10635 Commits

Author SHA1 Message Date
JosJuice
21d6c0a11a Boot: Change pre-defined setting.txt CODE values
As suggested by
https://github.com/dolphin-emu/dolphin/pull/8673#discussion_r394945753
2020-03-19 13:05:44 +01:00
Léo Lam
4711b76cc4
Merge pull request #8655 from Techjar/fix-hotkey-groups
Core/HotkeyManager: Fix group names in config
2020-03-18 12:03:07 +01:00
Léo Lam
d1e8e3e903
Merge pull request #8671 from leoetlino/bt-passthrough-error
BTReal: Improve error handling for device opening
2020-03-18 11:52:22 +01:00
Techjar
ae0c91805c Core/HotkeyManager: Fix group names in config
For some reason every button group was shoved into the same config
group called "Keys" which caused buggy behavior once someone tried to
have hotkeys with the same name in different groups. This fixes that,
and converts existing configs to the new group names so they don't get
reset.
2020-03-17 05:42:26 -04:00
JosJuice
1b844067aa Back up Wii setting.txt and SYSCONF while emulating
When booting a Wii game, Dolphin can overwrite certain settings
in the SYSCONF file, such as turning off PAL60 for NTSC games.
Normally, these settings get reverted at the end of emulation, but
this does not happen if Dolphin crashes or force quits in some other
way. (Personally, I have a tendency to use Visual Studio's Stop
Debugging button, which kills the process...)

Dolphin also overwrites certain values in setting.txt when booting
a Wii game. Unlike with SYSCONF, we currently make no effort to
preserve the original values in this file.

This change fixes both of these problems by copying SYSCONF and
setting.txt to the Backup folder when booting a Wii game, and then
copying them back either when launching Dolphin (in case the
previous run of Dolphin crashed) or when ending emulation.
2020-03-16 21:04:19 +01:00
Léo Lam
c86832849a
Merge pull request #8535 from JosJuice/movie-save-detection
Movie: Make checking for existing GC saves more reliable
2020-03-16 00:19:14 +01:00
JosJuice
cb0fe3fc30 Movie: Make checking for existing GC saves more reliable
The old code only handled a raw memory card in slot A, not taking
GCI folders into account at all.
2020-03-15 23:56:34 +01:00
Léo Lam
a66ee4ea42
Merge pull request #8597 from SirMangler/master
Hotkeys: Toggle Freelook Hotkey
2020-03-15 22:40:51 +01:00
Léo Lam
d9eec2ef04
Merge pull request #8609 from jordan-woyak/separate-hotkey-background-input
DolphinQt: Give hotkeys their own "background input" setting.
2020-03-15 22:35:49 +01:00
Léo Lam
466c079bf4
Merge pull request #8604 from Techjar/netplay-index-direct
Core/NetPlayServer: Fix session not being added to index on direct connection type
2020-03-15 22:22:00 +01:00
Léo Lam
73e7f2a839 BTReal: Improve error handling for device opening
This commit attempts to improve error handling for device opening by
reducing panic alert spam when opening one or several devices fails.
Currently, Dolphin shows a panic alert for every device that we fail
to open, and another panic alert at the end if no usable device was
found. That is certainly a bit excessive -- we should only keep the
very last panic alert (the one that is shown if everything fails)
and we can just put the error for the last device open operation there.

This also changes the PanicAlert to a CriticalAlert to ensure the
message is visible even if the user has disabled regular panic alerts.

