16099 Commits

Author SHA1 Message Date
degasus
df5eff9ab7 VideoSW: Use VideoCommon frame dumping. 2016-10-11 22:32:06 +02:00
Markus Wick
7d5363ffa8 Merge pull request #4337 from degasus/framedump
AVIDump: Move CoreTiming into caller.
2016-10-11 22:25:28 +02:00
Rohit Nirmal
dc1b35fa4b Fix building with PCH disabled. 2016-10-11 14:25:14 -05:00
degasus
22681ad975 SyncGPU: Fix savestate. 2016-10-11 18:29:53 +02:00
Lioncash
6a67b571cc DolphinWX: Move creation of debugger menu items into CFrame
Unifies the creation of all the menus into the main frame class.
Now it isn't spread out across the main frame and the code window.

This doesn't alter the placement of the handling functions, as this would
involve unrelated changes, since it would require modifying where
window-related variables are placed. This will be amended in a follow up
changeset.
2016-10-10 19:53:33 -04:00
Lioncash
6420a1c715 Frame: Separate menu creation into individual functions
Keeps related menu items together based on top level menu. This will be
more convenient in the future when debugger menu bar item handling is
moved to CFrame, as it won't be a huge amount of code in one function.

This also makes it easier to locate menu bar code whenever it needs to be
changed.
2016-10-10 16:45:31 -04:00
Jules Blok
ab5054c34e VideoBackends: Always enable dual-source blending if supported. 2016-10-10 17:32:51 +02:00
Jules Blok
93109df654 PixelShaderGen: Use dual source blending to do 8-bit blending. 2016-10-10 15:34:55 +02:00
Jules Blok
d61ae5a88a PixelShaderGen: Only set dither uid bit if actually used. 2016-10-10 14:32:21 +02:00
Jules Blok
23d9d91411 VideoConfigDiag: True color means 24-bit, not hw color. 2016-10-10 14:32:21 +02:00
Jules Blok
e8cddae132 VideoConfig: Turn on ForceTrueColor by default. 2016-10-10 14:31:53 +02:00
Jules Blok
365e88e311 VideoConfig: Add an option to force RGB8 EFB format. 2016-10-10 14:31:53 +02:00
Jules Blok
31a4ee7bfc PixelShaderGen: Always truncate the alpha channel to 6-bit. 2016-10-10 14:30:14 +02:00
Jules Blok
9bc466a443 PixelShaderGen: Add support for dithering. 2016-10-10 14:30:14 +02:00
Jules Blok
b958457e51 PixelShaderGen: Add support for RGBA6 EFB format truncation. 2016-10-10 14:27:30 +02:00
degasus
9f264c0872 AVIDump: Move CoreTiming into caller. 2016-10-10 12:03:18 +02:00
Markus Wick
a583d36c7f Merge pull request #4326 from degasus/framedump
Framedump: Merge screenshot code with framedumping.
2016-10-10 11:48:57 +02:00
Michael Maltese
c253076564 AudioConfigPane: clang-format 2016-10-09 19:34:11 -07:00
Michael Maltese
78655e5fed AudioConfigPane: gray-out extra text for disabled controls 2016-10-09 19:33:50 -07:00
Michael Maltese
a0ebafe9a9 AudioConfigPane: move DPL2 decoding into 'Backend Settings' 2016-10-09 19:22:18 -07:00
Michael Maltese
45903b7b4d AudioCommon: SupportsDPL2Decoder, SupportsLatencyControl, SupportsVolumeChanges 2016-10-09 19:18:16 -07:00
Michael Maltese
4834a90e63 AudioConfigPane: dedupe code into ToggleBackendSpecificControls 2016-10-09 19:10:24 -07:00
Michael Maltese
6b2f6e3884 InputConfigDialog: use SelectObjectAsSource in UpdateBitmaps
Fixes issue [Configuring an Emulated Wiimote crashes the application on
OS X 10.12 Sierra][1]

[1]: https://bugs.dolphin-emu.org/issues/9832
2016-10-09 15:31:42 -07:00
Léo Lam
8a0b292f07 ConfigManager: Sync Dolphin settings to SYSCONF on exit
4319 made Dolphin not read/write directly to the SYSCONF and read
settings from the SYSCONF at boot, and only write Dolphin settings
to the SYSCONF at emulation startup.

