexLoader_Color.h/.cpp do check for those invalid ones and return a default value instead of doing an out of bounds access.
2024-04-04 12:50:34 -07:00
Admiral H. Curtiss
4312840a4b
Merge pull request #12678 from JosJuice/no-getpointer-part-2
HW: Remove calls to GetPointer
2024-04-04 21:43:57 +02:00
Admiral H. Curtiss
db8b2942aa
Merge pull request #12683 from LillyJadeKatrin/retroachievements-submodule-update
Update rcheevos submodule to newest master.
2024-04-04 21:14:44 +02:00
JosJuice
fad57b648f Memmap: Don't show panic alert for 0 length range
IOS::HLE::IOCtlVRequest::Dump sometimes tries to call GetPointerForRange
with an address of 0 and a size of 0. Address 0 is valid, but we were
mistakenly also trying to check that address 3FFFFFFF is valid, which it
isn't.

Fixes https://bugs.dolphin-emu.org/issues/13514.
2024-04-04 18:56:17 +02:00
LillyJadeKatrin
225a6da074 Update rcheevos submodule to newest master. 2024-04-03 15:03:36 -04:00
JosJuice
ad43b03253 HW: Remove calls to GetPointer
Typically when someone uses GetPointer, it's because they want to read
from a range of memory. GetPointer is unsafe to use for this. While it
does check that the passed-in address is valid, it doesn't know the size
of the range that will be accessed, so it can't check that the end
address is valid. The safer alternative GetPointerForRange should be
used instead.

Note that there is still the problem of many callers not checking for
nullptr.

This is part 2 of a series of changes removing the use of GetPointer
throughout the code base. After this, VideoCommon is the one major part
of Dolphin that remains.
2024-03-31 21:58:05 +02:00
Admiral H. Curtiss
a5e410df11
Merge pull request #12671 from JosJuice/no-getpointer-part-1
IOS: Remove calls to GetPointer
2024-03-31 21:16:19 +02:00
JosJuice
9873bcfb2b IOS: Remove calls to GetPointer
Typically when someone uses GetPointer, it's because they want to read
from a range of memory. GetPointer is unsafe to use for this. While it
does check that the passed-in address is valid, it doesn't know the size
of the range that will be accessed, so it can't check that the end
address is valid. The safer alternative GetPointerForRange should be
used instead.

Note that there is still the problem of many callers not checking for
nullptr.

This is the first part of a series of changes that will remove the usage
of GetPointer in different parts of the code base. This commit gets rid
of every GetPointer call from our IOS code except for a particularly
tricky one in BluetoothEmuDevice.
2024-03-31 10:22:02 +02:00
Admiral H. Curtiss
dcae03a112
Merge pull request #12665 from Pokechu22/dsp-hle-asnd-2024
DSPHLE: Implement 2024 libasnd uCodes
2024-03-31 06:42:59 +02:00
Admiral H. Curtiss
a2074a8583
Merge pull request #12645 from mitaclaw/ppc-symbols-signal
DolphinQt: A Ubiquitous Signal For When Symbols Change
2024-03-31 06:36:09 +02:00
JosJuice
f30d3c9092
Merge pull request #12662 from JosJuice/jitarm64-imm-rc0-sxtw
JitArm64: Skip SXTW in ComputeRC0(u64)
2024-03-29 15:36:33 +01:00
JosJuice
5f6a054ffc
Merge pull request #12661 from Sintendo/arm64divwux
JitArm64: Optimize divwux
2024-03-29 15:36:18 +01:00
mitaclaw
6e6b298030 Core::RunOnCPUThread: Avoid Global System Accessor 2024-03-28 10:10:03 -07:00
JMC47
aa9601a563
Merge pull request #12658 from mitaclaw/core-global-system-2b
Core: Remove RunAsCPUThread
2024-03-28 13:04:08 -04:00
mitaclaw
b52a08d533 DolphinQt: A Ubiquitous Signal For When Symbols Change
There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
2024-03-28 09:57:22 -07:00
JosJuice
06329ecfc7 Core: Fix IPL device m_cursor overflow
Not sure if the behavior I'm implementing here is what real hardware
does, but since this is a buffer overflow, I'd like to get it fixed
quickly. Hardware verification can happen later.

https://bugs.dolphin-emu.org/issues/13506
2024-03-25 18:31:36 +01:00
JosJuice
d57c68a625 Core: Get rid of IPL device macros
Having to look up macros that are defined elsewhere makes the code
harder to reason about. The macros don't remove enough repetition to
justify their existence in my opinion.
2024-03-25 17:55:13 +01:00
Pokechu22
cd5f6ddd9b DSPHLE: Implement 2024 libasnd uCodes 2024-03-24 11:59:32 -07:00