19635 Commits

Author SHA1 Message Date
JosJuice
5e70af1ce5
Merge pull request #6109 from t27duck/missing_wiiware_makers_2
Update maker information to match the wiki
2017-11-06 08:05:19 +01:00
Michael M
14f22ad829 Qt Mapping*: make logic around setting/loading settings more consistent
Changes:
- signal for widget value changed: sets controller setting, saves
  settings
- Update(): only updates widget from existing controller setting
- Clear(): sets controller setting, saves settings, and calls Update()
2017-11-05 11:32:23 -08:00
Michael M
cb47857e8a Rename GCPadWiiU -> GCPadWiiUConfigDialog
This name better reflects its new standalone functionality.
2017-11-05 08:04:16 -08:00
Michael M
a8b5eab4c4 Qt GCPadWiiU: standalone dialog, not subclass of MappingWidget
It uses none of the functionality of MappingWidget or the parent MappingWindow, and complicates the definition of the MappingWidget interface.
2017-11-05 08:04:16 -08:00
Michael M
27e1577da9 Qt MappingWindow: move controller type into constructor 2017-11-05 08:04:16 -08:00
Pierre Bourdon
bb38b39952
Merge pull request #6170 from JosJuice/qt-language-encoding
DolphinQt2: Fix broken language encodings on Windows
2017-11-05 16:51:01 +01:00
degasus
3a36c964f5 WiimoteEmu: Don't set pack pragma for STL objects. 2017-11-05 13:13:25 +01:00
JosJuice
c39778395c DolphinQt2: Fix broken language encodings on Windows 2017-11-05 11:07:41 +01:00
degasus
47f7e5b454 WiiUtils: Be more explicit about packing. 2017-11-05 10:52:37 +01:00
Michael M
1b1dd1d749 EmulatedController: encapsulate default device behind getters/setters 2017-11-04 17:08:55 -07:00
Pierre Bourdon
bb0794715c
Merge pull request #6111 from stenzek/enable-vk-nv-glsl
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
2017-11-04 17:14:28 +01:00
JosJuice
1dc2a85ccc Avoid UB when reading Wii volume names 2017-11-03 23:17:40 +01:00
JosJuice
6902bbb696 When NAND is damaged, show title names from save files
The earlier code always tried to use TitleDatabase for getting
title names, but that didn't work for disc-based games, because
there was no way to get the maker ID.
2017-11-03 23:17:36 +01:00
JosJuice
5a6d90900e Add WiiSaveBanner class
This class is similar to the BannerLoaderWii class that was
removed in ee694e32.
2017-11-03 23:00:43 +01:00
Léo Lam
18a947a1bc USB: Work around a gcc bug that affects lambdas
https://stackoverflow.com/questions/32097759
2017-11-03 19:01:49 +01:00
Léo Lam
5d82635449 USB_HIDv5: Implement CancelEndpoint 2017-11-03 19:01:48 +01:00
Léo Lam
22310dfc3e USBv5: Read transfer parameters from the correct vector
This is why static analysis is essential.
2017-11-03 19:01:48 +01:00
Léo Lam
ac3b866083 USB_HIDv5: Submit interrupt transfers to the correct endpoint
Unlike VEN, the endpoint is determined by the value at 8-12.
If it's non-zero, HID submits the request to the interrupt OUT
endpoint. Otherwise, the request is submitted to the IN endpoint.

This commit changes HIDv5 to keep track of endpoints (like IOS does)
and use them when submitting interrupt transfers.
2017-11-03 19:01:48 +01:00
Léo Lam
ff52333b14 USB: Implement HIDv5
This implements /dev/usb/hid v5, found in IOS57, IOS58 and IOS59.