However, this also made it a bit confusing, because if settings were
changed, then Dolphin was exited without starting a game in between,
the settings wouldn't actually get persisted. This is fixed by
syncing Dolphin settings with the SYSCONF when Dolphin exits.
2016-10-09 17:15:24 +02:00
shuffle2
c8cb1fa7d7 Merge pull request #4319 from leoetlino/sysconf
Don't read/store settings directly from/to SYSCONF (and fix config restore)
2016-10-09 02:34:52 -07:00
shuffle2
3ec91a4e33 Merge pull request #4330 from ligfx/no_vulkan_on_mac
Don't build Vulkan video backend on macOS
2016-10-08 20:58:18 -07:00
Helios747
7efb272629 [UI] Remove idle skipping from game properties 2016-10-08 18:16:15 -05:00
shuffle2
23b5a41e0e Merge pull request #4313 from lioncash/u8
HW: Change u8 pad specifier params to int where applicable
2016-10-08 14:10:10 -07:00
Markus Wick
a86b2c15d8 Merge pull request #4322 from Helios747/I_hate_features
Remove Frameskip
2016-10-08 21:41:43 +02:00
degasus
64927a2f81 Renderer: Merge screenshot logic into VideoCommon. 2016-10-08 19:38:57 +02:00
anthony
b427ead0cc Remove Frameskip 2016-10-08 11:49:51 -05:00
degasus
21e42c68c4 Renderer: Remove write-only variable.
Sorry, merge failure.
2016-10-08 18:26:43 +02:00
degasus
db0509560e AVIDump: Hard code rgba. 2016-10-08 18:16:32 +02:00
degasus
0864ef4352 VideoCommon: Add custom stride for framedumping. 2016-10-08 15:44:54 +02:00
degasus
1ef5ba0c53 D3D: Skip redundant format convertions. 2016-10-08 15:40:49 +02:00
degasus
b5a91e1dfa Framedumps: Add finish() function to limit memory lifetime. 2016-10-08 15:39:22 +02:00
degasus
ebc617882b VideoCommon: Drop RepeatFrameDumpFrame helper.
This was needed with fixed framerate dumping. As we now synchronize the frames, the last one will just get padded.
2016-10-08 15:39:21 +02:00
Léo Lam
afd2f58e29 Don't read/store settings directly from/to SYSCONF
Instead of directly reading/storing settings from/to the SYSCONF, we
now store Wii settings to Dolphin's own configuration, and apply them
on boot. This prevents issues with settings not being saved, being
overridden and lost (if the user opens a dialog that writes to the
SYSCONF while a game is running).

This also fixes restoring settings from the config cache after a
graceful shutdown; for some reason, settings were only restored
after a normal shutdown.

Fixes issue 9825 and 9826
2016-10-08 14:37:55 +02:00
Markus Wick
b0acf1bf8f Merge pull request #4323 from degasus/png
ImageWriter: Don't use inplace alpha truncation.
2016-10-08 12:10:40 +02:00
degasus
d078309827 ImageWriter: Don't use inplace alpha truncation.
This may lead to errors in the D3D backend, as we overwrite read-only memory.
2016-10-08 12:02:49 +02:00
Markus Wick
6e8901de17 Merge pull request #4315 from stenzek/vulkan-aspect
Vulkan: Handle forced aspect ratio changes at runtime
2016-10-08 11:53:22 +02:00
Stenzek
176b00ded7 Vulkan: Handle forced aspect ratio changes at runtime 2016-10-08 18:59:46 +10:00
Markus Wick
0e5fc56bc9 Merge pull request #4316 from lioncash/debug
DebugInterface: Make GetRawMemoryString return a std::string
2016-10-08 10:48:45 +02:00
Markus Wick
1a2d71cb58 Merge pull request #4310 from lioncash/dsptable
DSPRegisterView: Minor changes
2016-10-08 10:40:14 +02:00
Markus Wick
4ba1100f31 Merge pull request #4269 from degasus/singlecore
Fifo: Fix SyncGPU on dual core mode.
2016-10-08 01:26:34 +02:00
Léo Lam
39fd6dcd5b Fix missing includes
Aren't indirect includes great?
2016-10-07 23:46:41 +02:00
degasus
8c999f9ee8 VideoCommon: Mark framedump variables as private.
And rename them to the new naming scheme.
2016-10-07 23:17:21 +02:00
degasus
e82cf46436 Vulkan: Use VideoCommon framedump helpers. 2016-10-07 23:17:16 +02:00
degasus
6b08830a95 D3D12: Use VideoCommon framedump helpers. 2016-10-07 23:15:10 +02:00
degasus
64b648f6c8 D3D: Use VideoCommon framedumping helpers. 2016-10-07 23:10:36 +02:00