139d4fc76e
General: Convert PanicAlerts over to fmt equivalent
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Converts lingering panic alert calls over to the fmt-capable ones.
2020-12-02 13:38:33 -05:00
21dd7a8ebb
Vulkan: Migrate logging over to fmt
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Migrates the vulkan backend over to the fmt-capable logger.
2020-11-09 03:26:16 -05:00
ba2d04b793
Externals: Fix build failures with the newer glslang.
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v2: Don't include glslang project wide.
2020-05-30 18:54:21 -07:00
b6ff15c130
Cleanup warnings of -Wmissing-declarations
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Add static to the functions which is not intentionally
export to big scope.
2020-03-24 20:16:10 +08:00
e5f6d9320f
Add Dolphin version and current video backend to shader compilation logs
2020-01-24 03:29:38 -05:00
72b04a353d
VideoBackends/Vulkan: Use nested namespace specifiers where applicable
2019-06-17 16:57:30 -04:00
1831dcbe6f
VideoVulkan/ShaderCompiler: Use non-member std::size instead of ArraySize()
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Now that we're on C++17, we can use its non-member std::size function
instead of ours. This provides no functional change.
2019-05-30 04:16:20 -04:00
d6a60050ff
VideoVulkan/ShaderCompiler: Use a std::optional instead of bool+out variable
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Now that we utilize C++17, we can simply return an optional containing
the code instead of using an out variable and a boolean result,
essentially combining them into one.
This provides a much more straightforward interface.
2019-05-30 04:16:17 -04:00
e60268bd42
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
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Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
2019-05-30 03:29:35 -04:00
6561850f2b
Vulkan: Support subgroup reduction operations via GL_KHR_shader_subgroup
2019-03-29 20:06:56 +10:00
f039149198
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
448e19629d
Vulkan: Drop usage of VK_NV_glsl extension
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It's not providing a large performance improvement anymore, after the
more recent drivers introduced a new shader compiler.
2018-08-29 13:12:19 +10:00
bc96557ec4
Externals: Update glslang to upstream commit 32d3ec3
2018-06-02 07:34:31 +00:00
40bb9974f2
Reformat all the things!
2018-04-12 21:28:39 +02:00
79188d4f55
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
2017-10-11 23:15:41 +10:00
254160691a
Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
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This reverts commit d23fd17e1a
.
Dynamic sampler indexing is broken in VK_NV_glsl as of 385.41. The
performance gap doesn't seem to be as wide with the updated driver, so
to save maintaining two code paths, it's easier to just drop the
extension support completely.
2017-09-03 15:31:19 +10:00
d23fd17e1a
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
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Seems to produce faster ubershaders, at least.
2017-07-30 12:38:49 +10:00
cf94ce6305
Add a namespace to OpenFStream
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For consistency with the other functions in FileUtil.h.
2017-06-15 21:34:04 +02:00
5fbc63fbcf
Vulkan: Compute shader support
2017-04-01 12:32:57 +10:00
804af42ccc
Vulkan: Support binding texel buffers in UtilityShaderDraw
2016-12-04 20:10:13 +10:00
9395b8efa9
Vulkan: Amend header includes
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Adds headers where necessary to eliminate indirect includes.
Also adds headers to ensure certain standard constructs always
resolve correctly
2016-09-30 23:26:03 -04:00
77a128ab87
Implement experimental Vulkan backend
2016-10-01 02:40:01 +10:00