This is an initial implementation that ignores some differences
with VEN because I lack understanding of what IOS is actually doing
sometimes. These are documented on the WiiBrew article:
https://wiibrew.org/wiki//dev/usb/hid_(v5)

One major difference that this implementation handles is about IDs.
It turns out Nintendo has decided to include the interface number in
the top byte of HIDv5 device IDs, unlike VEN -- even though everything
else about ioctl 1 is otherwise the same!
2017-11-03 19:01:48 +01:00
Léo Lam
180ad8076c USB: Move common USBv5 IOS code to prepare for HIDv5
USBv5 IOS resource managers share most of their code. Some ioctls
are even completely the same! So let's separate the common code
from the VEN specific stuff to make HIDv5 easier to implement.
2017-11-03 19:01:48 +01:00
Léo Lam
6bb03d900c USB: Separate the descriptor copy logic
The descriptor copy code is not actually the same in HIDv4 and VEN,
so it did not make a lot of sense to put it in USB/Common.cpp.
Separate and move it to HIDv4 and VEN.

This cleanup is important because there are even more differences
between HIDv4 and HIDv5.
2017-11-03 19:01:48 +01:00
Léo Lam
c6038155cc USB_VEN: Move internal constant to .cpp 2017-11-03 19:01:47 +01:00
Léo Lam
ef8b3cb960 USB_VEN: Construct device IDs properly
Fix the device ID struct to reflect the actual structure used by IOS.

It turns out that offset 2 is the internal device index. The reason
that field seemed to be "0x1e - interface_number" is that IOS only
keeps track of 32 devices and always looks for free entries from
the end of the internal array. With each USB interface being exposed
as a separate USBv5 device, "0x1e - interface_number" was mostly
correct... but wrong!

We also made the assumption that the interface number can be
identified from just a USBV5 device ID, which is definitely not true.
VEN (and HID) keep track of the interface number in the internal struct
instead of "reconstructing" it from the device ID (which is normally
not possible if we were generating IDs correctly)

This commit fixes all of these inaccuracies.
2017-11-03 19:01:47 +01:00
JosJuice
a310cbec8e Fix incorrect handling of auto IR
Some lines of code in Dolphin just plainly grabbed the value of
g_ActiveConfig.iEFBScale, which resulted in Auto being treated as
0x rather than the actual automatically selected scale.
2017-11-03 16:04:46 +01:00
Leo Lam
53f0974372
Merge pull request #6159 from JosJuice/consistent-gui-strings
Make GUI strings more consistent
2017-11-03 14:18:54 +01:00
Leo Lam
9e4590b2b2
Merge pull request #6160 from JosJuice/gecko-na
Don't show "N/A" as description when there is no Gecko code
2017-11-03 14:16:59 +01:00
Leo Lam
a58df9fe3d
Merge pull request #6163 from JosJuice/simple-ini-ir
Revert "Convert to/from old EFB scale numbering"
2017-11-03 13:46:40 +01:00
JosJuice
2d3dd5ede7 Revert "Convert to/from old EFB scale numbering"
This reverts commit 1fc910b3ea9eafcc3cc5132bdfc51731ba5fa9fd,
replacing the old INI setting EFBScale with a new INI setting
called InternalResolution, which has a simpler mapping:

                  | EFBScale             | InternalResolution
----------------- | -------------------- | --------------------
Auto (fractional) | 0                    |
Auto (integral)   | 1                    | 0
1x                | 2                    | 1
1.5x              | 3                    |
2x                | 4                    | 2
2.5x              | 5                    |
3x                | 6                    | 3
4x                | 7                    | 4
5x                | 8                    | 5
6x                | 9                    | 6

All the fractional IRs were removed in f090a943.
2017-11-02 21:39:05 +01:00
Léo Lam
f2eee368e0 WiiUtils: Ignore missing contents for DLC titles
It is not possible to tell whether DLC contents are supposed to be
present on the NAND or not, because they're treated as "optional".
So this commit changes the NAND check to not consider missing
contents for DLC titles as an issue.
2017-11-02 17:59:53 +01:00
Léo Lam
71d4c47eb5 UI: Tweak the NAND check popup message
Inform the user that re-launching titles can also fix the issues.
2017-11-02 16:02:55 +01:00
JosJuice
7253c4bb52 Don't show "N/A" as description when there is no Gecko code
"N/A" can be awkward to handle in translations.

