79188d4f55
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
2017-10-11 23:15:41 +10:00
254160691a
Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
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This reverts commit d23fd17e1a
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Dynamic sampler indexing is broken in VK_NV_glsl as of 385.41. The
performance gap doesn't seem to be as wide with the updated driver, so
to save maintaining two code paths, it's easier to just drop the
extension support completely.
2017-09-03 15:31:19 +10:00
d23fd17e1a
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
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Seems to produce faster ubershaders, at least.
2017-07-30 12:38:49 +10:00
cf94ce6305
Add a namespace to OpenFStream
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For consistency with the other functions in FileUtil.h.
2017-06-15 21:34:04 +02:00
5fbc63fbcf
Vulkan: Compute shader support
2017-04-01 12:32:57 +10:00
804af42ccc
Vulkan: Support binding texel buffers in UtilityShaderDraw
2016-12-04 20:10:13 +10:00
9395b8efa9
Vulkan: Amend header includes
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Adds headers where necessary to eliminate indirect includes.
Also adds headers to ensure certain standard constructs always
resolve correctly
2016-09-30 23:26:03 -04:00
77a128ab87
Implement experimental Vulkan backend
2016-10-01 02:40:01 +10:00