The message has also been reworded and should hopefully be clearer.
2020-03-15 22:10:24 +01:00
Léo Lam
d297080f52
Merge pull request #8669 from container1234/mbp
Breakpoints: Fix crash after clearing all memory breakpoints
2020-03-15 18:40:05 +01:00
Léo Lam
0bf05009d0
Merge pull request #8650 from jordan-woyak/ir-cleanup
HW/WiimoteEmu: Camera logic cleanups.
2020-03-15 15:04:48 +01:00
container1234
75a69b1145 Breakpoints: Fix crash after clearing all memory breakpoints 2020-03-14 21:57:09 +09:00
Stenzek
2f016295a6 Core: Render a blank UI frame before booting
This is related to https://bugs.dolphin-emu.org/issues/10958 which
uses Qt to clear out the window so the game list isn't displayed
while the core is booting. Instead, we use the video backend to
render a black screen, which means Qt doesn't have to flip between
paint engines.
2020-03-11 23:13:18 +10:00
Stenzek
a545344268 VideoBackends: Make it possible for PrepareWindow to change the surface
Again, needed for MoltenVK.
2020-03-11 23:10:30 +10:00
spycrab
dcaabcac03
Merge pull request #8580 from AlexApps99/master
DolphinQt: Add "File Path" column to Game Grid
2020-03-06 08:22:44 +01:00
Sergei Trofimovich
879e8364af Source/Core/Core/DSP/DSPTables.cpp: include <cstdio> for sprintf
Without included header build fails on gcc-10 as:
```
[ 52%] Building CXX object Source/Core/Core/CMakeFiles/core.dir/DSP/DSPTables.cpp.o
../../../../Source/Core/Core/DSP/DSPTables.cpp: In function 'const char* DSP::pdname(u16)':
../../../../Source/Core/Core/DSP/DSPTables.cpp:492:3: error: 'sprintf' was not declared in this scope
  492 |   sprintf(tmpstr, "0x%04x", val);
      |   ^~~~~~~
```

Signed-off-by: Sergei Trofimovich <slyfox@gentoo.org>
2020-03-05 21:20:34 +00:00
AlexApps99
7408c388d6 Add path to File Name column of game grid
Fixes https://bugs.dolphin-emu.org/issues/10567
2020-03-02 17:38:28 +13:00
Jordan Woyak
ccdfa43a3e HW/WiimoteEmu: Fix Classic Controller triggers. 2020-02-26 15:40:58 -06:00
Jordan Woyak
ef777c4186 HW/WiimoteEmu: Fill IR data with 0xFF on failed bus read. 2020-02-24 19:45:02 -06:00
Jordan Woyak
5361e66459 HW/WiimoteEmu: Camera logic cleanups. 2020-02-24 19:44:15 -06:00
Techjar
06a9f6ef82 Core/NetPlayServer: Fix session not being added to index on direct connection type 2020-02-17 21:05:32 -05:00
Jordan Woyak
58448d74c5 InputCommon: Add real Wii Remote support to ControllerInterface. Add option to connect additional Wii Remotes. 2020-02-17 16:14:01 -06:00
Jordan Woyak
5af2081c75 Core/WiimoteEmu: Add functions to Nunchuk, Classic Controller, and MotionPlus extensions to get/set data without duplicate bithacks everywhere. 2020-02-17 15:57:58 -06:00
Léo Lam
44b4c2db49 Common: Avoid std::function overhead in ScopeGuard
So far in all our uses of ScopeGuard, the type of the callable is
usually just a lambda or a function pointer, so there is no need
to rely on std::function's type erasure.

While the cost of using std::function is probably negligible, it still
causes some unnecessary overhead that can be avoided by making
ScopeGuard a templated class. Thanks to class template argument
deduction in C++17 most existing usages do not even need to be changed.