I don't think there's much point in showing "N/A" rather than
leaving the description box blank, so let's just leave it blank.
2017-11-02 14:37:45 +01:00
JosJuice
d454e041b0 Make GUI strings more consistent
Most of the changes I've made here were because of small
differences between DolphinWX and DolphinQt2.
2017-11-02 14:32:16 +01:00
Léo Lam
1cd4be1d0f WiiUtils: Unify the check and repair functions
Makes it clearer what actions will be taken for every issue
that is found.
2017-11-02 11:34:13 +01:00
Leo Lam
e29cd19f73
Merge pull request #6118 from Tomcc/master
Resolution independent mipmaps (high IR Super Mario Galaxy Fix)
2017-10-31 21:37:20 +01:00
iwubcode
b201777b83 D3D Backend: Change encoding parameter types from DWORD to our platform agnostic types 2017-10-30 10:27:02 -05:00
Leo Lam
91dac03c45
Merge pull request #6148 from leoetlino/null-bug
NANDImporter: Construct strings correctly
2017-10-29 10:30:03 +01:00
Leo Lam
d6ac8ce928
Merge pull request #6147 from sepalani/send-log
Socket: Move IOCTLV_SO_SEND(TO) to INFO_LOG
2017-10-29 10:29:25 +01:00
Léo Lam
7aa083388b NANDImporter: Construct strings correctly
Use std::string(cstring, strnlen(cstring, max_length)) instead of
trying to remove extra null characters manually, which is a bit
ugly and error prone.

And indeed, the original code contained a bug which would cause
extra NULLs to not be removed at all if the string did not
end with a NULL -- causing issues down the road when constructing
paths for sub-entries.
2017-10-28 22:40:05 +02:00
Léo Lam
96d7c39891 NANDImporter: Add support for dumps that don't include keys
This adds support for NAND images that only include the NAND
(i.e. without the OTP/SEEPROM dump appended at the end of the file).
2017-10-28 21:27:18 +02:00
Sepalani
d49e4044c6 Socket: Move IOCTLV_SO_SEND(TO) to INFO_LOG 2017-10-28 20:13:42 +02:00
Tommaso Checchi
5fb6ceac45 Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
Markus Wick
802fda26ab Merge pull request #6093 from endrift/fix-efb-overflow
VideoCommon: Fix overflow trying to access outside of EFB bounds
2017-10-26 21:01:27 +02:00
Markus Wick
3f6017343b Merge pull request #6114 from leoetlino/fix
MemArena: Use names that are based on the PID
2017-10-26 20:56:22 +02:00
Leo Lam
c4914fbb8b Merge pull request #6094 from leoetlino/drop-wad-hack
Drop the direct WAD launch hack
2017-10-26 17:15:02 +02:00
Leo Lam
5393575c55 Merge pull request #6130 from ligfx/emptynullsoundstream
NullSoundStream: don't call Mixer->Mix
2017-10-24 11:44:22 +02:00
Léo Lam
4cc1bd972a CommonTitles: Add a named constant for IOS TIDs 2017-10-24 11:41:55 +02:00
Léo Lam
dedb61e5bf Boot: Install WADs temporarily
Because the Wii NAND size is finite, mark titles that were installed
only for booting as temporary, and remove them whenever we need to
install another title (to make room). This is exactly what the
System Menu does for temporary SD card title data.
2017-10-24 11:41:55 +02:00
Léo Lam
4b4a9a6486 UI: Implement a command line option to boot NAND title 2017-10-24 11:41:55 +02:00
Léo Lam
8e0869aff6 DiscIO: Remove comments that state obvious facts 2017-10-24 11:41:54 +02:00
Léo Lam
346ca009f9 Remove NANDContentManager 2017-10-24 11:41:54 +02:00