27 Commits

Author SHA1 Message Date
Stenzek
1fccbd5be3 DolphinWX: Add a progress dialog host command
Allows feedback from backends to be communicated to the user when
long-running operation are performed (e.g. shader compilation).
2017-07-30 12:38:48 +10:00
Léo Lam
ee868e2362 Move the Wiimote connect code out of Host
I don't know who thought it would be a good idea to put the Wiimote
connect code as part of the Host interface, and have that called
from both the UI code and the core. And then hack around it by having
"force connect" events whenever Host_ConnectWiimote is called
from the core...
2017-07-23 15:47:32 +08:00
Léo Lam
91f8283a1d Remove Wii Remote connection status from status bar
Showing the Wii remote connection status leads to inconsistent UX,
because we don't do anything like that for GameCube controllers
or with Bluetooth passthrough.

It's also questionable how useful it is given that:

* it doesn't print the number of connected remotes, just that one
  remote is connected, connecting or not connected, so the only info
  it provides is actually wrong when using multiple remotes;

* this user-facing feature is actually broken in master and no one has
  complained AFAIK, which means people don't really rely on it;

* the status bar isn't visible most of the time unless the user is
  using render to main or deliberately keeping the main window's
  status bar visible by moving the render window and they're not too
  far away from their screen;

* emulated Wii remotes now reconnect on input, which means that there
  is less of a need to actually know at all times whether a remote
  is connected, since pressing any button will reconnect it and provide
  immediate, visible feedback via OSD messages and the Wii remote
  pointer appearing.
2017-07-15 13:01:56 +08:00
Michael Maltese
0019c34c73 DolphinWX: fix input bitmaps not working when background input is off 2017-07-12 00:12:07 -07:00
Lioncash
7baabe99d1 Host: Get rid of Host_SetStartupDebuggingParameters()
This is something that should be the responsibility of the frontend
booting the game. Making this part of the host 'interface' inherently
requires frontends to leak internal details (much like the other
UI-related functions in the interface).

This also decouples more behavior from the debugger and the
initialization process in the wx frontend. This also eliminates several
usages of the parent menubar in the debugger code window.
2017-05-14 19:12:59 -04:00
Jules Blok
0028ee96b3 Host: Remove the Host_RequestFullscreen() method.
No longer needed, since the exclusive mode switch is now handled synchronously on the CPU thread.
2016-11-11 20:36:09 +01:00
Jules Blok
8203ea929b BlockingLoop: Yield to UI message pump while waiting. 2016-11-11 13:37:02 +01:00
degasus
d79aeaa1e9 VideoCommon: Drop GetConfigName.
We're past 5.0 now, so there is no need to look for old inis.
2016-06-26 12:34:59 +02:00
Tillmann Karras
30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Jules Blok
b7e056c74d Host: Add Host_RendererIsFullscreen(). 2015-01-04 17:09:56 +01:00
Lioncash
b94dbca160 Host: Kill off GetRenderWindowSize 2014-11-17 13:44:49 -05:00
Lioncash
884ec2ed13 Host: Kill off Host_SysMessage
Equivalent facilities already exist.
2014-11-05 02:30:48 -05:00
Jasper St. Pierre
6dbafa9238 Core: Move the titlebar / statusbar abstraction to DolphinWX
The concept of a "title bar" / "status bar" shouldn't be a core concept,
so remove the Host_UpdateStatusBar function, and move the code handles
whether to update the status bar or titlebar into DolphinWX.
2014-08-19 10:37:47 -04:00
Lioncash
cf46ac7dc9 Core: Kill off Host_ShowJitResults
Another host function that can be killed off by simple wx event handling
2014-08-15 15:18:28 -04:00
Lioncash
7bf82f1989 Core: Kill off Host_UpdateLogDisplay()
This was actually never used as far as I can tell. There was no wx event handling done whatsoever for the global ID, So this is basically a dead function.
2014-08-08 19:21:40 -04:00
Lioncash
d4eb0684f7 Core: Kill off Host_UpdateBreakPointView()
Uses wxWidgets event propagation to the parent window which then appropriately handles the breakpoint list updating.
2014-08-08 19:21:29 -04:00
Pierre Bourdon
e15ec56bf0 Merge pull request #716 from delroth/vertex-loader
Make vertex loader testable
2014-08-03 21:14:59 -07:00
Lioncash
3aba909b25 Core: Get rid of Host_GetInstance() 2014-08-03 23:47:29 -04:00
Pierre Bourdon
226a9c2392 Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
Jules Blok
6724ce6275 Cosmetic changes based on feedback on PR #506. 2014-07-26 13:04:39 +02:00
Jules Blok
36ea1890c8 Let the Renderer decide when to exit fullscreen.
This ensures the transition from/to exclusive mode happens while the RenderFrame is fullscreen.

This prevents fullscreen loops and relieves us of having to restore the window size after we exit fullscreen.
2014-07-21 17:11:13 +02:00
Jasper St. Pierre
44307c9508 Host: Add a new "UIHasFocus" hook to determine if the UI has focus
We can't use RendererHasFocus for this purpose because of some issues
with exclusive fullscreen, and the new RendererHasFocus implementation
didn't work for non-Render to Main Window cases, since the renderer
window wasn't managed by wx.
2014-07-16 10:27:21 -04:00
degasus
f254fdfd96 drop Host_GetKeyState
This function isn't used any more and it shouldn't be used at all as it generates a sync request to the x11 server. So it has to wait for a complete round trip time.
2014-04-30 12:51:13 +02:00
Lioncash
a82675b7d5 Kill off some usages of c_str.
Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
2014-03-14 13:51:23 -04:00
lioncash
d2038049f5 Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
Jasper St. Pierre
34692ab826 Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00