18 Commits

Author SHA1 Message Date
Pokechu22
b90d23158f Software: Fix mipmaps and uneven strides in SWTexture
I think this is only used for texture dumping, but this resolves some failed assertions and glitchy results.
2022-09-26 19:43:57 -07:00
Pokechu22
2025763420 Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Pokechu22
058c7db80b Software: Fix out of bounds accesses in CopyRegion
Fixes issue 11393.

The problem is that left and top make no sense for a width by height array; they only make sense in a larger array where from which a smaller part is extracted.  Thus, the overall size of the array is provided to CopyRegion in addition to the sub-region.  EncodeXFB already handles the extraction, so CopyRegion's only use there is to resize the image (and thus no sub-region is provided).
2021-03-06 21:58:28 -08:00
Stenzek
f039149198 Move most backend functionality to VideoCommon 2019-02-19 16:57:54 +10:00
Lioncash
50a476c371 Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
Stenzek
4c24a69710 VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
Stenzek
6374a4c4a8 AbstractTexture: Support multisampled abstract texture 2018-03-01 17:31:24 +10:00
Stenzek
38e0b6e2ab AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command
lists later on.
2018-01-22 13:22:09 +10:00
Stenzek
db1d9de933 AbstractTexture: Drop slow map readback path 2017-11-22 18:49:33 +10:00
Stenzek
56afebeb44 AbstractTexture: Seperate CopyRectangleFromTexture to two methods
ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
2017-11-22 18:47:04 +10:00
Stenzek
f43d85921d VideoBackends: Add AbstractStagingTexture class
Can be used for asynchronous readback or upload of textures.
2017-11-22 18:47:04 +10:00
iwubcode
bf7db3f888 Software Backend: Remove reinterpret_cast which violates the strict aliasing rule 2017-11-17 22:11:33 -06:00
iwubcode
1a1c3560ce Software Backend: Rename 'copy_region' to 'CopyRegion' 2017-11-17 22:11:33 -06:00
iwubcode
0f7f4ccaf9 Software Backend: allow screenshots/video to be taken with valid data 2017-11-17 22:11:33 -06:00
iwubcode
53684701fa HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
iwubcode
6e686f6ea1 Software Backend: Fix xfb output and add vertical scaling support 2017-11-17 22:11:31 -06:00
iwubcode
2cdc93f4ab Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00