See https://godbolt.org/z/KcoPni for a comparison between
a ScopeGuard that uses std::function and one that doesn't
2020-02-15 21:33:31 +01:00
JosJuice
62046d93ce
Merge pull request #8542 from Itrimel/fix-gecko-loading
Fix Gecko codes loading
2020-02-15 16:28:32 +01:00
Itrimel
fe900e057b Core/GeckoCodeConfig : Fix Gecko codes formatting
Some locales (e.g. fr_FR.UTF-8 on ArchLinux) don't split the string stream on a space. As such, when extracted formatted data from te stream, it will return the two numbers as one for the first call, effectively overflowing the u32 variable, then will do an out-of-bounds read for the second call. Forcing the use of the C locale on the streams where it would cause a problem allows to workaround this behavior.
2020-02-14 11:51:36 +01:00
Jordan Woyak
903db48280 DolphinQt: Give hotkeys their own "background input" setting. 2020-02-10 20:06:29 -06:00
Jordan Woyak
47877ecf2c InputCommon: Clean up creation of inputs. 2020-02-09 19:08:26 -06:00
Tilka
db65b9a766 Merge pull request #8616 from jordan-woyak/threshold-cleanup
InputCommon: Eliminate some duplicated button threshold logic.
2020-02-10 00:05:10 +00:00
Jordan Woyak
f07457b6cc InputCommon: Eliminate some duplicated button threshold logic. 2020-02-09 10:37:18 -06:00
Tilka
3cec5443cd
Merge pull request #8605 from Techjar/netplay-hostpoll-doc
Core/NetPlayClient: Add documentation for SendPadHostPoll
2020-02-09 02:32:50 +00:00
Tilka
2e2540317e Merge pull request #8417 from jordan-woyak/setting-expressions
InputCommon: Allow controller settings specified with input expresions.
2020-02-09 01:37:30 +00:00
Tilka
0043a2cf3c Merge pull request #8615 from jordan-woyak/std-abs
Cleanup: Use std::abs instead of abs.
2020-02-09 00:39:30 +00:00
Jordan Woyak
4f47cccd9f Cleanup: Use std::abs instead of abs. 2020-02-08 18:21:14 -06:00
Jordan Woyak
e8152b700f InputCommon: Allow controller settings specified with input expresions. 2020-02-08 14:01:55 -06:00
JMC47
3b0b264c84
Merge pull request #8608 from jordan-woyak/stereoscopy-hotkeys
DolphinQt: Fix stereoscopy hotkeys.
2020-02-08 14:17:42 -05:00
Tilka
e323f47ceb
Merge pull request #8472 from degasus/jitsetting
Core/Jits: Adds an option to disable the register cache.
2020-02-08 13:49:33 +00:00
Jordan Woyak
9a34091b8b DolphinQt: Fix stereoscopy hotkeys. 2020-02-07 15:47:40 -06:00
Techjar
e8e41d8529 Core/NetPlayClient: Add documentation for SendPadHostPoll 2020-02-06 07:24:00 -05:00
Pierre Bourdon
a205ecb446
Merge pull request #8602 from lioncash/fmt
Externals: Update fmt to 6.1.2
2020-02-04 21:59:22 +01:00
Lioncash
aea76c7901 Core: Amend includes to handle the upgrade to fmt 2020-02-04 15:03:48 -05:00
Léo Lam
06d0b1ad48
Merge pull request #8594 from leoetlino/fs-createfullpath-fix
IOS/FS: Fix CreateFullPath to not create directories that already exist
2020-02-02 16:50:02 +01:00
Léo Lam
4c9b1f3e0b
Merge pull request #8599 from Pokechu22/di-interrupt-mask-ioctls
Fix DI interrupt mask ioctl names
2020-02-02 16:49:27 +01:00
Pokechu22
f527f382e8 Report use of DI interrupt mask commands as a game quirk 2020-02-02 00:44:12 -08:00
Jordan Woyak
d6515eee41 WiimoteEmu: Fix default IMU accelerometer mappings. 2020-02-01 23:32:09 -06:00
Pokechu22
bb5e5fd8f2 Fix assignment of DI interrupt mask ioctls
0x85 is actually DVDLowMaskCoverInterrupt, while 0x89 is DVDLowUnmaskCoverInterrupt.  I'm also fairly sure that 0x87 is DVDLowUnmaskStatusInterrupts.
2020-02-01 16:56:48 -08:00
SirMangler
ac34911f32 Added Toggle Freelook Hotkey 2020-01-31 20:45:08 +00:00
Léo Lam
bbc8631357 IOS/FS: Fix CreateFullPath to not create directories that already exist
This fixes CreateFullPath to not create directories when it is known
that they already exist, instead of calling CreateDirectory anyway
and checking if the error is AlreadyExists. (That doesn't work
now that we have an accurate implementation of CreateDirectory
that performs permission checks before checking for existence.)

I'm not sure what I was thinking when I wrote that function.

Also adds some tests for CreateFullPath.
2020-01-30 18:07:03 +01:00